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3.25.2.0 更新日志翻译

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Why the weird timing?
为什么选择这个时候发布?
Recently some exploits were discovered which some cheaters began abusing to crash clients. The vast majority of netcode had individual checks to ensure it was allowed to be called, but there were a few that were incorrectly implemented.
最近我发现有一些作弊者正在使用滥用漏洞攻击客户端以使其崩溃。大多数的网络代码(netcode)都有自己的检查机制以使得它不会被错误地使用,但我发现有一些代码的检查机制的实现方式错误了。
Rather than only fixing these cases I reworked how these checks are performed across literally all of the netcode, so that the same mistake can't be made again. In the process of reviewing the ~350 network message types I actually found another ~3 similar exploits which are now patched as well.
为了防止错误再次发生,我在修复了这些问题之后,我开始重写所有网络代码的检查机制。在检查大于350条网络信息类型后我发现还有大约3个同样的漏洞,这些错误现在都已被修复。
There may be some strange side effects of all these changes, in which case I'll try to get a patch out quickly or roll-back the update.
这样的更改可能会带来一些奇怪的副作用,如果发生这样的情况,我将会尝试发布新补丁或者撤回该更新。
Misc other changes:
其他的一些变化:
Added Cannot_Spawn_With_Battery and Battery_Spawn_Charge_Multiplier options for vehicles.
为载具添加了Cannot_Spawn_With_Battery和Battery_Spawn_Charge_Multiplier设置
Improved Curated maps list to include links to retired maps.
改善了已采纳地图列表,现在限时的地图会有对应的创意工坊链接了
Fixed read/write setting of quite a few more meshes.
修复了读取/写入好几个Meshes设置的问题


IP属地:浙江1楼2018-07-25 21:51回复
    关于新版本更新后无法打开游戏的解决方法(来源于Discord):
    手动打开游戏目录后双击Unturned_BE.exe即可


    IP属地:浙江5楼2018-07-25 22:30
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      IP属地:江苏来自Android客户端6楼2018-07-25 22:57
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        利用漏洞,在服务器内向服务器发包的漏洞估计没了,这种只有国外可以做到,国内还没弄就修复了,外挂可以搞的


        来自Android客户端7楼2018-07-25 23:56
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