RT,我反复的检查了卡的脚本,也没有发现什么问题,但就是经常停止工作。我刚接触这个,不太了解,所以问一下这个大概是怎么回事。
卡片是正常生效的,但是往往打了3、4局后程序就会停止工作。
我确定脚本应该没问题,比如这张:
脚本:
--寻觅function c600000007.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(c600000007.target)
e1:SetOperation(c600000007.activate)
c:RegisterEffect(e1)
--todeck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(600000007,0))
e2:SetCategory(CATEGORY_TODECK)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCondition(c600000007.retcon)
e2:SetTarget(c600000007.rettg)
e2:SetOperation(c600000007.retop)
c:RegisterEffect(e2)
end
function c600000007.filter(c)
return c:IsAbleToHand()
end
function c600000007.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c600000007.filter,tp,LOCATION_DECK+LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,0)
end
function c600000007.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c600000007.filter,tp,LOCATION_DECK+LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
end
end
function c600000007.retcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsStatus(STATUS_ACTIVATED)
end
function c600000007.rettg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToDeck() end Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,0,LOCATION_GRAVE)
endfunction c600000007.retop(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.SendtoDeck(e:GetHandler(),nil,2,REASON_EFFECT)
end
end
卡片是正常生效的,但是往往打了3、4局后程序就会停止工作。
我确定脚本应该没问题,比如这张:
脚本:
--寻觅function c600000007.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(c600000007.target)
e1:SetOperation(c600000007.activate)
c:RegisterEffect(e1)
--todeck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(600000007,0))
e2:SetCategory(CATEGORY_TODECK)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCondition(c600000007.retcon)
e2:SetTarget(c600000007.rettg)
e2:SetOperation(c600000007.retop)
c:RegisterEffect(e2)
end
function c600000007.filter(c)
return c:IsAbleToHand()
end
function c600000007.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c600000007.filter,tp,LOCATION_DECK+LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,0)
end
function c600000007.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c600000007.filter,tp,LOCATION_DECK+LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
end
end
function c600000007.retcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsStatus(STATUS_ACTIVATED)
end
function c600000007.rettg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToDeck() end Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,0,LOCATION_GRAVE)
endfunction c600000007.retop(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.SendtoDeck(e:GetHandler(),nil,2,REASON_EFFECT)
end
end