太吾绘卷吧 关注:252,473贴子:4,591,340
  • 0回复贴,共1

现版本打开15%红字

只看楼主收藏回复

请问,这是哪里冲突了?打开游戏读取15%就红字如图

然后MOD配置文件全部被删了。不知道哪个出错反馈给哪个作者。
下面是TXT

Mono path[0] = 'D:/Games/Steam/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Managed'
Mono config path = 'D:/Games/Steam/steamapps/common/The Scroll Of Taiwu/MonoBleedingEdge/etc'
PlayerConnection initialized from D:/Games/Steam/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55410
Multi-casting "[IP] 192.168.10.211 [Port] 55410 [Flags] 2 [Guid] 3203056014 [EditorId] 826186176 [Version] 1048832 [Id] WindowsPlayer(ZMi-PC) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55410]
PlayerConnection already initialized - listening to [0.0.0.0:55410]
Initialize engine version: 2018.4.23f1 (c9cf1a90e812)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c21)
Vendor:
VRAM: 4012 MB
Driver: 30.0.14.7111
Begin MonoManager ReloadAssembly
- Completed reload, in 0.137 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.693400 ms
Game start at 2022/10/6 3:21:28
Game version = V0.0.25.2-test
[]Awake Singleton.
Setting breakpad minidump AppID = 838350
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198883135202 [API loaded no]
Verifying steam user successful! steam id 76561198883135202
Unloading 5 Unused Serialized files (Serialized files now loaded: 177)
System memory in use before: 184.2 MB.
System memory in use after: 184.4 MB.
Unloading 133 unused Assets to reduce memory usage. Loaded Objects now: 4298.
Total: 36.924700 ms (FindLiveObjects: 0.510200 ms CreateObjectMapping: 0.246900 ms MarkObjects: 36.097900 ms DeleteObjects: 0.069300 ms)
XLua.LuaException: [string "chunk"]:22: '}' expected (to close '{' at line 15) near '='
at XLua.LuaEnv.ThrowExceptionFromError (System.Int32 oldTop) [0x0004b] in <beb29363a0994bbf842e133000e40c2b>:0
at XLua.LuaEnv.DoString (System.Byte[] chunk, System.String chunkName, XLua.LuaTable env) [0x00083] in <beb29363a0994bbf842e133000e40c2b>:0
at XLua.LuaEnv.DoString (System.String chunk, System.String chunkName, XLua.LuaTable env) [0x0000d] in <beb29363a0994bbf842e133000e40c2b>:0
at LuaGame.DoString (System.String chunkContent) [0x0000c] in <beb29363a0994bbf842e133000e40c2b>:0
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
LuaGame:DoString(String)
ModManager:UpdateModList()
ModManager:Init()
<InitGameRes>d__20:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
System.NullReferenceException: Object reference not set to an instance of an object
at ModManager.UpdateModList () [0x0007e] in <beb29363a0994bbf842e133000e40c2b>:0
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
ModManager:UpdateModList()
ModManager:Init()
<InitGameRes>d__20:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Total 81 local mods found.
Total 0 mods loaded into the game.
ReadInterProcessMessages thread started.
WriteInterProcessMessages thread started.
Outgoing message: Initialize
Incoming message: GameModuleInitialized


IP属地:广东1楼2022-10-06 03:27回复