大标题:【Tweaks & Stability】修复和稳定性
内容非常多 一共37项 看完你就知道为什么会更新22G了
1.Many quality of life improvements to playing with gamepads.
许多手柄操作方面的质量改善
2.Lohner and Olesya's talk-interacts are now correctly labelled.
.Lohner and Olesya's talk-interacts现在可以被正确的标记了
3.All levels have had a proper work over. Locations where players have been reported getting stuck have been fixed. Collisions for structures and environments have been adjusted to make Ratling Gunners less likely to fire through them. Spawn points for patrols and hordes have been tweaked to lessen the chance of enemies spawning in plain sight.
所有关卡现在将会有合适的工作模式了。那些玩家举报说会被卡主的位置已经修复了。结构和环境的碰撞已经被调整,使加特林鼠不太可能通过它们射击。巡逻队产生和敌潮产生已经被调整,将会减少在平原出现的几率
4.Added guaranteed health and ammo drops before fighting Spinemanglr.
在与Spinemanglr战斗之前 增加了医疗用品以及弹药恢复。
5.Fixed an issue where players wouldn't respawn in the arena during the fight with Spinemanglr.
修正了玩家在与Spinemanglr战斗中无法重生的问题。
6.Added objective markers on Festering Ground, to make it easer to find that last Buboe you didn't pop.
增加了显而易见的标记在Festering Ground,(后面这句不会翻译)
7.Fixed an issue on Skittergate where Gatekeeper Naglfahr could be interrupted while transforming into Blessed Gatekeeper. Also, we changed his appearance a little to make him more distinct from Bödvarr. Check him out, he looks cool.
修正了一个在Skittergate上的问题,Gatekeeper Naglfahr在转化为 Blessed Gatekeeper时可能会被打断。此外,我们改变了他的外表,使他更有别于Bodvarr。看看他,他看起来很酷。
8.The Skittergate Generators were being destroyed too easily, so we doubled their hitpoints. And made them invulnerable to ranged damage.
The Skittergate的发电机被摧毁得太容易了,所以我们让他能经受双倍的攻击而且免疫远程攻击。
9.Added more chests and crates to Fort Brachsenbrücke, to improve the chances of getting loot dice.
增加了更多的箱子和板条箱到Fort Brachsenbrücke不拉森大桥堡垒,以提高得到战利品的机会。
10.Fixed an issue on The War Camp where a Stormfiend boss could get stuck under water, being unable to attack.
修复了The War Camp战争营地一个Stormfiendboss将会被困在水下无法进行攻击的问题。
11.Fixed a progression blocking issue in the prologue if the player didn't pick up the bow.
修复了在开场如果玩家没有拿起弓将会导致进程阻塞的问题。
12.Fixed an issue where hot-joining players who took the place of a downed bot were given 100% permanent health instead of 100% temporary health, causing them to possibly get stuck in a downed state forever.
修正了一个问题,在这个问题上,那些取代了被击倒的机器人的玩家被给予100%的永久健康,而不是100%的临时健康,导致他们可能永远被困在一个倒下的状态中。
13.Fixed a crash when a client explodes a warpfire thrower tank.
修复了一个崩溃问题(后面半句不会翻译)
14.Fixed a crash that could occur if the Bile Troll changed targets while being far away from the players.
修正了如果 Bile Troll 胆汁巨魔在远离玩家的情况下改变目标时可能发生崩溃的问题。
15.Fixed a crash for clients when standing in an active Waystone Portal in the Keep and the host quits the game.
修复了当加入的玩家站在被激活的传送门然后主机退出游戏引发的崩溃。
16.Fixed a crash when transitioning into a leaping state from anything else than a standing or walking state, i.e. Slayer Bardin's Career Skill.
修正了从任何东西过渡到跳跃状态时的崩溃,而不是站立或行走状态,即Slayer Bardin的职业技能。
17.Damage calculations should now correctly apply melee power boosts effects from talents and traits to training dummies. Also, talents and traits should now trigger properly.
