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Mono path[0] = 'F:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Managed'
Mono config path = 'F:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/MonoBleedingEdge/etc'
PlayerConnection initialized from F:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55009
Multi-casting "[IP] 192.168.2.7 [Port] 55009 [Flags] 2 [Guid] 2572248875 [EditorId] 1431679527 [Version] 1048832 [Id] WindowsPlayer(WIN-321KV9L38HP) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55009]
PlayerConnection already initialized - listening to [0.0.0.0:55009]
Initialize engine version: 2018.4.23f1 (c9cf1a90e812)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84)
Vendor:
VRAM: 8012 MB
Driver: 31.0.15.1694
Begin MonoManager ReloadAssembly
- Completed reload, in 0.151 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 1.619300 ms
Game start at 2022/10/6 22:07:19
Game version = V0.0.25.1
[]Awake Singleton.
Setting breakpad minidump AppID = 838350
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198103363836 [API loaded no]
Verifying steam user successful! steam id 76561198103363836
Unloading 5 Unused Serialized files (Serialized files now loaded: 178)
System memory in use before: 200.2 MB.
System memory in use after: 200.5 MB.
Unloading 133 unused Assets to reduce memory usage. Loaded Objects now: 4301.
Total: 30.567900 ms (FindLiveObjects: 0.333000 ms CreateObjectMapping: 0.055600 ms MarkObjects: 30.104100 ms DeleteObjects: 0.074700 ms)
Total 6 local mods found.
Start loading mod 额外信息Tips for frontend ...
- Loading plugin from ExtraInfoTips.dll
Fallback handler could not load library F:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Mono/data-0000024521A4E170.dll
Fallback handler could not load library F:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Mono/data-000002451E3776E0.dll
Start loading mod 手动读书 for frontend ...
- Loading plugin from ManualReading.dll
Fallback handler could not load library F:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Mono/data-000002451E7B42F0.dll
Start loading mod ~物品高级筛选 v0.6~ for frontend ...
- Loading plugin from MynahBaseModBase.dll
Fallback handler could not load library F:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Mono/data-00000245167B2EB0.dll
- Loading plugin from MynahBaseModFrontend.dll
Fallback handler could not load library F:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Mono/data-000002451DBA1470.dll
- Loading plugin from ItemSubtypeFilter.dll
Fallback handler could not load library F:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Mono/data-0000024522EE8500.dll
Start loading mod ~更多信息 v1.0~ for frontend ...
- Loading plugin from MynahBaseModBase.dll
- Loading plugin from MynahBaseModFrontend.dll
- Loading plugin from MynahMoreInfo.dll
Fallback handler could not load library F:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Mono/data-000002451D669010.dll
ShowSpecialEffect all patched
Start loading mod 捏人优化框架 for frontend ...
- Loading plugin from TaiWuCreateAvatarOptimization.dll
Fallback handler could not load library F:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Mono/data-0000024521A46340.dll
Start loading mod 衣不蔽体立绘重绘 for frontend ...
Total 6 mods loaded into the game.
ReadInterProcessMessages thread started.
WriteInterProcessMessages thread started.
Outgoing message: Initialize
Incoming message: GameModuleInitialized
开始加载捏人优化资源
加载完毕
Unloading 1 Unused Serialized files (Serialized files now loaded: 188)
System memory in use before: 0.56 GB.
System memory in use after: 0.57 GB.
Unloading 152147 unused Assets to reduce memory usage. Loaded Objects now: 168619.
Total: 326.699900 ms (FindLiveObjects: 19.119500 ms CreateObjectMapping: 11.218900 ms MarkObjects: 248.428700 ms DeleteObjects: 47.932000 ms)
MainStoryLine progress notified:from 0 to 17
太吾ID:5135
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BasicGameData:UpdateTaiwuDomainData(DataUid, Int32, RawDataPool)
BasicGameData:OnNotifyGameData(List`1)
GameData.GameDataBridge.GameDataBridge:ProcessNotifications()
GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
同道隐藏状态:False
MainStoryLine progress notified:from 17 to 17
Incoming message: ErrorMessages
Incoming message: Disconnect
ReadInterProcessMessages thread is about to exit.
2022-10-06 22:08:03.5081|ERROR|Main|GameData.Program|System.Collections.Generic.KeyNotFoundException: The given key '6805' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at GameData.Domains.Combat.CombatDomain.GetElement_CombatCharacterDict(Int32 objectId) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Combat\CombatDomain_FieldHelper.cs:line 1346
at GameData.Domains.SpecialEffect.SpecialEffectBase.get_CombatChar() in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\SpecialEffect\SpecialEffectBase.cs:line 43
at GameData.Domains.SpecialEffect.CombatSkill.XiangShu.Neigong.RandomEnemy.WenESheng.UpdateAddPercent(DataContext context) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\SpecialEffect\CombatSkill\XiangShu\Neigong\RandomEnemy\WenESheng.cs:line 74
at GameData.Domains.SpecialEffect.CombatSkill.XiangShu.Neigong.RandomEnemy.WenESheng.OnCombatBegin(DataContext context) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\SpecialEffect\CombatSkill\XiangShu\Neigong\RandomEnemy\WenESheng.cs:line 56
at GameData.DomainEvents.Events.RaiseCombatBegin(DataContext context) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\DomainEvents\Events_Helper.cs:line 201
at GameData.Domains.Combat.CombatDomain.StartCombat(DataContext context) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Combat\CombatDomain.cs:line 383
at GameData.Domains.Combat.CombatDomain.CallMethod(Operation operation, RawDataPool argDataPool, RawDataPool returnDataPool, DataContext context) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Combat\CombatDomain_Interface.cs:line 1005
at DMD<GameData.GameDataBridge.GameDataBridge::ProcessMethodCall>(Operation operation, RawDataPool argDataPool, DataContext context)
at GameData.GameDataBridge.GameDataBridge.ProcessOperations(DataContext context)
at GameData.GameDataBridge.GameDataBridge.RunMainLoop()
at GameData.Program.Main(String[] args)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
GameData.GameDataBridge.GameDataBridge:CheckErrorMessages()
GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Outgoing message: Disconnect
WriteInterProcessMessages thread is about to exit.


IP属地:四川1楼2022-10-06 22:11回复
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    IP属地:四川2楼2022-10-06 22:21
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