银河战士吧 关注:7,322贴子:103,452
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找个SFC超级银河战士改版

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网上绝版了,谁有按键HACK的或者不减血的,可以按键回复体力或者被攻击不减血就行。诺基亚用vSun模拟器玩,这模拟器性能一般以下,大家用过都知道,通十遍也练不出任何技术。找个无敌版最好是中文的通一遍关。大侠们有的发邮箱304924101@qq.com,谢谢。


IP属地:山东来自手机贴吧1楼2012-03-11 02:36回复
    如题,还有HACK版的发个,网上搜3小时了没有,真的绝版了。


    IP属地:山东来自手机贴吧2楼2012-03-11 02:37
    回复
      http://tieba.baidu.com/p/1332546861


      IP属地:河北3楼2012-03-11 15:06
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        人家要的是原版可以加血加武器的HACK版本,你把这些HACK给他让他在手机上通关?


        IP属地:广东4楼2012-03-11 23:42
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          我错了


          IP属地:河北5楼2012-03-12 02:52
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            PS:有条件可以自己改作弊码写进ROM 真机及模拟器通用 作弊码如下 大部分都看得懂的 如不懂英文自己翻译下 :
            Super Metroid: Game Genie Codes by GGCCC
            Version 1.1, Last Updated 1997-06-25 View/Download Original FileHosted by GameFAQs
            Return to Super Metroid (SNES) FAQs & Guides
            Liked this FAQ? Click here to recommend this item to other users. ___ ___ ___ ___ ___
            /\ \ /\ \ /\ \ /\ \ /\ \
            //\\ \ //\\ \ //\\ \ //\\ \ //\\ \
            ///\\\ \ ///\\\ \ ///\\\ \ ///\\\ \ ///\\\ \
            /// \\\ \ /// \\\ \ /// \\\ \ /// \\\ \ /// \\\ \
            /// / \\\ \ /// / \\\ \ /// / \\\ \ /// / \\\ \ /// / \\\ \
            ///__/ \\\__\///__/ \\\__\///__/ \\\__\///__/ \\\__\///__/ \\\__\
            \\\ \ ___\/__/\\\ \ ___\/__/\\\ \ \/__/\\\ \ \/__/\\\ \ \/__/
            \\\ \/\ \ \\\ /\ \ \\\ \ \\\ \ \\\ \
            \\\ \\\ _\ \\\ \\\__\ \\\ \ \\\ \ \\\ \
            \\\/// / \\\/// / \\\ \ \\\ \ \\\ \
            \\// / \\// / \\\__\ \\\__\ \\\__\
            \/__/ \/__/ \/__/ \/__/ \/__/ TM
            GAME GENIE CODE CREATORS CLUB Version 1.1
            ----------------------------- 6/25/97
            Super Metroid Game Genie Code FAQ
            ----------
            | CONTENTS |
            ----------
            PART 1: Version History
            PART 2: Credits
            PART 3: Conversion Chart
            PART 4: Game Genie Codes
            4.1 - Galoob Codes
            4.2 - Beta Version Codes
            4.3 - Warp and Alter Areas Codes
            4.4 - Weapon/Special Item Codes
            4.5 - Affect Jumping Codes
            4.6 - Affect Music/Sound Codes
            4.7 - Alter Save Location Codes
            4.8 - Other Misc. Codes
            -------------------------
            | PART 1: VERSION HISTORY |
            -------------------------
            Version 1.0 1/27/97
            First version of the FAQ.
            Version 1.1 6/25/97
            Minor update. More codes added.
            -----------------
            | PART 2: CREDITS |
            -----------------
            All who have their codes in this guide:
            LuKaS X@aol.com, TheSpook@nfinity.com, Asaic@escape.ca, Yaktyak00@aol.com
            ***Code descriptions are from their authors, E-mail them if you have any
            questions about a code.
            Thanks to all members of the GGCCC:
            Adomas111@aol.com, AeroStar13@aol.com, Aarons GWC@aol.com, AndrewGGW@aol.com,
            Fu Bee O@aol.com, HPDes@aol.com, Joslin 1000@aol.com, LrdRokoL@aol.com,
            LuKaS X@aol.com, Oshkalabah@aol.com, Seriphosu@aol.com, SirBaugron@aol.com,
            Strato 508@aol.com, TerraGGW@aol.com, Whrek@aol.com, strato@illuminet.net,
            jesses@jeffnet.org, tlucas@inlink.com, zeromus220@hotmail.com (Dennis Green),
            h97a1s@earthlink.net (King Nothin), lasy@concentric.net,
            ohthat@earthlink.net (Ashif Hakik)
            


