huanghun:{
enable:"chooseToUse",
skillAnimation:true,
animationColor:"fire",
derivation:"juejing",
filter:function(event,player){
return !player.storage.huanghun&&player.hp<=0;
},
content:function(){
"step 0"
var cards=player.getCards('hej');
player.discard(cards);
"step 1"
if(player.isLinked()) player.link();
"step 2"
if(player.isTurnedOver()) player.turnOver();
"step 3"
player.draw(3);
"step 4"
player.recover(1-player.hp);
player.removeSkill('fanshi');
player.addSkill('juejing');
player.storage.huanghun=2;
player.markSkill('huanghun');
game.addVideo('storage',player,['huanghun',player.storage.huanghun]);
},
group:"huanghun2",
intro:{
content:"turn",
},
ai:{
save:true,
skillTagFilter:function(player){
if(player.storage.huanghun) return false;
if(player.hp>0) return false;
},
result:{
player:3,
},
},
},
},
enable:"chooseToUse",
skillAnimation:true,
animationColor:"fire",
derivation:"juejing",
filter:function(event,player){
return !player.storage.huanghun&&player.hp<=0;
},
content:function(){
"step 0"
var cards=player.getCards('hej');
player.discard(cards);
"step 1"
if(player.isLinked()) player.link();
"step 2"
if(player.isTurnedOver()) player.turnOver();
"step 3"
player.draw(3);
"step 4"
player.recover(1-player.hp);
player.removeSkill('fanshi');
player.addSkill('juejing');
player.storage.huanghun=2;
player.markSkill('huanghun');
game.addVideo('storage',player,['huanghun',player.storage.huanghun]);
},
group:"huanghun2",
intro:{
content:"turn",
},
ai:{
save:true,
skillTagFilter:function(player){
if(player.storage.huanghun) return false;
if(player.hp>0) return false;
},
result:{
player:3,
},
},
},
},