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年终福利? WW4 modpack Extended v1.1 Complete

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Version 1.1 of WW4 Extended has just been released. This update includes several additions and tweaks, regarding models, gameplay and other features.
Units and objects
There's now a desert version of the VDV infantry and a multicam version of the russian counter terrorism units. Russian infantry units in general have also been updated to keep a more coherent and realistic look, also adding some missing unit classes (such as off-duty soldiers) that weren't available due to the fact that they were previously using vanilla WW4 units.

Arctic units now have at their disposal new vehicles, such as arctic versions of BRDM-2, BTR-80 and HMMWV TOW, and the M2 machinegun is now available to all sides.
There's also a few new objects available. Some are ports from vanilla OFP ones and others are thematic variants (desert, arctic) of some of the already existing objects.
New optional features
A few optional logics to enable some new features have been created for this version. Namely, the ability to change the ammo of all the infantry units of a given side from normal magazines to HD ones, and the abilty to enable dust cloudlets for infantry steps, weapons firing and bullets impacting, and so on.
Performance
Every single infantry unit has been painstakingly revised to both streamline them further and revise both faces and section count. To the extent that most of them are now even more performance friendly than the vanilla WW4 counterparts.

Gameplay
Body armor and rifle ammo values have been revised to perform more coherently. Among other things, helmets now aren't the invincible shields that were before.
All the recoils for infantry weaponry have been revised to either make it more noticeable or decrease it where they were too much incontrolable (this affected mainly to 7.62 magazine based weapons). New recoils with much increased effect have been created for the high dispersion (HD) variants. Units using this type of magazines will now behave like inexperienced or weak shooters. Due to this, it is now advisable to swap mags to HD for insurgent-like factions (by using the previously mentioned HD logic).