            IP属地:浙江6楼2012-03-13 12:39
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              --------------------------
              | PART 3: CONVERSION CHART |
              --------------------------
              If any of the codes in this guide do not work for you, please use the chart
              below to change the third slot of the code.
              D<--->6 0<--->A Example- Code is: xx6x-xxxx
              F<--->B 9<--->2 Change it to: xxDx-xxxx
              4<--->C 1<--->3
              7<--->8 5<--->E
              --------------------------
              | PART 4: GAME GENIE CODES |
              --------------------------
              4.1 - Galoob Codes:
              -------------------
              All codes created by Galoob.
              GAME GENIE CODES FOR SUPER NES(tm)
              (c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved.
              Excerpts from Game Genie(tm) Code Updates made available for the
              private use of Game Genie owners. NO COMMERCIAL USE WITHOUT
              AUTHORIZATION. This file may be freely distributed FOR PRIVATE,
              NON-COMMERCIAL USE as long as it is not altered and all text
              remains intact.
              Game Genie is a product of Lewis Galoob Toys, Inc., and is not
              manufactured, distributed or endorsed by Nintendo of America Inc.
              Super NES is a trademark of Nintendo of America Inc. Game titles are
              trademarks of their respective owners.
              Game Genie is a trademark of Lewis Galoob Toys, Inc.
              U.S. Patent No. 5,112,051.
              SUPER METROID(tm) GAME
              1 DD38-C4A8 Skip intro and start on Planet Zebes when
              starting a new game
              2 DDCF-4461 + 6DCC-47A1 Select area when loading a game
              (press right on map screen to select)
              3 C225-3005 No energy loss from enemies
              4 C22A-456D Super jumps don't drain energy
              5 C288-C5A7 Almost infinite missiles
              6 C28A-C9D7 Almost infinite super missiles
              7 3CA4-450D Almost infinite super bombs
              8 62C5-14A6 Start with hyper gun in inventory
              SAVE GAME MODIFICATION CODES (9 THRU 57) ONLY WORK FOR SAVED
              GAME "A." A SAVED GAME MUST ALREADY EXIST-DO NOT TRY ON A
              NEW GAME
              9 FA68-4760 + DD6A-C7DF MASTER CODE-MUST BE USED WITH
              CODES 10 THRU 57
              10 E7D7-FAAD + DFD7-FA6D Start with about 500 energy tanks
              11 88D7-FAAD + D4D7-FA6D Start with about 700 energy tanks
              12 35D7-FAAD + D7D7-FA6D Start with about 1000 energy
              tanks
              13 CED7-FAAD + D0D7-FA6D Start with about 1200 energy
              tanks
              14 28D7-FAAD + D9D7-FA6D Start with about 1500 energy
              tanks
              15 DCD7-F26D Maximum missiles=10
              16 FBD7-F26D Maximum missiles=25
              17 74D7-F26D Maximum missiles=50
              18 08D7-F26D Maximum missiles=75
              19 10D7-F26D Maximum missiles=100
              20 52D7-F26D Maximum missiles=125
              21 B1D7-F26D Maximum missiles=150
              22 CED7-F26D Maximum missiles=175
              23 A6D7-F26D Maximum missiles=200
              24 D9D7-F36D Maximum super missiles=5
              25 DCD7-F36D Maximum super missiles=10
              26 FBD7-F36D Maximum super missiles=25
              


