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[17-03-15]【复杂问题】游戏崩溃?

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IP属地:天津1楼2017-03-15 16:36回复
    求助,刚买的游戏,根本进不去。


    IP属地:天津3楼2017-03-15 16:43
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      之前我玩盗版也这样,以为买了正版会好点,可是也进不去,不知道我的电脑出了啥问题。


      IP属地:天津4楼2017-03-15 16:44
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        你装茶杯了吗


        IP属地:浙江来自Android客户端6楼2017-03-15 17:00
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          N卡?


          IP属地:北京来自Android客户端7楼2017-03-15 17:04
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            我的新启动器也是打不开


            来自iPhone客户端8楼2017-03-15 17:36
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              其它的非官方启动器可以


              来自iPhone客户端9楼2017-03-15 17:37
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                ---- Minecraft Crash Report ----
                //
                Quite honestly, I wouldn't worry myself about that.
                Time: 3/15/17 3:59 PM
                Description: Updating screen events
                java.lang.
                IllegalStateException: failed to create a child event loop
                at io.netty.util.concurrent.MultithreadEventExecutorGroup.<init>(MultithreadEventExecutorGroup.java:68)
                at io.netty.channel.MultithreadEventLoopGroup.<init>(MultithreadEventLoopGroup.java:49)
                at io.netty.channel.nio.NioEventLoopGroup.<init>(NioEventLoopGroup.java:61)
                at io.netty.channel.nio.NioEventLoopGroup.<init>(NioEventLoopGroup.java:52)
                at mh$1.a(SourceFile:61)
                at mh$1.b(SourceFile:58)
                at op.c(SourceFile:10)
                at mh.a(SourceFile:152)
                at bes.a(SourceFile:2162)
                at bjy.a(SourceFile:212)
                at bho.a(SourceFile:341)
                at bjy.a(SourceFile:352)
                at bho.k(SourceFile:404)
                at bho.p(SourceFile:381)
                at bes.t(SourceFile:1586)
                at bes.av(SourceFile:970)
                at bes.a(SourceFile:398)
                at net.minecraft.client.main.Main.main(SourceFile:124)
                Caused by: io.netty.channel.ChannelException: failed to open a new selector
                at io.netty.channel.nio.NioEventLoop.openSelector(NioEventLoop.java:128)
                at io.netty.channel.nio.NioEventLoop.<init>(NioEventLoop.java:120)
                at io.netty.channel.nio.NioEventLoopGroup.newChild(NioEventLoopGroup.java:87)
                at io.netty.util.concurrent.MultithreadEventExecutorGroup.<init>(MultithreadEventExecutorGroup.java:64)
                ... 17 more
                Caused by: java.io.IOException: Unable to establish loopback connection
                at sun.nio.ch.PipeImpl$Initializer.run(PipeImpl.java:101)
                at sun.nio.ch.PipeImpl$Initializer.run(PipeImpl.java:68)
                at java.security.AccessController.doPrivileged(Native Method)
                at sun.nio.ch.PipeImpl.<init>(PipeImpl.java:170)
                at sun.nio.ch.SelectorProviderImpl.openPipe(SelectorProviderImpl.java:50)
                at java.nio.channels.Pipe.open(Pipe.java:155)
                at sun.nio.ch.WindowsSelectorImpl.<init>(WindowsSelectorImpl.java:127)
                at sun.nio.ch.WindowsSelectorProvider.openSelector(WindowsSelectorProvider.java:44)
                at io.netty.channel.nio.NioEventLoop.openSelector(NioEventLoop.java:126)
                ... 20 more
                Caused by: java.io.IOException: 远程主机强迫关闭了一个现有的连接。
                at sun.nio.ch.SocketDispatcher.read0(Native Method)
                at sun.nio.ch.SocketDispatcher.read(SocketDispatcher.java:43)
                at sun.nio.ch.IOUtil.readIntoNativeBuffer(IOUtil.java:223)
                at sun.nio.ch.IOUtil.read(IOUtil.java:197)
                at sun.nio.ch.SocketChannelImpl.read(SocketChannelImpl.java:379)
                at sun.nio.ch.PipeImpl$Initializer$LoopbackConnector.run(PipeImpl.java:139)
                at sun.nio.ch.PipeImpl$Initializer.run(PipeImpl.java:83)
                ... 28 more
                A detailed walkthrough of the error, its code path and all known details is as follows:
                ---------------------------------------------------------------------------------------
                -- Head --
                Thread: Client thread
                Stacktrace:
                at io.netty.util.concurrent.MultithreadEventExecutorGroup.<init>(MultithreadEventExecutorGroup.java:68)
                at io.netty.channel.MultithreadEventLoopGroup.<init>(MultithreadEventLoopGroup.java:49)
                at io.netty.channel.nio.NioEventLoopGroup.<init>(NioEventLoopGroup.java:61)
                at io.netty.channel.nio.NioEventLoopGroup.<init>(NioEventLoopGroup.java:52)
                at mh$1.a(SourceFile:61)
                at mh$1.b(SourceFile:58)
                at op.c(SourceFile:10)
                at mh.a(SourceFile:152)
                at bes.a(SourceFile:2162)
                at bjy.a(SourceFile:212)
                at bho.a(SourceFile:341)
                at bjy.a(SourceFile:352)
                at bho.k(SourceFile:404)
                at bho.p(SourceFile:381)
                -- Affected screen --
                Details:
                Screen name: bhm
                Stacktrace:
                at bes.t(SourceFile:1586)
                at bes.av(SourceFile:970)
                at bes.a(SourceFile:398)
                at net.minecraft.client.main.Main.main(SourceFile:124)
                -- System Details --
                Details:
                Minecraft Version: 1.11.2
                Operating System: Windows 10 (amd64) version 10.0
                Java Version: 1.8.0_25, Oracle Corporation
                Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
                Memory: 79552520 bytes (75 MB) / 285822976 bytes (272 MB) up to 1060372480 bytes (1011 MB)
                JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
                IntCache: cache: 0, tcache: 9, allocated: 20, tallocated: 86
                Launched Version: 1.11.2
                LWJGL: 2.9.4
                OpenGL: GeForce GTX 860M/PCIe/SSE2 GL version 4.5.0 NVIDIA 376.54, NVIDIA Corporation
                GL Caps: Using GL 1.3 multitexturing.
                Using GL 1.3 texture combiners.
                Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
                Shaders are available because OpenGL 2.1 is supported.
                VBOs are available because OpenGL 1.5 is supported.
                Using VBOs: Yes
                Is Modded: Probably not. Jar signature remains and client brand is untouched.
                Type: Client (map_client.txt)
                Resource Packs:
                Current Language: English (US)
                Profiler Position: N/A (disabled)
                CPU: 4x Intel(R) Core(TM) i5-4200H CPU @ 2.80GHz


                IP属地:天津11楼2017-03-15 17:56
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                  来自Android客户端13楼2017-03-16 00:02
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                    装回老版驱动


                    IP属地:上海来自Android客户端14楼2017-03-16 12:57
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                      N卡吗


                      IP属地:四川来自Android客户端15楼2017-03-16 23:51
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