public void refeshValue()
{
for (int y = 0; y < 4; y++)
{
for (int x = 0; x < 4; x++)
{
GameObject.Find(x.ToString() + y.ToString()).GetComponent<textcode>().value = test_map[y * 4 + x];//改变value值都为0
GameObject.Find(x.ToString() + y.ToString()).GetComponentInChildren<TextMesh>().text = test_map[y * 4 + x].ToString();//也要改变value值的显示值
}
}
}
void DelDrawlinkLine()//删除线段方法 将2个顶点p1 p2的坐标清零 线段就消失了
{
line1.SetPosition(0, Vector3.zero);
line1.SetPosition(1,Vector3.zero);
}
void notDisChoose()//消除选框
{
//GameObject.Find("ChooseA").gameObject.renderer.enable = false;
GameObject.Find("ChooseA").GetComponent<MeshRenderer>().enabled = false;
GameObject.Find("ChooseB").GetComponent<MeshRenderer>().enabled = false;
}
void notDisTile()
{
GameObject.Find(x1.ToString() + y1.ToString()).GetComponent<Renderer>().enabled = false;
//GameObject.Find(x1.ToString() + y1.ToString()).GetComponentInChildren<MeshRenderer>().renderer= false;
GameObject.Find(x2.ToString() + y2.ToString()).GetComponent<Renderer>().enabled = false;
}
{
for (int y = 0; y < 4; y++)
{
for (int x = 0; x < 4; x++)
{
GameObject.Find(x.ToString() + y.ToString()).GetComponent<textcode>().value = test_map[y * 4 + x];//改变value值都为0
GameObject.Find(x.ToString() + y.ToString()).GetComponentInChildren<TextMesh>().text = test_map[y * 4 + x].ToString();//也要改变value值的显示值
}
}
}
void DelDrawlinkLine()//删除线段方法 将2个顶点p1 p2的坐标清零 线段就消失了
{
line1.SetPosition(0, Vector3.zero);
line1.SetPosition(1,Vector3.zero);
}
void notDisChoose()//消除选框
{
//GameObject.Find("ChooseA").gameObject.renderer.enable = false;
GameObject.Find("ChooseA").GetComponent<MeshRenderer>().enabled = false;
GameObject.Find("ChooseB").GetComponent<MeshRenderer>().enabled = false;
}
void notDisTile()
{
GameObject.Find(x1.ToString() + y1.ToString()).GetComponent<Renderer>().enabled = false;
//GameObject.Find(x1.ToString() + y1.ToString()).GetComponentInChildren<MeshRenderer>().renderer= false;
GameObject.Find(x2.ToString() + y2.ToString()).GetComponent<Renderer>().enabled = false;
}