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v1.0.37335 更新说明 及 AI 翻译

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PS 这一点更新内容还不足以吸引我回归
AI 翻译
你好,雇佣兵!
现在是第四次《Wartales》社区更新的时间了。
除了新增一名英雄和一处新景点外,我们还努力为大家提供了加入和退出合作游戏的选项。
我们还花费了相当长的时间对职业和某些技能进行了重新平衡,以确保在开始战斗时,玩家有更多样化的选择。
我们将密切关注您对这些变化的反馈,欢迎您在评论区或我们的社交媒体渠道上分享您的想法。
现在,让我们仔细看看下面这次更新的详细内容:
新冠军和名胜古迹
阿尔塞斯已经向南扩张。新区域中增加了一个新的景点、一条秘密通道和一个冠军。
似乎有怪物搬进了县南部的山区。农民们悬赏捉拿它。
投递/投递库
现在,你可以加入一个单人游戏,并将其转换为多人游戏。你也可以选择以多人模式开始,然后切换到单人模式继续游戏,两种模式之间可以无缝切换,以适应你的偏好。
在多人模式中加入单人游戏
进入“多人游戏”菜单,选择“加载单人游戏”
在大厅中,增加玩家席位并邀请朋友加入。
一切设置完毕后,启动游戏。它会在下次保存时自动将你的存档转换为多人游戏模式。
以单人模式继续进行多人游戏
加载你的多人游戏以打开大厅。
从存档中移除其他玩家。
启动游戏以继续单人游戏。
平衡
我们平衡了众多技能,使不太受欢迎的选项更具吸引力,同时保持核心机制,以保留您既定的策略。某些元素,特别是拳击手,效率略有降低,调整仅限于对数值进行微调。
概述
机会攻击 - 基础伤害从最强属性的100%降低到75%。
(状态)发烧 - 现在最多可以叠加10次。
(状态)狂怒 - 现在最多可叠加10次。
(状态)对抗 - 伤害减免从+50%降低到+30%。现在伤害也增加了+30%
(策略技能)支援——受到的伤害减免从+10%提升至+20%
(策略技能)侧翼攻击——被包围伤害加成从+10%提高到+20%
剑客
(基础武器技能)斩击 - 伤害从80%-100%提升至90%-100%
(基础武器技能)裂伤——伤害从90%提升至95%
(专长技能)防御姿态 - 重新设计:现在,每当该单位受到技能伤害时,都会自动获得+1点英勇值。(每个技能只能触发一次,而非每次攻击。该效果不会因环境伤害、机会攻击或状态效果而触发)
(专长技能)鼓舞——效果范围从10米增加到12米
(专长技能)反击——该单位在回合中首次参与战斗时,也会获得狂怒效果
(专长技能)最后防线 - 当该单位护甲值低于50%(提升100%)时,它将获得“残暴”效果,而非护甲值为0时。
(专长技能)近战格斗——现在对冠军施加削弱效果
残忍
(专长技能)防御姿态 - 重做:现在是一个被动技能,每当该单位受到技能伤害时,都会获得+1点英勇值。(每个技能只能触发一次,而不是每次攻击都触发。它不会因环境伤害、机会攻击或状态效果而触发)
(专长技能)雷霆一击——伤害从20-40%提升至40-60%,且现在会使目标单位受到牵制。
(专长技能)头槌——现在改良后伤害增加
(专长技能)投机取巧 - 效果范围从6米增加到8米
(专长技能)节制——获得偏转所需的受击次数从2次减少到1次
(勇猛技能)震耳欲聋的咆哮——现在对敌人造成30%的伤害,效果范围从4米扩大到6米
战士
(专长技能)防御姿态 - 重做:现在是一个被动技能,每当该单位受到技能伤害时,都会获得+1点英勇值。(每个技能只能触发一次,而不是每次攻击都触发。它不会因环境伤害、机会攻击或状态效果而触发)
(专长技能)Ovation - 现在使用该技能的单位也会获得反击效果,且该单位及其在效果范围内的盟友均无需参与战斗。
(专长技能)霸凌打击 - 伤害从40%-60%提升至50%-70%
(专长技能)疯狂——当敌人的生命值低于50%(提升后为75%)时,会触发额外伤害,而非之前的35%。
(专长技能)狂热——现在,即使该技能得到提升,该单位在回合结束时也会损失其最大生命值的10%。
(专长技能)战吼——效果范围从6米增加到12米,改进后的版本现在还会为该单位及其范围内的所有盟友增加2点怒气。
(专长技能)挑战怒吼——效果范围从3米增加到4米。对以这种方式脱离接触的敌人施加削弱效果,而非脆弱效果。