              IP属地:浙江7楼2012-03-13 12:39
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                27 74D7-F36D Maximum super missiles=50
                28 D9D7-FE6D Maximum super bombs=5
                29 DCD7-FE6D Maximum super bombs=10
                30 FBD7-FE6D Maximum super bombs=25
                31 74D7-FE6D Maximum super bombs=50
                32 DDD0-FE6D Set hours played to 0 (for better ending)
                33 FDDF-F2AD Add charge beam
                34 DFDF-F26D Get wave beam
                35 D7DF-F26D Get ice and wave beams
                36 D5DF-F26D Get ice, wave, and spazer beam
                37 DEDF-F26D Get ice, wave, spazer, and plasma beams
                38 D0DF-FA6D Add ball
                39 D9DF-FA6D Add ball and varia suit
                40 D5DF-FA6D Add ball, varia suit, spring ball
                41 45DF-FA6D Add ball, varia suit, spring ball, gravity suit
                42 4EDF-FA6D Add ball, varia suit, spring ball, screw
                attack, gravity suit
                43 FDDF-FAAD Add bomb
                44 6DDF-FAAD + 6DDF-FA0D Add X-ray
                45 ADDF-FAAD + ADDF-FA0D Add X-ray and grapple
                46 BDDF-FAAD + BDDF-FA0D Add X-ray and bomb
                47 2DDF-FAAD + 2DDF-FA0D Add X-ray, grapple, bomb
                48 FFDF-FAAD Add bomb and hi-jump boots
                49 7FDF-FAAD Add bomb, hi-jump boots and speed boots
                50 77DF-FAAD Add bomb, all boots
                51 E7DF-FAAD + E7DF-FA0D Add all boots, bomb, grapple, X-
                ray
                52 EED9-93DD Crateria is already mapped out
                53 EED9-930D Brinstar is already mapped out
                54 EED9-936D Norfair is already mapped out
                55 EED9-93AD Wrecked ship is already mapped out
                56 EED9-9EDD Maridia is already mapped out
                57 EED9-9E0D Tourian is already mapped out
                (C)1994 Lewis Galoob Toys, Inc. All Rights Reserved.
                Super Metroid, Super NES and related names are trademarks of
                Nintendo of America Inc.
                4.2 - Beta Version Codes:
                -------------------------
                These codes allow you to access certain features that were once in an
                earlier version of the game.
                ---Codes Created by: LuKaS X@aol.com
                8E67-C0DF
                Access a menu not normally available in the game. At any time during the
                demo or when you play the game, a menu screen will pop up with the message
                below:
                GAME QUIT
                WOULD YOU PLAY ?
                END
                CONTINUE
                End goes to the title screen, continue goes back to the game (usually
                glitches though). It also changes the font of the #'s at the top of the
                screen to beta version font.
                EE6D-CD6F
                Error message. After the Nintendo logo a screen pops up and says: "This game
                pak is not desigined for your SUPER FAMICOM or SUPER NES." Strange... Note:
                Code doesn't erase saves or harm anything.
                556E-C4D6
                Changes the font of the #'s at top to beta version font and other effects.
                4.3 - Warp and Alter Area Codes:
                --------------------------------
                These codes allow Samus to be warped to different places on the map and
                change the features of the current area.
                ---Codes Created by: LuKaS X@aol.com
                D7BC-C9A7
                Gravity code. This code is somewhat like a walk thru walls code, but only
                downwards. To use, stand over the area you wish to go down through. Hold
                your jump button and move Samus left and right very quickly. Note: you can
                change the first two digits of the code to something like EE, but the chances
                of Samus getting stuck permanently in a wall are very high. Also, the screen
                stays the same, even though you might be on a totally different place on the
                map. The original code probably works best.
                EEBC-C0D7
                Transport code? Jump around back and forth and in some areas and you might
                warp to a different place on the map, usually a place to the left. Only
                works in some areas.
                E122-1100
                Warp after using X-ray scope.
                123C-CF6C
                Walk thru some doors and you might warp to another area.
                0124-3708
                Alter areas. Load a save and the area will be different (lots of doors,
                blocks, no walls, etc.) Replace first 2 digits of the code for different
                effects.
                6F80-C70D
                Another alter areas code. Replace the first 2 digits for different effects.
                DCA1-47AF
                You may appear a small distance away from the save point when loading a saved
                game. Doesn't work in all areas.
                3336-41A7
                Do a space jump and when Samus hits the ceiling she will appear a small
                distance above the impact site.
                0064-3FAD
                Weird warp code. Walk along uneven ground and you might warp to a spot
                nearby.
                668F-CFAD
                Another alter areas code.
                9BBD-4064
                Run in any direction and Samus will warp.
                6738-3466
                Go through a door and it will never end. Turning the Game Genie off will
                warp Samus.
                


