Compiling with Crowbar 0.72: "D:\Desktop\mao\2714763391\models\survivors\decompiled 0.72\survivor_producer.qc" ...
Compiling "survivor_producer.qc" ...
Output from compiler "D:\steam\steamapps\common\Left 4 Dead 2\bin\studiomdl.exe":
Using shader api: shaderapiempty.dll
qdir: "d:\desktop\mao\2714763391\models\survivors\decompiled 0.72\"
gamedir: "D:\steam\steamapps\common\Left 4 Dead 2\left4dead2\"
g_path: "survivor_producer.qc"
Building binary model files...
Working on "survivor_producer.qc"
SMD MODEL kitty_miku_head.smd
VTA MODEL survivor_producer_01.vta
SMD MODEL kitty_miku_hair.smd
SMD MODEL kitty_miku_body.smd
ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1)
ERROR: Aborted Processing on 'survivors/survivor_producer.mdl'
WARNING: Leaking 1 elements
CDynamicFunction: Loading library 'Kernel32.dll' (76D40000)
CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77B00AD0
CDynamicFunction: Loading library 'psapi.dll' (75DF0000)
CDynamicFunction: Lookup of 'GetProcessMemoryInfo' in 'psapi.dll': 75DF1480
CDynamicFunction: Closing library 'psapi.dll' (75DF0000)
CDynamicFunction: Closing library 'Kernel32.dll' (76D40000)
... Compiling "survivor_producer.qc" finished. Check above for any errors.
... Compiling with Crowbar 0.72: "D:\Desktop\mao\2714763391\models\survivors\decompiled 0.72\survivor_producer.qc" finished.