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顺手翻译下新版本内容吧

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IP属地:浙江来自Android客户端1楼2018-03-31 00:38回复
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    IP属地:四川来自iPhone客户端2楼2018-03-31 00:42
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      Dear Escapers, We are pleased to present preliminary patch notes 0.8.0.**! We thank all of you for your patience and hope you enjoy the changes! Added: * Basic tutorial * Loading and unloading ammo rounds now requires time * Now, the character doesn’t initially know the number of cartridges in the magazine. Check the magazine to see the ammo remaining. Check precision depends on the Mag Drills skill
      亲爱的逃脱者们,我们很高兴为大家公布0.8.0版本的更新内容!我们非常感谢你们的耐心并且希望你们能享受这些改动。
      加入:
      1.基础教程
      2.装填和卸载弹夹现在将需要时间。
      3.玩家不再知道弹夹内的子弹数量,玩家可以检查弹夹来确认子弹数量。检查精度依赖于弹夹操作技能。


      IP属地:浙江5楼2018-03-31 00:45
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        New skill Mag Drills
        Speeds up ammo loading
        Speeds up unloading
        Speeds up magazine checks in inventory
        Elite levels allow you to automatically check the mag when you move it in inventory, and make loading even faster.
        Black version of Ops Core Fast helmet
        Visor toggle mechanics with all audio and visual effects and protection
        A new type of reward for quests completion - unlocking items for purchase
        A new type of trade barter - for dogtags.
        A new type of tactical vest, with armor plates
        Antialiasing options (2x, 4x) in graphics settings
        新技能:弹夹操作
        加速填装速度
        加速卸载速度
        加速在背包内检查弹夹速度
        满级将允许你在将弹夹移动到背包时进行自动检查,填装速度变得更快。
        美军头会有黑色视野(视野死角?)
        Visor toggle提供各种声音和视觉效果并且提供保护(有段时间没玩了,有没有人记得这是什么装备)
        新的任务奖励——解锁物品的购买权
        新的以物换物交易——狗牌
        新的战术背心——带护甲板
        增加抗锯齿选项(x2,x4)


        IP属地:浙江6楼2018-03-31 00:51
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          New location
          Interchange
          New equipment
          A wide range of new mods, gear and armor
          AI Improvements:
          Fixed bug when bots were trying to attack the player who exited location
          Optimizations:
          Optimization of Shoreline location
          Client and server optimizations for handling physics
          Reduced network latency
          新地图:交通总站(暂翻,反正大家都知道)
          新装备:一大大大系列新插件,装备和护甲
          AI改进:AI不再打墙(玩家撤出后AI仍然不停射击)
          优化:优化海岸线,客户端和服务器优化,降低网络延迟


          IP属地:浙江7楼2018-03-31 00:54
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            Fixed:
            Inventory synchronization bugs
            Bug that allowed to quickly press sprint button thus moving faster without draining the character's stamina
            Bug with getting damage when falling on a destroyed legs
            Various fixes to the current skills
            Generated set of scav exits at Factory that were always closed/required a key. Now there is at least one exit that doesn’t require a key.
            Correct display of the current armor state over the network
            Twisted hands of killed characters
            Various bugs related to sound audibility over great distances
            The lower left corner of the weapon icon now shows its caliber
            If you examine an item at dealer or on the body, the equivalent item in the inventory will now get known automatically
            Examining now goes in parallel on client and server (formerly required a response from the server)
            Bug that locked weapon interaction after moving the cartridge from the chamber to the mag
            Bug that locked weapon interaction after moving the cartridge from the chamber to the pile of the same ammo in your inventory
            Kill List works offline now
            Armor customization window now displays the resulting armor characteristics according to the installed armor mods.
            修复:
            修复库存同步问题。
            修复玩家有时可以快速按奔跑键并且不消耗体力。
            修复没腿了仍然受到伤害的bug(??我记得这不刚加入这个机制吗,或许是伤害异常)。
            对目前技能的各种修复。
            在工厂生成几个需要钥匙的scav撤离点,但是会有一个不需要钥匙。
            修复护甲量因为网络问题而无法正常显示的bug。
            角色死亡后四肢扭曲的bug。
            修复几个跟远距离声音有关的bug
            现在左下角的武器图标将显示口径
            现在玩家若在尸体或商人处检查新物品,库存中的对应物品也会自动被识别。
            现在检查物品是同时在客户端和服务器进行(原来是先传递再等待服务器返回数据)
            修复将子弹从枪膛中放入弹夹后导致无法移动(和相关操作类似装填,折叠)武器的bug
            修复将子弹从枪膛放入相同子弹堆叠后导致无法移动武器的bug
            击杀表现在能在离线状态下显示
            自定义护甲窗口现在会在安装了护甲插件后显示总体加成属性(哦哦哦!)


