目前玩3d游戏都有这个情况,只不过帕姆会弹出虚幻的报错窗口,报错代码如下
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LowLevelFatalError [File:C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 180] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')
Palworld_Win64_Shipping!TerminateOnDeviceRemoved() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp:193]
Palworld_Win64_Shipping!VerifyD3D11Result() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp:259]
Palworld_Win64_Shipping!FD3D11DynamicRHI::RHIMapStagingSurface() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11RenderTarget.cpp:823]
Palworld_Win64_Shipping!FDynamicRHI::RHIMapStagingSurface_RenderThread() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:1831]
Palworld_Win64_Shipping!FRHIGPUTextureReadback::Lock() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\RHI\Private\RHIGPUReadback.cpp:219]
Palworld_Win64_Shipping!FHZBOcclusionTester::MapResults() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Renderer\Private\SceneOcclusion.cpp:840]
Palworld_Win64_Shipping!OcclusionCull() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Renderer\Private\SceneVisibility.cpp:2037]
Palworld_Win64_Shipping!FSceneRenderer::ComputeViewVisibility() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Renderer\Private\SceneVisibility.cpp:4773]
Palworld_Win64_Shipping!FDeferredShadingSceneRenderer::InitViews() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Renderer\Private\SceneVisibility.cpp:5183]
Palworld_Win64_Shipping!FDeferredShadingSceneRenderer::Render() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Renderer\Private\DeferredShadingRenderer.cpp:2378]
Palworld_Win64_Shipping!RenderViewFamilies_RenderThread() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4401]
Palworld_Win64_Shipping!<lambda_9caa173c1c6ad49f11d643c64fec25b8>::operator()() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4679]
Palworld_Win64_Shipping!TGraphTask<TEnqueueUniqueRenderCommandType<`FRendererModule::BeginRenderingViewFamilies'::`44'::FDrawSceneCommandName,<lambda_9caa173c1c6ad49f11d643c64fec25b8> > >::ExecuteTask() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1349]
Palworld_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:648]
Palworld_Win64_Shipping!RenderingThreadMain() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:416]
Palworld_Win64_Shipping!FRenderingThread::Run() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:541]
Palworld_Win64_Shipping!FRunnableThreadWin::Run() [C:\works\Pal-UE-EngineSource\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]