我百度稍微查了查说是修改guardflag =可是招式那里没有guardflag啊...这可怎么办啊...3000气的大招我觉得就算不可防御也不太过分吧...
[StateDef 2016]
type = S
movetype= I
physics = S
juggle = 1
velset = 0,0
ctrl = 0
anim = 189
poweradd = -3000
sprpriority = 2
[State 0, PlaySnd]
type = PlaySnd
trigger1 = !time
guardflag = type
value = S95,8
channel = -1
[State 0, NotHitBy]
type = NotHitBy
trigger1 = time<65
value = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
time = 1
[State 3000, 1]
type = Explod
trigger1 = animelem=2
anim = 8889
pos = -8,-8
postype = left
scale = 1.1,1.1
bindtime = -1
supermovetime = 45
pausemovetime = 45
sprpriority = -21
[State 3100, 1]
type = superpause
trigger1 = animelem=2
anim = -1
time = 45
darken=0
[State 0, Helper]
type = Helper
trigger1 = time=0
helpertype = normal
name = "panzer"
ID = 2017
stateno = 2017
pos = -100,0
postype = back
facing = 1
keyctrl = 0
ownpal = 0
supermovetime = 999999999
pausemovetime = 999999999
[State 0, ChangeState]
type = ChangeState
trigger1 = !animtime
value =0
ctrl = 1
[StateDef 2016]
type = S
movetype= I
physics = S
juggle = 1
velset = 0,0
ctrl = 0
anim = 189
poweradd = -3000
sprpriority = 2
[State 0, PlaySnd]
type = PlaySnd
trigger1 = !time
guardflag = type
value = S95,8
channel = -1
[State 0, NotHitBy]
type = NotHitBy
trigger1 = time<65
value = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
time = 1
[State 3000, 1]
type = Explod
trigger1 = animelem=2
anim = 8889
pos = -8,-8
postype = left
scale = 1.1,1.1
bindtime = -1
supermovetime = 45
pausemovetime = 45
sprpriority = -21
[State 3100, 1]
type = superpause
trigger1 = animelem=2
anim = -1
time = 45
darken=0
[State 0, Helper]
type = Helper
trigger1 = time=0
helpertype = normal
name = "panzer"
ID = 2017
stateno = 2017
pos = -100,0
postype = back
facing = 1
keyctrl = 0
ownpal = 0
supermovetime = 999999999
pausemovetime = 999999999
[State 0, ChangeState]
type = ChangeState
trigger1 = !animtime
value =0
ctrl = 1