原文:
What's different between RWR and RWR2?--- New world system: RWR on launch started with 10 maps (now 16 maps) à 1km², RWR2 will have 1 world with 25 km² area with no loading screens in between, hence 25 times bigger than a single RWR map.--- New factions: More varied factions with different agendas, some factions are allied against others. The player will be playing in various factions throughout the campaign ranging from civilians to resistance fighters to military.--- New objectives: The campaign has a larger variety of objectives and advancing further in the game isn't always about capturing zones.--- New building system: Some buildings feature interiors now, and some walls are destructible for entrance, and most walls feature damage effects.--- New health system: Actual health is in play now with self-healing, allowing player to spend time more surviving and less respawning.--- New camera control: The camera rotates now *shock*--- New stealth mechanics: High grass and foliage help staying unnoticed, there are lights to stay away from at night time. In certain circumstances, enemies don't recognize you as their enemy.--- New AI: Bots and commanders have learned plenty of new tricks, e.g. chasing, driving in a convoy, retreating, looting and moving items, and a whole lot of changes in combat. They handle new types of objectives and communicate their intent better to player. AI navigation has been pretty much rebuilt.--- New squad mechanics: Ability to handle squad equipment, give orders to individual squadmates where to move and look at, order to throw grenades and build deployments--- New vehicle types: Helicopters!--- More new stuff: aiming down sights, improved vehicle physics, vehicle trunks, shooting while driving, fall damage, incendiaries and fire, build actual gapless sandbag wall lines, wind effects, terrain modificationsWe are currently in early pre-alpha stage so it's safe to say there will be a lot of changes as new things are being worked on. At this point it's too early to make estimates for when RWR2 will be released or when alpha or beta testing will begin, we'll know when the time is right.Don't forget to join the community on the Running with Rifles Discord and we'd be more than happy if you could let us know if you like the game and the WW2 DLCs by leaving a review on Steam, as it helps us a lot!Thank you and keep on Running,your Osumia Games
翻译
RWR 和 RWR2 有哪些不同?
- 新的世界系统:RWR 发布时有 10 张地图(现在有 16 张),每张地图面积为 1 平方公里,而 RWR2 将有一个面积为 25 平方公里的世界,没有任何加载屏幕,因此比单个 RWR 地图大 25 倍。
- 新的派系:更多种类的派系,拥有不同的议程,一些派系相互结盟对抗其他派系。玩家在整个战役中将扮演各种派系,从平民到抵抗战士再到军队。
- 新的目标:战役中的目标更加多样化,游戏的进展并不总是关于占领区域。
- 新的建筑系统:现在一些建筑物有内部结构,一些墙壁可被摧毁用于进入,大多数墙壁具有损坏效果。
- 新的生命值系统:现在有实际生命值,并可进行自我治疗,使玩家更多时间生存,而非重生。
- 新的摄像机控制:摄像机现在会旋转 *震惊*。
- 新的潜行机制:高草和植被有助于保持不被察觉,在夜间需要远离灯光。在某些情况下,敌人不会将你认定为敌人。
- 新的人工智能:机器人和指挥官学会了许多新技巧,例如追逐、在车队中行驶、撤退、抢劫和移动物品,以及战斗中的大量变化。他们处理新类型的目标,并更好地向玩家传达他们的意图。人工智能导航基本上已经重建。
- 新的小队机制:能够处理小队装备,命令个别小队成员移动和观察,命令投掷手榴弹和建立部署。
- 新的车辆类型:直升机!
- 更多的新内容:瞄准镜、改进的车辆物理、车辆行李箱、开车射击、跌落伤害、燃烧弹和火焰、实际无缝沙袋墙线、风效应、地形修改。
我们目前处于早期预阿尔法阶段,所以可以说随着新事物的开发,会有很多变化。在这个阶段,很难估计 RWR2 将何时发布,或者阿尔法或贝塔测试将何时开始,我们会在时机成熟时知晓。
不要忘记加入 Running with Rifles Discord 社区,如果你喜欢游戏和二战 DLC,通过在 Steam 上留下评论告诉我们,因为这对我们非常有帮助!