(专长技能)敏捷——闪避远程和范围攻击的几率从35%降低到25%。现在,该单位也有25%的几率闪避近战攻击。
斯皮尔曼
(专长技能)战斗口号-狂怒现在也适用于使用该技能的单位,并且效果范围已从6米增加到12米。
(状态)诅咒 - 现在,受影响单位的伤害承受值增加30%。当受影响单位阵亡时,所有盟友获得激励效果
游侠
(专长技能)毒药瓶 - 效果范围从3米增加到4米,射程从6米增加到8米。
(专长技能)毒刃——经过提升后,从背后攻击时施加毒素的次数从2次增加到3次。
(专长技能)致命契约 - 重做:现在,在战斗开始时,会对最近的敌人施加脆弱效果。当敌人死亡时,该减益效果会转移到最近的敌人身上(改进后:2个敌人会受到脆弱减益效果)。
(专长技能)爆炸性气体——现在,该技能的基础版本会在结束后留下一个毒气区域。经过改进后,效果范围从3米增加到4米,射程从6米增加到8米。
(专长技能)低击 - 效果范围从2米增加到4米(提升后为6米)。
(勇武技能)决断机动——使用此技能的单位现在无需是本轮首先被激活的单位。
弓箭手
弓箭手2级技能 - “英勇无畏”已被“英勇连击”所取代
(专长技能)后坐射击 - 重新设计:该技能现在是一个线状范围效果(7米),对所有被击中的敌人造成65%的伤害,并将他们击退2米(提升后为3米)。对第一个被击中的单位施加减速效果,持续1回合(提升后为2回合)。
(专精技能)瞄准射击——伤害从70%提升至90%。射程从8米增加至10米。
(专长技能)驯服之箭——同时对目标动物施加2点怒气。若技能得到提升,还将赋予反击效果。
(专长技能)轻松猎物 - 额外伤害从+15%提升至+30%
(勇猛技能)压制火力——伤害从30%提升至40%,且现在仅针对敌人。
拳击手
(基础武器技能)双拳 - 每次攻击的伤害从35%降低到30%
(专长技能)碎颅术——每次攻击的伤害从40%-50%降低至30%-40%
(专长技能)动脉精准——每次攻击的伤害从40%-50%降低至30%-40%
(专长技能)快速攻击 - 每次攻击的伤害从40%-50%降低到30%-40%
姿态知识 - 对首领怪造成的额外伤害从最大生命值的2%降低到最大生命值的1%。
(专长技能)切换!- 在攻击姿态下,现在会对与盟友交战的敌人执行一次机会攻击,而不是获得反击。
(武器技能)机会爆发——在防御姿态下,该单位现在最多可以执行5次额外攻击。
(武器技能)野蛮威吓——在攻击姿态下,该单位现在最多可以执行5次额外攻击。
(武器技能)疯狂连击——在攻击姿态下,该单位现在最多可以执行6次额外攻击。
(专长技能)适应——每当该单位改变其姿态时,其首次攻击将获得1点怒气(提升后为2点)。
摔跤手职业 - 现在敏捷加成范围为5-33,而非之前的4-23,以与其他中等护甲职业保持一致。
漏洞修补
基础游戏
修复了Grinmeer主线任务
修复了“工人工会”任务
渔民NPC已经得到了他应得的休息,现在你可以和他交谈了
修复了“夜行性”特质在雾天起作用的错误。现在它只会在黑暗中按预期起作用
修复了某些战斗中NPC和动物未逃跑的问题
贝莱里昂的海盗
修复了敌方使用“攻击!”技能后,在舰船战斗中出现的崩溃问题
修复了贝勒里昂决战中的崩溃问题
陷阱
修复了“Pits battles”中的几处崩溃问题
Vertruse矿坑
卢登矿坑
修复了与蒂尔特伦裁判交谈后出现的崩溃问题
我们再次感谢大家对《Wartales》的持续支持,并希望此次更新能有效地满足大家最期待的一些改动。现在,请随时告诉我们您希望接下来看到什么!
我们也想通知您,团队一直在致力于下一次内容更新,我们迫不及待地想向您透露更多相关信息。我们已认真记录了您最近的反馈,并深信您会喜欢《Wartales》即将推出的内容。
请持续关注我们的社交媒体频道!
Shiro游戏
Hello Mercenaries!
It is now time for the fourth Wartales Community Update.
On top of adding a new Champion and a new place of interest, we worked hard to bring you the option of joining and leaving a coop game.
