为了防止自己忘记而mark的修改方法:
CalculateShipParametrs方法
ConfigPanel.__TrumExtension = 1000000;储藏
ConfigPanel.__Mass = 0;
ConfigPanel.__LootSearching = 100;掉率(有用?)
ConfigPanel.FlagIndex = 10;
ConfigPanel.FracIndex = -1;
ConfigPanel.HerbIndex = 0;
ConfigPanel.CaseColorIndex = 2;
ConfigPanel.Decor_Index_Nose = -1;
ConfigPanel.Decor_Index_Bort = -1;
ConfigPanel.Decor_Index_Aura = -1;
ConfigPanel.Decor_Index_Watr = -1;
ConfigPanel.Decor_Index_Patch = -1;
ConfigPanel.__SHIP_FROM_LIST = 0;
ConfigPanel.__TeamMAX = 30;船员
ConfigPanel.__PrecissionOnUs = 0;
ConfigPanel.__Speed = SavesManager.Skills.sailsSpeed;
ConfigPanel.__Maneur = SavesManager.Skills.sailsManeurity;
ConfigPanel.__ParusOpening = 0;
ConfigPanel.__ArtefMagicMax = 1000;能量
ConfigPanel.__ArtefTovarLink[0] = null;
ConfigPanel.__ArtefTovarLink[1] = null;
ConfigPanel.__ArtefTovarLink[2] = null;
ConfigPanel.__ArtefTovarLink[3] = null;
ConfigPanel.__ReqEffect_pars = 0;
ConfigPanel.__ReqEffect_case = 0;
ConfigPanel.__Def_pars = 20;甲
ConfigPanel.__Def_team = 20 + SavesManager.Skills.abordageDefence;
ConfigPanel.__Def_case = 20;
ConfigPanel.__RepairCase = 0;
ConfigPanel.__RepairPars = 0;
if (saveDataProfile.totemBuffs[4].Get() > 0)
{
ConfigPanel.__Def_case += 10;
ConfigPanel.__Def_pars += 10;
ConfigPanel.__Def_team += 10;
}
T_Core.MyShip.Max_HP_case.Set(0);
T_Core.MyShip.Max_HP_parus.Set(0);
T_Core.MyShip.Max_HP_team.Set(20);
ConfigPanel.__AbordReload = 0;
ConfigPanel.__AbordDamage_min = 50;刀伤
ConfigPanel.__AbordDamage_max = 50 + SavesManager.Skills.abordageDamage;
RefreshSkillWindow方法
this.ButtonsLOCK[0].SetActive(skills.repairLimit > 99);
不互锁1(把对立的技能判定改大)
SelectSkill方法
this.LearnBtn.SetActive(towarCountUNIVERSAL >= Skills.SkillPrice && !this.ButtonsLOCK[index].activeSelf && num2 < 20);
不互锁2(num2判定改大)