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2.20更新机翻,哈哈,看不懂

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BUGFIXES & STABILITY
Fixed durability system. Weapons now also lose durability as was intended.
Fixed Parry gaining negative stacks.
Fixed Parry not granting counterattacks on block.
Fixed 0 gold drops.
Fixed “Dance of Death” passive skill not working while “Painful Hits” stance is active.
Fixed cursed items dropping after receiving severe hand injury.
Fixed Inferno not applying its effect during the casting turn.
Fixed indicators position on consumables.
Fixed bug causing all Crowbars in inventory lose durability after lock-picking or disarming.
Various text corrections.
BALANCE
Many Prologue difficulty tweaks to match the main game better.
Weapon stances now lose 2 tiers instead of 3 on corresponding stats procs.
Added War Scythe to Osbrook’s weapon stands.
Added 10% Fumble Chance to “Confusion” modifier.
Reduced negative Crushing Damage Resistance of “Frozen” modifier (-50% > -20%)
Reduced Proselytes’ jewelry droprates
Range of “Heroic Charge” was reduced to 3 (4 with corresponding passive unlocked). “Heroic Charge” stat bonuses per tile travelled were increased: (+7.5% > +10%) Weapon Damage, (+5% > +7.5%) Crit Chance.
“Advance” range was increased to 4.
Reduced base Daze duration from Daze Chance procs (4 > 3).
Reduced NPCs buying prices, but increased its dependency from reputation level.
Economic tweaks: food & wine traders now buy tableware, priest and healer pay more for medicine, increased gold amount of several craftsmen.
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修正和稳定
固定系统耐久性。武器现在也失去了预期的耐久性。
修正了格挡得到负堆栈的问题。
修正了格挡时招架不允许反击的问题。
固定0黄金下跌。
固定“死亡之舞”被动技能不工作,而“痛苦的打击”立场是积极的。
修正了诅咒物品掉落后,收到严重的手受伤。
修正了地狱火在施法回合中不能使用的问题。
固定的指标位置上的消耗品。
修正了所有撬棍在撬锁或解除武装后失去耐久性的问题。
各种文本修正。
平衡
许多序幕的难度调整,以配合主要游戏更好。
武器姿态现在失去2层而不是3层相应的属性处理。
在奥斯布鲁克的武器架上增加了战镰刀。
增加10%的摸索机会,以“混乱”修饰符。
减少“冻结”修改器的负压碎伤害抗性(-50% > -20%)
减少了改教者的珠宝量
英雄冲锋的范围减少到3(4,相应的无源解锁)。“英雄冲锋”属性每格增加:武器伤害(+7.5% > +10%),致命一击(+5% > +7.5%)。
“前进”射程增加到4。
减少基础晕眩持续时间从晕眩的机会procs(4 > 3)。
降低npc的购买价格,但是增加了声望等级的依赖性。
经济调整:食品和葡萄酒贸易商现在购买餐具,牧师和治疗师支付更多的药费,增加了一些工匠的黄金量。


1楼2020-02-20 12:51回复
    英雄冲锋的范围减少到3(4,相应的无源解锁)。“英雄冲锋”属性每格增加:武器伤害(+7.5% > +10%),致命一击(+5% > +7.5%)
    这是逼大剑点感知的意思咯???感知大剑即将赶到战场


    IP属地:江西2楼2020-02-20 14:03
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      别更新这些了 多更新点游戏内容。。。我都7天没玩过这个了


      IP属地:贵州3楼2020-02-20 14:09
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        3格不如玩剑盾呢


        IP属地:中国台湾4楼2020-02-20 17:57
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