27 74D7-F36D Maximum super missiles=50
28 D9D7-FE6D Maximum super bombs=5
29 DCD7-FE6D Maximum super bombs=10
30 FBD7-FE6D Maximum super bombs=25
31 74D7-FE6D Maximum super bombs=50
32 DDD0-FE6D Set hours played to 0 (for better ending)
33 FDDF-F2AD Add charge beam
34 DFDF-F26D Get wave beam
35 D7DF-F26D Get ice and wave beams
36 D5DF-F26D Get ice, wave, and spazer beam
37 DEDF-F26D Get ice, wave, spazer, and plasma beams
38 D0DF-FA6D Add ball
39 D9DF-FA6D Add ball and varia suit
40 D5DF-FA6D Add ball, varia suit, spring ball
41 45DF-FA6D Add ball, varia suit, spring ball, gravity suit
42 4EDF-FA6D Add ball, varia suit, spring ball, screw
attack, gravity suit
43 FDDF-FAAD Add bomb
44 6DDF-FAAD + 6DDF-FA0D Add X-ray
45 ADDF-FAAD + ADDF-FA0D Add X-ray and grapple
46 BDDF-FAAD + BDDF-FA0D Add X-ray and bomb
47 2DDF-FAAD + 2DDF-FA0D Add X-ray, grapple, bomb
48 FFDF-FAAD Add bomb and hi-jump boots
49 7FDF-FAAD Add bomb, hi-jump boots and speed boots
50 77DF-FAAD Add bomb, all boots
51 E7DF-FAAD + E7DF-FA0D Add all boots, bomb, grapple, X-
ray
52 EED9-93DD Crateria is already mapped out
53 EED9-930D Brinstar is already mapped out
54 EED9-936D Norfair is already mapped out
55 EED9-93AD Wrecked ship is already mapped out
56 EED9-9EDD Maridia is already mapped out
57 EED9-9E0D Tourian is already mapped out
(C)1994 Lewis Galoob Toys, Inc. All Rights Reserved.
Super Metroid, Super NES and related names are trademarks of
Nintendo of America Inc.
4.2 - Beta Version Codes:
-------------------------
These codes allow you to access certain features that were once in an
earlier version of the game.
---Codes Created by: LuKaS X@aol.com
8E67-C0DF
Access a menu not normally available in the game. At any time during the
demo or when you play the game, a menu screen will pop up with the message
below:
GAME QUIT
WOULD YOU PLAY ?
END
CONTINUE
End goes to the title screen, continue goes back to the game (usually
glitches though). It also changes the font of the #'s at the top of the
screen to beta version font.
EE6D-CD6F
Error message. After the Nintendo logo a screen pops up and says: "This game
pak is not desigined for your SUPER FAMICOM or SUPER NES." Strange... Note:
Code doesn't erase saves or harm anything.
556E-C4D6
Changes the font of the #'s at top to beta version font and other effects.
4.3 - Warp and Alter Area Codes:
--------------------------------
These codes allow Samus to be warped to different places on the map and
change the features of the current area.
---Codes Created by: LuKaS X@aol.com
D7BC-C9A7
Gravity code. This code is somewhat like a walk thru walls code, but only
downwards. To use, stand over the area you wish to go down through. Hold
your jump button and move Samus left and right very quickly. Note: you can
change the first two digits of the code to something like EE, but the chances
of Samus getting stuck permanently in a wall are very high. Also, the screen
stays the same, even though you might be on a totally different place on the
map. The original code probably works best.
EEBC-C0D7
Transport code? Jump around back and forth and in some areas and you might
warp to a different place on the map, usually a place to the left. Only
works in some areas.
E122-1100
Warp after using X-ray scope.
123C-CF6C
Walk thru some doors and you might warp to another area.
0124-3708
Alter areas. Load a save and the area will be different (lots of doors,
blocks, no walls, etc.) Replace first 2 digits of the code for different
effects.
6F80-C70D
Another alter areas code. Replace the first 2 digits for different effects.
DCA1-47AF
You may appear a small distance away from the save point when loading a saved
game. Doesn't work in all areas.
3336-41A7
Do a space jump and when Samus hits the ceiling she will appear a small
distance above the impact site.
0064-3FAD
Weird warp code. Walk along uneven ground and you might warp to a spot
nearby.
668F-CFAD
Another alter areas code.
9BBD-4064
Run in any direction and Samus will warp.
6738-3466
Go through a door and it will never end. Turning the Game Genie off will
warp Samus.