Missions
The existing previous missions have been revised and updated to use some of the new features and objects. Inconsistencies caused by the launch of version 1.0, causing some missions not to behave as they should, should be corrected now.
There's also a new multiplayer mission available (2 player coop), using the b7.1.1 update for the CCE2 engine by Drongo69. As always with CCE2 we're talking here about a dynamic mission regarding COIN operations, this time featuring USMC Recon vs Middle East insurgents in Desert Everon. Minor tweaks have been made to make it work properly with WW4 Extended. You can also play solo by launching a LAN server (so you can respawn after your inevitable death), or move the mission to the "missions" folder (and play it like any other singleplayer mission).
CHANGELOG
There's also a lot of fixes and tweaks here and there. If you're curious about what has exactly changed take a look at the changelog below.
Logics and scripts
NEW: (untested in MP) Optional logic to enable dust effects (infantry steps, weapon fire, bullet hit, AT launcher fire, etc)
NEW: Game logics that automatically replace infantry ammo with HD variants (both normal and ruck ammo), found in Unit Scripts logic group. It's my old script to replace HD WW4 mags, updated to ext and with added ruck mag support. The script can also be accessed directly to only assign HD to a given unit or group (found in \ww4ext_scripts\hdammoww4ext.sqs)
NEW: (untested in MP) Game Logic "Enable fixed speed limit for vehicles" (in Unit Scripts logics), which limits the speed of vehicles to a fixed maximum when their group speed is set to "LIMITED" (it uses a new script: limitedspeed.sqs, the idea is to enhance the chances vehicles -particularly helos- have to engage enemies while on patrol)
NEW: (untested in MP) Auto-smoke script that emulates a smoke grenade throw without locking the unit in the "the stars are so beautiful today" mode. This script replaces the old smoke throwing one.
NEW: (untested in MP) Auto-flares script that emulates a unit shooting a flare without locking the unit in the "the stars are so beautiful today" mode. This script replaces the old flare shooting one.
NEW: Ability to easily change the faces used by a group through the new changefaces.sqs script
FIX: Fixed dropping two ruck mags instead of one when unit starts assigned to a vehicle
FIX: Fixed some harmless (but annoying) errors related to the init scripts of units that either die or are deleted after spawn
FIX: Face count for tropical faces in ww4ext_faces scripts should be correct now
FIX: Fixed "Self heal" action menu spam when respawning in MP
CHANGE: Updated face scripts to support: army white, specop white, army black and camo black
CHANGE: Smoke grenade scripts now don't replace BIS smk gr with a WW4 one (so the BIS one is used all the way)
CHANGE: bulletcracks.sqs is now deprecated. There's a new shoteffects.sqs script that deals both with bullet cracks and dust effects
CHANGE: Chance to throw a smoke grenade on hit reduced from 80 to 60%
CHANGE: Significantly reduced chance of going for a little sprint and then lie down when shot at while crawling
CHANGE: Significantly reduced chance for harmless (but annoying) error when unit tries to throw smoke towards a unit that is either dead or deleted
CHANGE: You'll be warned of how many calls for support missions are left when they are not unlimited (for CAS, fire and transport support)
Infantry
NEW: Desert russian crew, pilot, pilot helo and off duty
NEW: Russian flora off duty
NEW: Russian Counter Intelligence units in multicam
NEW: VDV in desert version
FIX: Fixed class name for squad leaders in VDV mechanized groups
FIX: Multicam crew and pilot were using the UCP model
FIX: US SR SF RTO had wrong magazines assigned
FIX: Replaced VOG grenades with 9x39 mags for CT Russian TL (rifle doesn't have GL)
FIX: Recon TL assistant had wrong magazines assigned (SD instead of normal ones)
FIX: ASSISTTL_556B_GL_MAGS loadout renamed to ASSISTTL_556_GL_MAGS in 556loadout.hpp
FIX: Changed prefix for guerrilla grenadier (flares) from WW4EXT_GUER to WW4EXT_GUE. Added legacy classes to not break existing missions
CHANGE: All infantry units have been revised to reduce section count to the minimum possible. This should give some performance boost
CHANGE: New models for russian motorized rifle desert and flora, as well as pilots and crew flora and digiflora
CHANGE: New models and textures for russian VDV flora (rifle and crew) and crew digiflora
CHANGE: Replaced a couple 9x39 mags with a couple smoke grenades for CT Russian Assistant TL
CHANGE: Revised body armor values. Helmets are now less protective than before (now the most advanced ones can only protect up to two 7.62 shots)
CHANGE: Russian CT medic now uses the new Bizon
CHANGE: Loadout definitions increased to incorporate several 556BA assignments
CHANGE: Moved slots and unit icon definitions to definitions.hpp in inf cfg pbo
CHANGE: Removed camo face from recon multicam units
CHANGE: New model for russian CT units
CHANGE: Digital flora texture toned down and tweaked in general
Vehicles
NEW: M2 Static (stand up) for all sides
FIX: Stryker MEV able to heal now
FIX: Fixed stryker and harrier compatibility issues with dedicated servers
FIX: WW4EXT_5TA (ammo truck) renamed to WW4EXT_5TAm, so it doesn't get overwritten by the arctic one
FIX: Shilka now uses the "tank" UI display instead of the "ship" one
FIX: Added missing zamerny point to the BTR-80s
FIX: Cargo positions for Zils should be correct now (previously they were too elevated)
FIX: Added missing proxies in cargo view and fire geo for units riding BMP2s on top. Several fixes to the geometry of the BMP2 in cargo view
FIX: Several fixes to Toyota models, including alpha sorting and a couple missing proxies
CHANGE: Several changes and fixes to Toyotas, including increasing passenger capacity for transport version to 10 (it was 7), with a total crew of 11, and for dshk version to 3 (it was 1), with a total crew of 5
CHANGE: Disabled being able to turn out for the shilka driver (same as in vanilla shilka)
CHANGE: Revised and cleaned model for BRDM-2
CHANGE: T-90 Shtora system now only deflects missiles that require a laser, cable or are launched by aircraft
CHANGE: Woodland US Army vehicles mostly manned by multicam units now
CHANGE: Moved zamerny points to the turret ring area for the T-72, T-90 and M1 series tanks. This should help the aiming of AI units attacking them
CHANGE: Mechanized stryker and bradley groups: strykers GL replaced with MG versions, added woodland (actually multicam) version of dismounted squad, fixed UCP marksman class name
CHANGE: Moved undercover skodas to the civilian vehicles group
CHANGE: Russian desert vehicles now manned by desert units
Weapons
NEW: EXT version of Bizon (WW4EXT_Bizon)
NEW: SD mag definitions for the 556BA(EU)
FIX: (fix for vanilla OFP bug) Added missing laser target for laser designators manned by resistance units
FIX: Revised and corrected recoil assignment for most mags
FIX: Revised weapon dexterity values (some were wrong, such as the SMG GL having better dexterity than the normal version)
FIX: Removed reduced zeroing for SD versions of some weapons (that was a leftover from a previous version where SD weapons had lower zero)
CHANGE: Revised some bullet damage values
CHANGE: Revised recoil values for all infantry mags. Created new versions of recoils for HD mags, some of them based on the old recoils for non HD (such as those of 7.62 mags). Non HD mag recoils will now always autocenter the weapon, even if the recoil is heavy
CHANGE: Homogenized damage values of east RPGs. RPG-75 is now equivalent to RPG-18. RPG-22 is now equivalent to M136 (now RPG-22 can one-shot a stryker). RPG-26 is a bit superior to RPG-22. RPG-7(PG-7VL) is a bit superior to RPG-26
CHANGE: Javelin is now "fire & forget". Removed manual control from the javelin, so the missile hits the locked target no matter where the player moves the javelin launcher sight after firing
CHANGE: Damage for top down javelin missile buffed to be able to kill any current armored vehicle
CHANGE: Removed BIS tracers from all vehicle weapons, so now BIS tracers and EXT tracers can be enabled without any problems (and you can now see the dot of laser designators if you enable the OFP tracers)
CHANGE: Tripods now have lower dispersion (previously they were using HMG_AA, which has a ridiculous amount of dispersion so aircraft isn't destroyed in one burst, now they have HMG_INF, as they should have from the start)
CHANGE: Added ruck mags to MAP_rucksack for new 556BASD and HD variant mags. Updated ruck related scripts to support the new 556BASD ruck mags
CHANGE: M136 AT4 buffed to be able to kill a russian BMP-3 (as that vehicle's armor was buffed to withstand 50 cal)
CHANGE: A bit less dispersion for suppressed rifles
Other
NEW: EXT versions of most (all?) OFP enterable buildings, plus some other vanilla buildings and objects
NEW: Default BIS glasses and sunglasses now replaced with GI glasses and modern sunglasses, respectively. Vanilla glasses and sunglasses now available as BISglasses and BISsunglasses. GI glasses texture cleaned, added glass
NEW: Ruined version of the woodland (grey) stone wall
NEW: Desert version of rampart, stone wall and all the bunkers
NEW: More ammo boxes: flares & smoke, explosives, rifle HD and rucksack ammo and items
NEW: New multiplayer mission (coop for up to two players): CCE2 with WW4 Extended units, using CCE2 v7.1.1beta
FIX: Disabled canocclude tags from geometry LOD of bunkers (to avoid objects not rendering when looking over them or from the inside out). Fixed geometry for medium bunker
FIX: Most objects should now sit correctly on terrain (no more floating sandbags on uneven terrain, etc)
FIX: Removed geometry from geo LOD for howitzer camo nets to allow AI units to move below them without problems
FIX: Doors of guard house can now be opened and closed
FIX: Removed line "sounds[] = {};" in cfgsounds in ww4ext_helper config, which was causing the sounds defined in this config to not be loaded into the engine in some cases
FIX: Fixed, revised and updated all EXT missions
CHANGE: Bullet crack sounds lowered, so they are just a tiny bit higher than a normal shot (so they now don't always override other sounds)
CHANGE: Tweaked invisible targets and related scripts (all of them are Target type now, previously the infantry ones where derivatives of soldierwb; changed the cost values to make sure AI units will engage them more consistently; increased size of fire geometry by A LOT, so it's even more visible to the AI; all targets are now actually objects and not infantry, so there's now no limit to the amount that can be spawned, and all the complicated stuff I had to do in their spawning script -on hit suppression- is not needed anymore)
CHANGE: Moved most objects from the "WW4 EXT/Objects (W)" category to the "WW4 EXT/Objects" one (they can be used regardless of the terrain type after all)
CHANGE: Updated material definitions with the textures of the new objects
moddb传送门:http://www.moddb.com/mods/ww4-extended
下载1.1页面:http://www.moddb.com/mods/ww4-extended/downloads/ww4-extended-v11-complete-installer


