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VGC专访:当《仁王》遇上《刺客信条》

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首先祝各位吧友们2024元旦快乐!
2024游戏前瞻:《浪人崛起》当《仁王》在PS5上遇到《刺客信条》
2024 PREVIEW: RISE OF THE RONIN IS NIOH MEETS ASSASSIN’S CREED ON PS5
这款开放世界的动作游戏将成为忍组者提供一个主流的热门游戏
THE OPEN-WORLD ACTION GAME COULD DELIVER TEAM NINJA A MAINSTREAM HIT
媒体:VGC
笔者:Jordan Middler
Words by Jordan Middler
31ST DEC 2023 / 4:00 PM
译者:本人
水平有限,请多斧正。


IP属地:天津1楼2024-01-01 02:01回复
    《浪人崛起》是忍者组的第一款开放世界游戏
    Rise of the Ronin is Team Ninja‘s first-ever open-world game.
    这家制作线性动作游戏的传奇制作组正走出舒适区,来制作像《刺客信条》或《对马岛之魂》那样的ARPG。开放式的结构,并且结合了《卧龙》和《仁王》系列那种战斗质量,《浪人崛起》很容易得会成为2024年的黑马。
    The storied developer that has made linear action games for decades is stepping out of its comfort zone for an action RPG in the vein of Assassin’s Creed or Ghost of Tsushima. Combine that open structure with the combat quality of 2023’s Wo Long: Fallen Dynasty and the underrated Nioh series and Rise of Ronin could easily find itself as 2024’s sleeper hit.
    这款游戏发生在19世纪末的日本,玩家会扮演一名被称作“隐刀”的无名雇佣战士。这些浪人是无情的雇佣兵,他们走遍日本的藩区,拿人钱财替人消灾。
    The game, which is set in late 1800s Japan sees the player take control of a nameless work-for-hire warrior known as a Veiled Edge. These Ronin are ruthless mercenaries travelling through Japan’s prefectures, working for hire and cutting down anything in their path.
    “《仁王》的故事发生在所谓的战国时期,或者说是战国时期(英译),那个时期武士在非常传统的风格中战斗,”制片人安田文彦在接受采访时说。
    “Nioh was set in what’s called the Sengoku period, or which is sort of the Warring States period, where there were samurai who fought in the very traditional style,” said producer Yosuke Hayashi speaking to Game Informer.
    “但我们想要设定在这个新的幕府时期,这是江户时代的终结,……它更现代,所以我们认为,当我们考虑创作一个受某个时刻启发的故事时,我们认为它可以提供一个独特的背景。它为我们提供了一个非常独一无二的设定。””
    “But we wanted this new Bakumatsu, which is sort of the end of the Edo era, …it’s a lot more modern, so we thought it allows for a unique setting when we were thinking about creating a fiction story inspired by a certain moment in time. It allowed for a very unique setting for us.”
    据我们目前所知,《浪人崛起》种的日本地区将包括三个主要城市。横滨、东京和京都将是你的浪人探索、执行任务和击倒对手的主要游乐场。这款游戏看起来很美,尽管日本最近是电子游戏中的热门游戏,但看到开发者如何呈现该国的历史建筑和令人惊叹的自然美总是一种乐趣。
    Rise of the Ronin’s Japan will feature three main cities as far as we currently know. Yokohama, Tokyo, and Kyoto will be the main playground through which your Ronin will explore, take missions, and take down his opponents. The game looks beautiful, and although Japan is a well-trodden path recently in video games, it’s always a joy to see how developers render the country’s historic architecture and stunning natural beauty.