We also spent quite some time rebalancing the classes as well as certain skills to ensure a more diverse array of options when starting a fight.
We will keep close attention to your feedback on those changes, so feel free to let us know what you think in the comments or on our Social Media channels.
Now let’s have a closer look at this update in details below:
New champion and place of interest
Arthes has been expanded to the south. A new place of interest, a secret passage and a champion have been added in the new area.
It seems a monster has moved into the mountains in the south of the County. The farmers are offering a reward to anyone who can slay it.
Drop-in/Drop-out Coop
You can now join a singleplayer game and convert it into multiplayer. You also have the option to start in multiplayer and continue in singleplayer, switching seamlessly between the two modes to suit your preferences.
To Join a Singleplayer Game in Multiplayer Mode
Navigate to the Multiplayer menu and select "Load Singleplayer Game."
In the lobby, add player slots and invite friends to join.
Once everything is set up, launch the game. It will automatically convert your save into a multiplayer session on the next save.
To Continue a Multiplayer Game as Singleplayer
Load your multiplayer game to open the lobby.
Remove other players from the save.
Launch the game to continue in singleplayer.
Balancing
We've balanced numerous skills to make less popular options more appealing, while maintaining the core mechanics to preserve your established strategies. Certain elements, particularly the Pugilist, were slightly reduced in efficiency, with adjustments limited to minor tweaks in values.
General
Opportunity attack - Base damage reduced from 100% to 75% of strongest attribute.
(status) Fever - Now can stack up to a maximum of 10 times.
(status) Rage - Now can stack up to a maximum of 10 times.
(status) Rivalry - Damage reduction decreased from +50% to +30%. Now also increase Damage by +30%
(strategy skill) Support - Supported damage reduction increased from +10% to +20%
(strategy skill) Flanking - Surrounded damage increase increased from +10% to +20%
Swordsman
(base weapon skill) Slice - Damage increased from 80%-100% to 90%-100%
(base weapon skill) Cleave - Damage increased from 90% to 95%
(specialized skill) Defensive Stance - Reworked: Now is a passive ability granting + 1 valor point any time this unit suffers damage from a skill. ( once per skill not once per attack. It doesn’t trigger on environmental damage, opportunity attacks nor statuses)
(specialized skill) Encouragement - Area of effect size increased from 10 to 12 meters
(specialized skill) Counter-Attack - The first time this unit engages during the turn, also gains Fury
(specialized skill) Last Stand - This unit gains Brutality while it has less than 50%(100% improved) armor instead of 0.
(specialized skill) Hand to Hand Combat - Now Apply Weakening to Champions
Brute
(specialized skill) Defensive Stance - Reworked: Now is a passive ability granting + 1 valor point any time this unit suffers damage from a skill. ( once per skill not once per attack. It doesn’t trigger on environmental damage, opportunity attacks nor statuses)
(specialized skill) Thunderous Blow - Damage improved from 20-40% to 40-60% and now engages the unit with its target.
(specialized skill) Headbash - Now deal increased damage when improved
(specialized skill) Opportunism - Area of effect increased from 6 to 8 meters
(specialized skill) Temperance - Attacks suffered required to gain Deflection reduced from 2 to 1
(Bravery skill) Deafening Roar - Now deals 30% damage to enemies and area of effect size increased from 4 to 6 meters
Warrior
(specialized skill) Defensive Stance - Reworked: Now is a passive ability granting + 1 valor point any time this unit suffers damage from a skill. ( once per skill not once per attack. It doesn’t trigger on environmental damage, opportunity attacks nor statuses)
(specialized skill) Ovation - Now the unit using the skill also receives Riposte and neither this unit or its allies in the Area of Effect need to be engaged.
(specialized skill) Overbearing Strike - Damage increased from 40%-60% to 50%-70%
(specialized skill) Madness - Bonus damage triggered on enemies with less than 50% (75% when improved) Health instead of 35%.
(specialized skill) Fanaticism - Now the unit also loses 10% of their Maximum HP at the end of their turn even if the skill is improved.
(specialized skill) Battle Cry - Area of effect increased from 6 to 12 meters and the improved version now also grants +2 Rage to this unit and all its allies in the area.
(specialized skill) Challenging Shout - Area of effect increased from 3 to 4 meters. Applies Weakening instead of Fragility to enemies who were disengaged that way.
(specialized skill) Alacrity - Chance to dodge ranged and area of effect attacks decreased from 35% to 25%. The unit now has a 25% chance to dodge melee attacks too.
Spearman
(specialized skill) Rallying Cry - Fury is now also applied to the unit using the skill, and the area of effect has been increased from 6 to 12 meters.