            IP属地:浙江8楼2018-03-31 01:05
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              那么问题来了。啥时候更新。妈的 等删档等的花都谢了。


              IP属地:辽宁来自Android客户端9楼2018-03-31 01:06
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                刷钱的路子会被修复吗


                来自iPhone客户端10楼2018-03-31 01:12
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                  Changes:
                  All mod slots in Weapons inspector are now displayed on one screen without scrolling
                  Additional exceptions to installation of mods on weapons and equipment
                  Rebalance of trader unlock conditions
                  Ammo rebalance (specifications, prices, levels of loyalty)
                  Rebalance of the items’ value, their characteristics, the occupied cells (weapons, armor, mods, gear)
                  Adjusted chances of items’ spawn on locations
                  Partially redesigned rewards for quests
                  Removed skill rollback
                  Added missing numeric values to weapons characteristics
                  Improved rendering of weapons in modification mode
                  Bitcoins can now be stored in money cases
                  The flashlight light ray (cookie) was replaced with a more convenient one
                  Fixed PMCs spawn points at Factory
                  Changed first Skier quest “Supplier”
                  The movement of weapons and hands when turning became more lifelike and more tied to weight and weapons’ ergonomics
                  Helmet damage mechanics - modular hit zones (including face area)
                  Redesigned the sounds of movement on thin metal
                  Basic recoil increased by 20%
                  Different sound settings for active headphones (item)
                  Interface adjustments to improve the readability of texts
                  Chance to get a fracture when hit increased 10%
                  Chance to get a fractured after fall increased 20%
                  Aimpunch is strongly reduced
                  Mods now have various micro-icons
                  改变:
                  现在所有插件格子将会统一显示在一个不需要滚动的窗口。
                  有些插件将不再支持原先的安装规则。
                  平衡了商人等级解锁条件。
                  子弹平衡(价格,相应商人等级,效果)。
                  平衡物品价格,效果和类别。
                  调整了地图上的物品生成率。
                  对任务奖励进行了重新设计。
                  移除技能回滚。(不再忘技能了?)
                  增加了原先应该显示的武器属性。
                  改善了在自定义武器窗口的武器展示。
                  现在比特币能放进钱箱。
                  手电筒的光线改得更实用。
                  修复了工厂的PMC出生点。
                  修改了配件商的第一个任务(重甲任务)
                  现在武器和手的交互动画依照其重量和人体力学变得更贴近现实。
                  头盔伤害机制——不同的伤害区域。
                  重新设计在金属上行走的声音。
                  基础后坐力提升20%!
                  耳机(装备)提供不同的声音设置。
                  修改了UI以提高文本的可阅读能力。
                  骨折几率提高10%。
                  摔断腿的几率提高20%。
                  被击中后的画面晃动大幅度减少。
                  插件现在有更多小图标。


                  IP属地:浙江11楼2018-03-31 01:17
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                    官方还提供了对填装和卸载新机制的细节说明:
                    https://docs.google.com/document/d/1ogoWUhckaagptyf2g8pc-_shmp6gzSmgwDzoBT4sKq0/preview
                    接下来开始翻译。


