战地2吧 关注:142,899贴子:3,882,841
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进地图时秒退,原因是修改了这个,求该回的代码。谢谢

只看楼主收藏回复

http://tieba.baidu.com/p/154564153
import host
import bf2.PlayerManager
from bf2.stats.constants import *
from bf2 import g_debug
# map gamespy item ids to kits
unlockItemMap = {
11 : 0,
22 : 1,
33 : 2,
44 : 3,
55 : 4,
66 : 5,
77 : 6,
}
sessionPlayerUnlockMap = {}
def init():
# Events
host.registerHandler('PlayerConnect', onPlayerConnect, 1)
if bf2.serverSettings.getUseGlobalUnlocks():
host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
# Connect already connected players if reinitializing
for p in bf2.playerManager.getPlayers():
onPlayerConnect(p)
if g_debug: print "Unlock module initialized"
class UnlockSet: pass
def onPlayerConnect(player):
defaultUnlocks = [1, 1, 1, 1, 1, 1, 1]
host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
if not player.isAIPlayer():
id = player.index
reconnect = id in sessionPlayerUnlockMap
# always get new unlocks on reconnect/map restart/map change etc
if reconnect:
del sessionPlayerUnlockMap[id]
newUnlockSet = UnlockSet()
newUnlockSet.unlockLevel = {}
for i in range(0, NUM_KIT_TYPES):
newUnlockSet.unlockLevel[i] = 0
sessionPlayerUnlockMap[id] = newUnlockSet
player.unlocks = sessionPlayerUnlockMap[id]
if bf2.serverSettings.getUseGlobalUnlocks():
if player.getProfileId() > 2000:
success = host.pers_plrRequestUnlocks(player.index, 1)
if not success:
if g_debug: print "Failed requesting unlocks"
else:
if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
if g_debug: print "Added player %d to unlock checking" % (player.index)
def onUnlocksResponse(succeeded, player, unlocks):
if not succeeded:
print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
return
print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
# translate gamespy item vector into a kit-based unlock vector handled by game
kitUnlocks = [0, 0, 0, 0, 0, 0, 0]
for item in unlocks:
if item in unlockItemMap:
kitUnlocks[unlockItemMap[item]] = 1
if g_debug: print "Kit unlocks: ", kitUnlocks
#We do not yet support giving different unlocks to different teams
host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks��


IP属地:广东1楼2015-09-09 00:20回复
    import host
    import bf2.PlayerManager
    from bf2.stats.constants import *
    from bf2 import g_debug
    # map gamespy item ids to kits
    unlockItemMap = {
    11 : 0,
    22 : 1,
    33 : 2,
    44 : 3,
    55 : 4,
    66 : 5,
    77 : 6,
    88 : 1,
    99 : 2,
    111 : 3,
    222 : 4,
    333 : 5,
    444 : 0,
    555 : 6,
    }
    sessionPlayerUnlockMap = {}
    def init():
    # Events
    host.registerHandler('PlayerConnect', onPlayerConnect, 1)
    if bf2.serverSettings.getUseGlobalUnlocks():
    host.registerHandler('PlayerUnlocksResponse', onUnlocksResponse, 1)
    # Connect already connected players if reinitializing
    for p in bf2.playerManager.getPlayers():
    onPlayerConnect(p)
    if g_debug: print "Unlock module initialized"
    class UnlockSet: pass
    def onPlayerConnect(player):
    defaultUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    host.pers_plrSetUnlocks(player.index, defaultUnlocks, defaultUnlocks)
    if not player.isAIPlayer():
    id = player.index
    reconnect = id in sessionPlayerUnlockMap
    # always get new unlocks on reconnect/map restart/map change etc
    if reconnect:
    del sessionPlayerUnlockMap[id]
    newUnlockSet = UnlockSet()
    newUnlockSet.unlockLevel = {}
    for i in range(0, NUM_KIT_TYPES):
    newUnlockSet.unlockLevel[i] = 0
    sessionPlayerUnlockMap[id] = newUnlockSet
    player.unlocks = sessionPlayerUnlockMap[id]
    if bf2.serverSettings.getUseGlobalUnlocks():
    if player.getProfileId() > 2000:
    success = host.pers_plrRequestUnlocks(player.index, 1)
    if not success:
    if g_debug: print "Failed requesting unlocks"
    else:
    if g_debug: print "Player %d had no profile id, can't request unlocks" % player.index
    if g_debug: print "Added player %d to unlock checking" % (player.index)
    def onUnlocksResponse(succeeded, player, unlocks):
    if not succeeded:
    print "Unlocks request failed for player %d %d: %s" % (player.index, player.getName(), unlocks)
    return
    # print "Unlocks received for player ", player.getName(), "(",player.index, ") : ", unlocks
    # translate gamespy item vector into a kit-based unlock vector handled by game
    kitUnlocks = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    for item in unlocks:
    if item in unlockItemMap:
    kitUnlocks[unlockItemMap[item]] = 1
    if g_debug: print "Kit unlocks: ", kitUnlocks
    #We do not yet support giving different unlocks to different teams
    host.pers_plrSetUnlocks(player.index, kitUnlocks, kitUnlocks)


    IP属地:广东4楼2015-09-10 23:38
    回复
      还是自己动手重装解决


      IP属地:广东5楼2015-09-10 23:38
      回复
        太长不看


        IP属地:天津来自Android客户端8楼2015-09-11 23:55
        回复