谢谢,并继续奔跑,
您的 Osumia Games
What's different between RWR and RWR2?--- New world system: RWR on launch started with 10 maps (now 16 maps) à 1km², RWR2 will have 1 world with 25 km² area with no loading screens in between, hence 25 times bigger than a single RWR map.--- New factions: More varied factions with different agendas, some factions are allied against others. The player will be playing in various factions throughout the campaign ranging from civilians to resistance fighters to military.--- New objectives: The campaign has a larger variety of objectives and advancing further in the game isn't always about capturing zones.--- New building system: Some buildings feature interiors now, and some walls are destructible for entrance, and most walls feature damage effects.--- New health system: Actual health is in play now with self-healing, allowing player to spend time more surviving and less respawning.--- New camera control: The camera rotates now *shock*--- New stealth mechanics: High grass and foliage help staying unnoticed, there are lights to stay away from at night time. In certain circumstances, enemies don't recognize you as their enemy.--- New AI: Bots and commanders have learned plenty of new tricks, e.g. chasing, driving in a convoy, retreating, looting and moving items, and a whole lot of changes in combat. They handle new types of objectives and communicate their intent better to player. AI navigation has been pretty much rebuilt.--- New squad mechanics: Ability to handle squad equipment, give orders to individual squadmates where to move and look at, order to throw grenades and build deployments--- New vehicle types: Helicopters!--- More new stuff: aiming down sights, improved vehicle physics, vehicle trunks, shooting while driving, fall damage, incendiaries and fire, build actual gapless sandbag wall lines, wind effects, terrain modificationsWe are currently in early pre-alpha stage so it's safe to say there will be a lot of changes as new things are being worked on. At this point it's too early to make estimates for when RWR2 will be released or when alpha or beta testing will begin, we'll know when the time is right.Don't forget to join the community on the Running with Rifles Discord and we'd be more than happy if you could let us know if you like the game and the WW2 DLCs by leaving a review on Steam, as it helps us a lot!Thank you and keep on Running,your Osumia Games
翻译
RWR 和 RWR2 有哪些不同?
- 新的世界系统:RWR 发布时有 10 张地图(现在有 16 张),每张地图面积为 1 平方公里,而 RWR2 将有一个面积为 25 平方公里的世界,没有任何加载屏幕,因此比单个 RWR 地图大 25 倍。
- 新的派系:更多种类的派系,拥有不同的议程,一些派系相互结盟对抗其他派系。玩家在整个战役中将扮演各种派系,从平民到抵抗战士再到军队。
- 新的目标:战役中的目标更加多样化,游戏的进展并不总是关于占领区域。
- 新的建筑系统:现在一些建筑物有内部结构,一些墙壁可被摧毁用于进入,大多数墙壁具有损坏效果。
- 新的生命值系统:现在有实际生命值,并可进行自我治疗,使玩家更多时间生存,而非重生。
- 新的摄像机控制:摄像机现在会旋转 *震惊*。
- 新的潜行机制:高草和植被有助于保持不被察觉,在夜间需要远离灯光。在某些情况下,敌人不会将你认定为敌人。
- 新的人工智能:机器人和指挥官学会了许多新技巧,例如追逐、在车队中行驶、撤退、抢劫和移动物品,以及战斗中的大量变化。他们处理新类型的目标,并更好地向玩家传达他们的意图。人工智能导航基本上已经重建。
- 新的小队机制:能够处理小队装备,命令个别小队成员移动和观察,命令投掷手榴弹和建立部署。
- 新的车辆类型:直升机!
- 更多的新内容:瞄准镜、改进的车辆物理、车辆行李箱、开车射击、跌落伤害、燃烧弹和火焰、实际无缝沙袋墙线、风效应、地形修改。
我们目前处于早期预阿尔法阶段,所以可以说随着新事物的开发,会有很多变化。在这个阶段,很难估计 RWR2 将何时发布,或者阿尔法或贝塔测试将何时开始,我们会在时机成熟时知晓。
不要忘记加入 Running with Rifles Discord 社区,如果你喜欢游戏和二战 DLC,通过在 Steam 上留下评论告诉我们,因为这对我们非常有帮助!
谢谢,并继续奔跑,
您的 Osumia Games