                    IP属地:浙江12楼2018-03-31 01:20
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                      Time-consuming loading/unloading of ammo
                      1.Loading/unloading of ammo into the magazine now does not happen instantly. Time required to load/unload one cartridge may vary depending on the magazine and the level of new skill, Mag drills.
                      2.Time is spent on loading and unloading ammo in the raid only, in the menu the procedures stay the same as now.
                      3.Loading and unloading can only be done with inventory open. If you close it or switch tabs, loading or unloading is interrupted. The cartridges that were already loaded into the mag, stay in it (and vice versa in case of unloading).
                      4.Only one magazine can be loaded or unloaded simultaneously.
                      5.The Info window displays the loading/unloading and mag check speed bonus if it is not 0.
                      6.If you’ve started loading an empty mag, or unloading a full one, the precise number of rounds is displayed.
                      填装和卸载子弹将消耗时间
                      1.现在往弹夹填装和卸载子弹不再瞬间完成。其消耗的时间将依赖其弹夹的属性和新技能——弹夹操作。
                      2.新机制将只在对局中有效,在库存里仍然是瞬间完成的。
                      3.填装和卸载子弹将只能在背包打开的情况下进行。如果你关闭背包或者切换武器,动作会被打断,已经填装或卸载的子弹不会受影响。
                      4.同一时间将只能填装或卸载一个弹夹。
                      5.信息窗口会显示速度加成。
                      6.如果你填装一个空弹夹或者卸载一个满的弹夹,子弹数目会显示。


                      IP属地:浙江13楼2018-03-31 01:29
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                        Note: checking mags, hidden precise number of cartridges in the magazine.
                        By default, it is unknown how many cartridges are there in the mag, it is not examined (hereinafter referred to as "Unknown/Checked"). Mag counter displays unknown number of cartridges (?/30)
                        Check accuracy is determined by new Mag Drills Skill.
                        Magazine can be checked either by animation - Alt+T or through interface by Right-clicking and selecting Check magazine.
                        If you checked the number on the 0 skill level, then it returns "~empty" - "<1/2" - "~1/2" - ">1/2" - "~full"; on skill level 1 an approximate, on level 2 - the precise amount of ammo
                        Full and empty mags are considered to be checked
                        All the magazines you take into the raid are checked automatically.
                        Loading/unloading a checked mag doesn’t change the state, it remains checked.
                        After firing the number of cartridges in the magazine becomes unknown.
                        Ammo check precision now depends on the Mag Drills sill, not on Weapon Mastering
                        Outside of the raid, the number of cartridges is always displayed precisely
                        If you have dropped a checked mag and picked it back up, it remains checked. If someone picked it up and dropped again, it becomes unknown to you
                        1.默认情况下,弹夹中的剩余子弹数量是未知的,并且显示为未检查状态(黑呼呼的),子弹数量会如此显示(?/30)。
                        2.检查精度依赖新技能,弹夹操作。
                        3.弹夹可以由Alt+T或者UI界面中右击并选择检查弹夹来进行检查。
                        4.如果你的弹夹操作等级为0,那么检查弹夹时会显示和旧版本一样的信息(没了,有点少,一半,蛮多,满),当到达1级时,会显示大约数量,而到达2级后会显示准确的子弹剩余量。
                        5.满和空的弹夹被归为已检查的范畴。(不会黑呼呼)
                        6.所有你已经带在身上的弹夹会自动检查。(自动显示子弹数)
                        7.卸载或填装一个已经检查过的弹夹不会让弹夹变成未检查。
                        8.但是如果在此期间开火,弹夹会变成未检查。
                        9.子弹检查精度现在依赖新技能,弹夹操作,而不是武器熟练度了。
                        10.在对局外,子弹的剩余数量一直精确显示。
                        11.如果你一不小心丢了一个已经检查过的弹夹,但是你把它捡起来了,那么弹夹仍然保持已检查状态。如果其他人捡了后又被你捡了,那么会变成未检查状态。


                        IP属地:浙江14楼2018-03-31 01:38
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                          Note: checking the chamber.
                          The chamber also requires check, only by animation, Shift + T
                          If you load the cartridge into unknown chamber, it automatically becomes checked
                          If the shot was fired from a checked mag (first shot), the chamber remains checked. Otherwise it becomes unknown as well.
                          检查枪膛的补充说明
                          1.shift+T是检查枪膛。
                          2.如果你往未知的枪膛填装子弹,其会自动变成已检查状态。
                          3.如果子弹从已检查的弹夹中射出(第一枪),枪膛保持已检查状态,不然会变成未检查状态。


                          IP属地:浙江15楼2018-03-31 01:42
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