我的分析实际上很多是参考了注释,比如随便贴一段: # Hit, Evasion, and Skill check # every class has its on base hit rate (in the box) # a skill classified "Certain Hit" ignores ALL hit rate checks (heals and buffs should be certain hit) # the success rate of a skill under 100% *subtracts* from the hit rate calc # (rather than multipling by it) # this is the base chance for this skill to hit from this class before a skill check # a skill check is then performed, and the difference divided by 2 is added to this number # (eg., 20 skill vs 30 skill is a 5% hit chance difference) # there is (currently) no bottom cap on calculated hit for the reasons stated below