(status) Condemn - Now increase the damage the affected unit takes by 30%. When the affected unit dies, all allies gain galvanisation
Ranger
(specialized skill) Poison Vial - Area of effect increased from 3 to 4 meters and range increased from 6 to 8 meters.
(specialized skill) Poisoned Weapon - When improved, the number of Poison applications when attacking from behind increased from 2 to 3.
(specialized skill) Deadly Contract - Reworked: Now applies Fragility to the nearest enemy at the start of the fight. The debuff is transferred to the nearest enemy when they die (improved: 2 enemies get the Fragility debuff).
(specialized skill) Explosive Gas - Now the base version of the skill leaves a zone of poison afterward. When improved, the area of effect is increased from 3 to 4 meters and the range from 6 to 8 meters.
(specialized skill) Low Blow - Area of effect increased from 2 to 4 meters (6 when improved).
(Bravery skill) Decisive Manoeuvre - The unit using this skill now doesn’t need to be the first unit to be activated this round.
Archer
Archers lvl 2 - Valorous Audacity has been replaced by Valorous Chain
(specialized skill) Recoil Shot - Reworked: This skill is now a line area of effect (7meters), dealing 65% damage to all enemies hit and pushes them back 2 meters (3 when improved). Applies Slowdown to the first unit hit for 1 round (2 when improved).
(specialized skill) Aimed Shot - Damage increased from 70% to 90%. Range increased from 8 to 10 meters.
(specialized skill) Taming Arrow - Also applies 2 rage to the targeted animal. While improved, also grant Riposte.
(specialized skill) Easy Prey - Bonus Damage increased from +15% to +30%
(Bravery skill) Suppressive Fire - Damage increased from 30% to 40% and now only targets enemies.
Pugilist
(base weapon skill) Double Punch - Damage decreased for each hit from 35% to 30%
(specialized skill) Skullbreaker - Damage of each hit reduced from 40%-50% to 30-40%
(specialized skill) Arterial Precision - Damage of each hit reduced from 40%-50% to 30-40%
(specialized skill) Quick Attacks - Damage of each hit reduced from 40%-50% to 30-40%
Stance Knowledge - Bonus damage reduced from 2% of MaxHP to 1% of MaxHP against bosses.
(specialized skill) Changeover! - In attack stance, now executes an attack of opportunity to the enemy its ally was engaged with instead of gaining Riposte.
(weapon skill) Opportunistic Burst - In defense stance, there is now a maximum amount of 5 bonus attacks the unit can execute.
(weapon skill) Brutal Bravado - In attack stance, there is now a maximum amount of 5 bonus attacks the unit can execute.
(weapon skill) Hysterical Pummelling - In attack stance, there is now a maximum amount of 6 bonus attacks the unit can execute.
(specialized skill) Adaptation - Each time the unit changes their stance, their first attack grants 1 Rage (2 when improved).
Wrestler class - Now has a dexterity gain of 5-33 instead of 4-23, to align it with other medium-armor specializations.
Bug Fixes
Base Game
Fixed Grinmeer main quest
Fixed “Workers Union” quest
Fixed Well-Earned rest Fishery NPC, you may now talk with him
Fixed “Nyctalope” trait that was working in fog. It’s now only working in darkness as intended
Fixed NPC and animals that didn’t flee in some battles
Pirates of Belerion
Fixed crash on ship battles after “Attack!” skill was used by foes
Fixed a crash in Belerion final battle
The Pits
Fixed several crashes in Pits battles
Vertruse pit
Ludern pit
Fixed a crash after talking to Tiltren’s pit referee
Once again, we would like to thank all of you for your continued support in Wartales and we hope to have effectively addressed some of the most requested changes in this update. Now, feel free to let us know what you would like to see next!
We also wanted to let you know that the team has been working on the next content update and that we cannot wait to tell you more about it. We have taken good note of your recent feedback and are fairly confident that you should appreciate what is coming to Wartales.
Stay tuned on our social channels!
Shiro Games


IP属地:浙江1楼2024-10-05 11:25回复
    堪比牙膏厂 挤牙膏啊
    PS 这一点更新内容还不足以吸引我回归


    IP属地:浙江2楼2024-10-05 11:26
    收起回复
      今年12月会推出第4个付费DLC,而第4个付费DLC会更新的游戏内容目前还未有相关的信息可查询到(图1红框)。


      IP属地:马来西亚3楼2024-10-05 17:35
      回复
        急急急


        IP属地:河北来自Android客户端4楼2024-10-05 18:05
        回复