    IP属地:天津3楼2024-01-01 02:02
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      忍者组表示,他们之前游戏中的战斗元素将出现在《浪人崛起》中,比如《仁王》的剑术和对回避的强调。忍者团队还对访者说,游戏的战斗是基于研究敌方战斗的模式,一次又一次地失败,直到你改进并最终打败你的敌人。听起来,忍者组依然保持了成名的难度和高技能上限。
      Team Ninja has said that combat elements present in their previous games will be present in Rise of Ronin, such as Nioh’s swordplay and emphasis on parrying. Team Ninja also said to Game Informer that the game’s combat is based on studying the patterns of enemy combatants and failing over and over again until you improve and finally beat your foe. It sounds like the difficulty and high skill ceiling that Team Ninja made its name on is going nowhere.
      虽然《浪人崛起》不会是一个类魂游戏,但一些类魂的元素将会继续存在。游戏中有一种货币被称为“Karma”,它会在你死亡是掉落,但是你可以通过击败那些杀死你的敌人来回收,但根据忍组的说法,这将不是主要的经验系统,这将有望让那些还无法习惯那种类魂、高难度高回报游戏类型的玩家更容易来上手游戏。
      While Rise of Ronin won’t be a Soulslike, some elements will remain. There’s a currency in the game known as “Karma” that will be dropped upon death and can be reclaimed by defeating the enemy that defeated you, but according to Team Ninja that won’t be the main XP system, which will hopefully make the game more accessible to those players that have been yet unable to get into the high-risk high-reward back and forth of the Soulslike genre.
      《浪人崛起》很可能会成为推动忍者组的前进的下一步,让它们从一个在硬核游戏用户中很知名的工作室前进为一个提供主流热门游戏的工作室。即使一些核心用户已经厌倦了这种开放世界游戏,但是这种ARPG仍然在更广泛的游戏用户中非常受欢迎。然而可能不太幸运的一点是,它与PS独家的《对马岛之鬼》有如此相似之处,但是忍者组在游戏的战斗系统中总是具有优势,这也是我们作为玩家非常期待的地方。
      Rise of the Ronin could be the next step that launches Team Ninja from a studio that’s well known among the hardcore gaming audience to one that delivers a mainstream hit. This kind of open-world RPG is still very popular with the wider gaming audience even if some of the core audience are tired of it. While it’s perhaps unfortunate that it shares such at-a-glance similarities with fellowPlayStation-exclusive Ghost of Tsushima, where Team Ninja always has the edge is in combat, it’s that element of the game that we’re extremely excited to try out for ourselves.


      IP属地:天津来自iPhone客户端6楼2024-01-01 02:06
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        以下是我个人的划重点
        战斗侧重点和风格与仁王大致相同,强调立回和看破敌人动作。之前说过的结合《卧龙》的动作系统应该是化解变成了其中的一项小机制。


        IP属地:天津来自iPhone客户端7楼2024-01-01 02:08
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          有几段被吞了,我发图片吧
          审核又抽风了。


          IP属地:天津来自iPhone客户端8楼2024-01-01 02:11
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            期待


            IP属地:广东来自iPhone客户端9楼2024-01-01 03:09
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              重点:和对马岛很像


              IP属地:山西来自Android客户端10楼2024-01-01 03:12
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                还期待战斗能更偏向于忍龙呢


                IP属地:广东来自Android客户端11楼2024-01-01 03:13
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                  还是和之前的话差不多,等实机了


                  IP属地:广西来自Android客户端12楼2024-01-01 03:31
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                    是忍组真爱了,之前卧龙还没发售的时候就看到你在翻译和搬运前瞻资讯了


                    IP属地:江苏来自Android客户端13楼2024-01-01 03:45
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                      高水平视觉逼真度…….


                      IP属地:日本来自iPhone客户端14楼2024-01-01 08:38
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                        好好好👍晚上两点过了,还在翻译,不愧是你


                        IP属地:四川来自iPhone客户端15楼2024-01-01 08:40
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                          真结合卧龙,忍组什么的马上不熟


                          IP属地:广东来自Android客户端16楼2024-01-01 09:47
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                            安田要是真的能减少魂要素那还挺期待的,仁王里面魂要素全是负反馈


                            IP属地:新疆来自Android客户端17楼2024-01-01 15:27
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                              好好好,这次能看出下了不少功夫


                              IP属地:湖南来自Android客户端18楼2024-01-01 19:56
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