地图格信息地址从06FB0E68开始(每格占20 byte, 共40000格)
+0 00=没有东西在上面,01=部队在上面,02=建筑在上面
+2 第8位:是否着火?
+3 是否着火?
+4 第5位:地形,高3位:未知 和所属城市有关
+5 第6位:是否生落石,低4位:和所属城市有关??
+6 第3位:是否内政用地
+8+9 对象ID(2字节)即如果该格子上有部队,置入部队ID;如果该格子上有设施,置入设施ID
第4个字节的第5位就是地形,有32种地形
范例数据:
[坐标]
75 121 00 00 30 00 A2 83 C1 01 FF FF 00 00 00 00 00 00 00 00 00 00
75 122 00 00 30 00 A0 83 C3 01 FF FF 00 00 00 00 00 00 00 00 00 00
75 123 02 00 30 00 A0 A3 C1 01 95 08 00 00 00 00 00 00 00 00 00 00
75 124 02 00 30 00 A0 A3 C1 01 8B 08 00 00 00 00 00 00 00 00 00 00
75 125 00 00 30 00 AF 83 C1 01 FF FF 00 00 00 00 00 00 00 00 00 00
75 126 00 00 30 00 A0 83 C1 01 FF FF 00 00 00 00 00 00 00 00 00 00
75 127 00 00 30 00 A0 83 C1 01 FF FF 00 00 00 00 00 00 00 00 00 00
75 128 00 00 20 00 A6 83 C1 01 FF FF 00 00 00 00 00 00 00 00 00 00
+0 00=没有东西在上面,01=部队在上面,02=建筑在上面
+2 第8位:是否着火?
+3 是否着火?
+4 第5位:地形,高3位:未知 和所属城市有关
+5 第6位:是否生落石,低4位:和所属城市有关??
+6 第3位:是否内政用地
+8+9 对象ID(2字节)即如果该格子上有部队,置入部队ID;如果该格子上有设施,置入设施ID
第4个字节的第5位就是地形,有32种地形
范例数据:
[坐标]
75 121 00 00 30 00 A2 83 C1 01 FF FF 00 00 00 00 00 00 00 00 00 00
75 122 00 00 30 00 A0 83 C3 01 FF FF 00 00 00 00 00 00 00 00 00 00
75 123 02 00 30 00 A0 A3 C1 01 95 08 00 00 00 00 00 00 00 00 00 00
75 124 02 00 30 00 A0 A3 C1 01 8B 08 00 00 00 00 00 00 00 00 00 00
75 125 00 00 30 00 AF 83 C1 01 FF FF 00 00 00 00 00 00 00 00 00 00
75 126 00 00 30 00 A0 83 C1 01 FF FF 00 00 00 00 00 00 00 00 00 00
75 127 00 00 30 00 A0 83 C1 01 FF FF 00 00 00 00 00 00 00 00 00 00
75 128 00 00 20 00 A6 83 C1 01 FF FF 00 00 00 00 00 00 00 00 00 00