IP属地:广东1楼2015-12-31 09:22回复
    感谢中校提供信息。


    2楼2015-12-31 09:34
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      度娘盘:http://pan.baidu.com/s/1ge0815T


      IP属地:广东3楼2015-12-31 10:47
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        WW4真的是一个好模组,只是有没有办法可以取消无线电语音频闭,太安静了。


        IP属地:四川来自手机贴吧4楼2015-12-31 13:00
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          IP属地:广东来自iPhone客户端6楼2016-01-04 18:50
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            下意识看了发贴时间
               ——来自UVB-76


            来自Android客户端7楼2016-01-04 20:41
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              你好,闪点1.75在哪里可以下?


              8楼2016-01-04 21:07
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                模型不错


                IP属地:广东来自Android客户端10楼2016-01-06 17:29
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                  图2前两个士兵在编辑器单位名字叫什么?


                  来自Android客户端11楼2016-01-07 21:51
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                    这是新出的模组?这么好,多谢分享


                    来自iPhone客户端12楼2016-01-07 22:12
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                      请问这个模组怎么安装,我安装不成功,好像有些文件装到C盘去了,找不到;运行模组生成的快捷方式不能运行游戏。


                      IP属地:福建13楼2016-01-08 10:06
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                        更正一下,此版本为扩展包,需要原版WW4支持。原版WW4模组请在OFP信息站查找和下载,之后安装改版本,谢谢


                        来自iPhone客户端14楼2016-01-08 15:31
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