是SD自己服务器不稳定还是别的问题?联机队友有300个MOD,我都搞好了。我也程序员但不懂问题出在哪 SMAPI报错:
[SMAPI] An error occurred in the overridden update loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.GameLocation.performTenMinuteUpdate(Int32 timeOfDay) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 12050
at StardewValley.Game1.<>c.<performTenMinuteClockUpdate>b__673_0() in stardewvalley\Farmer\Farmer\Game1.cs:line 6701
at StardewValley.Multiplayer.processIncomingMessage_PatchedBy<spacechase0.SpaceCore>(Multiplayer this, IncomingMessage msg)
at StardewModdingAPI.Framework.SMultiplayer.OnClientProcessingMessage(IncomingMessage message, Action`1 sendMessage, Action resume)
at SteamDew.SDKs.SteamDewClient.receiveMessagesImpl()
at StardewValley.Network.Client.receiveMessages()
at SteamDew.Patches.PFarmhandMenu.Update.ReceiveMessages(FarmhandMenu menu)
at StardewValley.Menus.FarmhandMenu.update_PatchedBy<Mewsubi.SteamDew>(FarmhandMenu this, GameTime time)
at StardewValley.Menus.TitleMenu.update(GameTime time)
at StardewValley.Game1.updateActiveMenu(GameTime gameTime)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[SMAPI] An error occurred in the overridden update loop: NullReferenceException: Object reference not set to an instance of an object.
at StardewValley.GameLocation.performTenMinuteUpdate(Int32 timeOfDay) in stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 12050
at StardewValley.Game1.<>c.<performTenMinuteClockUpdate>b__673_0() in stardewvalley\Farmer\Farmer\Game1.cs:line 6701
at StardewValley.Multiplayer.processIncomingMessage_PatchedBy<spacechase0.SpaceCore>(Multiplayer this, IncomingMessage msg)
at StardewModdingAPI.Framework.SMultiplayer.OnClientProcessingMessage(IncomingMessage message, Action`1 sendMessage, Action resume)
at SteamDew.SDKs.SteamDewClient.receiveMessagesImpl()
at StardewValley.Network.Client.receiveMessages()
at SteamDew.Patches.PFarmhandMenu.Update.ReceiveMessages(FarmhandMenu menu)
at StardewValley.Menus.FarmhandMenu.update_PatchedBy<Mewsubi.SteamDew>(FarmhandMenu this, GameTime time)
at StardewValley.Menus.TitleMenu.update(GameTime time)
at StardewValley.Game1.updateActiveMenu(GameTime gameTime)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)