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如何将技能设置不可防御啊...

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我百度稍微查了查说是修改guardflag =可是招式那里没有guardflag啊...这可怎么办啊...3000气的大招我觉得就算不可防御也不太过分吧...
[StateDef 2016]
type = S
movetype= I
physics = S
juggle = 1
velset = 0,0
ctrl = 0
anim = 189
poweradd = -3000
sprpriority = 2
[State 0, PlaySnd]
type = PlaySnd
trigger1 = !time
guardflag = type
value = S95,8
channel = -1
[State 0, NotHitBy]
type = NotHitBy
trigger1 = time<65
value = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
time = 1
[State 3000, 1]
type = Explod
trigger1 = animelem=2
anim = 8889
pos = -8,-8
postype = left
scale = 1.1,1.1
bindtime = -1
supermovetime = 45
pausemovetime = 45
sprpriority = -21
[State 3100, 1]
type = superpause
trigger1 = animelem=2
anim = -1
time = 45
darken=0
[State 0, Helper]
type = Helper
trigger1 = time=0
helpertype = normal
name = "panzer"
ID = 2017
stateno = 2017
pos = -100,0
postype = back
facing = 1
keyctrl = 0
ownpal = 0
supermovetime = 999999999
pausemovetime = 999999999
[State 0, ChangeState]
type = ChangeState
trigger1 = !animtime
value =0
ctrl = 1


IP属地:山东来自Android客户端1楼2021-05-15 15:47回复
    这...这对我挺重要的...这角色本来就没几个技能...本来的强度是并.经过我的修改现在应该可以到强.但是还是不太理想.进攻太依赖枪了.除了枪击其他的攻击方式就只有一个小招匕首还有轻拳轻脚重拳重脚了.虽然还有手雷、烟雾弹、闪光弹、辅助但是命中...比较难...


    IP属地:山东来自Android客户端2楼2021-05-15 16:16
    回复
      肉身防坦克,这不是技能过不过分的问题


      IP属地:四川来自Android客户端3楼2021-05-15 17:54
      回复
        攻击属性应该在状态2017里


        IP属地:四川来自Android客户端4楼2021-05-15 17:55
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          [StateDef 2017]
          type = S
          movetype= I
          physics = N
          juggle = 1
          velset = 2,0
          anim = 187
          poweradd = -3000
          sprpriority = -1
          [State 0, PosSet]
          type = PosSet
          trigger1 = !time
          y = 0
          [State 0, PlaySnd]
          type = PlaySnd
          trigger1 = time=30
          value = S91,10+(random%3)
          volume = 255
          channel = 9
          [State 0, PlaySnd]
          type = PlaySnd
          trigger1 = time=10
          trigger2 = time=110
          trigger3 = time=210
          trigger4 = time=310
          trigger5 = time=410
          value = S91,14
          volume = 255
          channel = 8
          [State 0, ChangeAnim]
          type = ChangeAnim
          trigger1 = anim=187
          trigger1 = backedgebodydist>=30
          value = 188
          [State 0, h]
          type = helper
          triggerall = anim=188
          trigger1 = animelem=5
          helpertype = normal
          name = "missle"
          ID = 6011
          stateno = 6011
          pos = 27,-68
          postype = p1
          facing = 1
          keyctrl = 0
          ownpal = 0
          size.xscale=0.8
          size.yscale=0.8
          supermovetime = 999999999
          pausemovetime = 999999999
          [State 0, h]
          type = helper
          triggerall = anim=188
          trigger1 = animelem=5
          helpertype = normal
          name = "missle"
          ID = 6011
          stateno = 6011
          pos = 67,-69
          postype = p1
          facing = 1
          keyctrl = 0
          ownpal = 0
          size.xscale=0.8
          size.yscale=0.8
          supermovetime = 999999999
          pausemovetime = 999999999
          [State 0, h]
          type = helper
          triggerall = anim=188
          trigger1 = animelem=10
          helpertype = normal
          name = "missle"
          ID = 6012
          stateno = 6011
          pos = 27,-68
          postype = p1
          facing = 1
          keyctrl = 0
          ownpal = 0
          size.xscale=0.8
          size.yscale=0.8
          supermovetime = 999999999
          pausemovetime = 999999999
          [State 0, h]
          type = helper
          triggerall = anim=188
          trigger1 = animelem=10
          helpertype = normal
          name = "missle"
          ID = 6012
          stateno = 6011
          pos = 67,-69
          postype = p1
          facing = 1
          keyctrl = 0
          ownpal = 0
          size.xscale=0.8
          size.yscale=0.8
          supermovetime = 999999999
          pausemovetime = 999999999
          [State 0, ChangeAnim]
          type = ChangeAnim
          trigger1 = anim=188
          trigger1 = !animtime
          value = 185
          [State 0, VelSet]
          type = VelSet
          trigger1 = anim=188
          x = 0
          [State 0, VelSet]
          type = VelSet
          trigger1 = anim=185


          IP属地:山东来自Android客户端5楼2021-05-15 19:49
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            如果是好几炮的话应该在6011里


            IP属地:四川来自Android客户端6楼2021-05-15 20:43
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