伤害计算现在应该正确地运用近战力量提升天赋和特质对训练假人的影响。此外,天赋和特质现在将正确触发。
(意思是说现在假人可以看到伤害了吗)
18.Fixed a crash if you picked up an barrel or training dummy during the animation for Ranger Veteran Bardin's Career Skill.
修复了当你在游侠老兵技能的动画中捡起一个炸药桶或者训练假人时会引起的游戏崩溃。
19.Fixed a crash that would occur if a vote was completed when the game session had been torn down.
修正了当比赛结束时投票完成会发生的游戏崩溃。
20.Fixed a crash that could occur when attacking a Stormfiend in the back.
修复了当攻击Stormfiend的背部时将会引起的游戏崩溃。
21.Fixed a crash that could occur when damaging a training dummy while someone picked it up.
修复了当你攻击假人时有玩家拿起假人从而引起的游戏崩溃。
22.Fixed a softlock issue when trying to close Hero Selection after having changed heroes.
修复了一个软件锁定问题,当你完成英雄转换去关闭这个英雄选项的时候。
23.Improved word wrapping for Chinese localization.
更新了中文包的翻译(中国玩家的力量是伟大的)
24.Fixed issues with Saltzpyres and Kerillian's Repeating Crossbows having ammo floating in the air after inspecting your hero.
修复了Saltzpyres 萨尔皮茨和Kerillian凯瑞莲的 Repeating Crossbows连发弩的弹药在你检查完英雄后会漂浮在空中的问题(这个没有不懂)
25.Fixed an issue where the health bars for bosses weren't being displayed for clients, unless the boss was tagged by another player.
修正了一个问题,BOSS的血量不会显示给加入的玩家,除非BOSS被另一个玩家标记。
26.Changed the visual appearance of lamp oil fire to not look so two-dimensional when viewed from above.
改变了营地的灯油火焰的视觉外观使之从上面看起来看起来不那么二维。
27.Fixed an issue with Twitch Mode that, while respawning, would hide the voting UI.
修正了Twitch模式的一个问题,之前它会隐藏投票用户界面。
28.Increase the initial skulk time of Lifeleeches.
(这句不会翻译)
29.Fixed missing blood and armor impact effects when Ratling Gunners hit other enemies.
当连发手枪击中其他敌人时,固定丢失的血和护甲效果。
30.Players now automatically block while reviving or rescuring other players. Blocking before reviving was always something players could do, we just made this automatic.
玩家现在会自动的在复活或者治疗其他玩家时候进行格挡。在之前玩家可以先格挡再复活其他人,现在我们让他变成自动的了。
31.Opening Hero Selection will no longer be available during matchmaking.
在匹配过程中将不再可以开启英雄选择的面板。
32.Fixed an issue where the crafting sound gets stuck when another player requests a mission vote.
修正了当另一个玩家请求任务投票时,编曲声音被卡住的问题。
33.Fixed issue that were causing the running slam attacks of Rat Ogres and Chaos Spawns, to push away heroes behind and to the sides of the boss instead of only those in its path.
修复了一个导致鼠巨魔奔跑猛击和chaos刷新会将把玩家推到BOSS后面或者旁边而不是沿着他攻击的道路的问题。
34.We now use a font which supports non-latin characters to display player names.
现在我们使用一种支持非拉丁字符的字体来显示玩家的名字。
35.We fixed the misaligned arrows on the Waystone. Our deepest apologies, you can come back to the game now.
我们修复了传送门上未瞄准的弓箭。最深切的歉意,你现在可以回到游戏中了。(没有看懂)
36.Fixed an issue where shield-wielding Stormvermin would play the wrong animation when their guard is opened up.
修复了带盾风暴鼠当他们的防卫被打开时出现错误的动画的问题。
37.Fixed an issue with where the spawning sound for Gutter Runners wouldn't play when certain music was active.
修复了Gutter Runners产生的声音不会正确的播放的问题