                IP属地:浙江8楼2012-03-13 12:39
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                  4.4 - Weapon/Special Item Codes:
                  --------------------------------
                  Change the look, function or amount when using Weapons or special items.
                  ---Codes Created by: TheSpook@nfinity.com
                  EED7-F2AD
                  Maximum missile number is extremely high
                  EED7-F3AD
                  Maximum super missile number is extremely high
                  EED7-FEAD
                  Maximum super bomb number is extremely high
                  8D88-C5A7
                  Shoot regular missiles and your super missiles will go down, shoot with 0
                  super missiles left and you will gain hundreds of super missiles! The
                  effects of this can be saved on any file and used later without the Game
                  Genie. Don't go back to the ship or the super missiles will return to their
                  max.
                  38A4-450D
                  Drop one power bomb and you will gain hundreds! Can also be saved, but with
                  this code you will lose all the extra bombs if you collect one.
                  CE88-C5A7
                  Select Missile for strange cross between missiles, normal beam, and the wave
                  beam. Only the wave portion injures enemies.
                  ---Codes Created by: Asaic (asaic@escape.ca)
                  D_6F-F20D
                  Use with Galoob's Master Code to change the beam for save-slot A.
                  Use these characters to fill in the blank:
                  F = Missile beam
                  4 = Super Missile beam
                  D = change back to regular beams
                  NOTE: You MUST have Wave beam for the missile beams to work properly. The
                  change made to the beam is permenant, but you can use D in the blank space to
                  revert it back to normal. Experiment by equipping different combinations of
                  beams while using the missile beams, but always keep Wave beam equipped.
                  ---Codes Created by: LuKaS X@aol.com
                  A18E-C967
                  Infinite missle and super missile code. When in the game, try shooting both
                  missile types. But, you will notice that nothing comes out of the cannon.
                  Turn the Game Genie off and they will come out. The missile number at the
                  top of the screen will glitch. You now have a lot, perhaps infinite, of
                  missles and/or super missiles. You can keep this effect by saving the game.
                  12BC-44A7
                  See backgrounds with X-ray scope. May help in finding secret areas?
                  CEB7-CF6D
                  White X-ray beam. See hidden paths easier.
                  5122-1100
                  Get Hyper Beam after using X-ray scope.
                  0F27-C1D0
                  X-ray beam lasts forever when used, but Samus can still turn left and
                  right.
                  9A2A-C1D0
                  X-ray use creates a blue background.
                  4.5 - Affect Jumping Codes:
                  ---------------------------
                  The use of the codes below will change the behavior of Samus' jumps and
                  other moves she can perform in the air.
                  ---Codes Created by: Asaic (asaic@escape.ca)
                  I made the next two codes because Galoob's "Don't lose power from Super
                  Jumps" code was only for the vertical Super Jumps.
                  C224-110D
                  Don't lose power from the horizontal Super Jump.
                  C22E-450D
                  Don't lose power from the diagonal Super Jump.
                  Seeing as how many people seem to have trouble performing the horizontal
                  Super Jump, I created the next code to help them.
                  C223-45AD
                  Diagonal Super Jump flies horizontally. Now you can hold R to perform the
                  horizontal Super Jump. Switch off to perform the diagonal one.
                  C223-45DD
                  Diagonal Super Jump flies straight up. This code is pretty useless, but I
                  thought I would add it anyway.
                  ---Codes Created by: LuKaS X@aol.com
                  43B8-416D
                  Do a spinning jump to the left or right and Samus will stay spinning in the
                  air. You can also move her during this time.
                  56B0-450F
                  Like the above code but all you have to do is jump and you will stay up
                  there. Use bombs while rolled in a up in a ball to go higher.
                  DFBC-C067
                  Very slow fall while in the air.
                  1AB5-3567
                  A spinning jump to the left or right is super fast.
                  A237-1001
                  A spinning jump will cause Samus to stay spinning forever. Bombs will move
                  her, however.
                  ---Code Created by: Yaktyak00@aol.com
                  DFBC-C067 + DDBC-C567
                  I combined the "very slow fall" code with the "see around the borders of the
                  screen code" and found another code. I replaced the 55 with DD in the
                  "Border code". It lets you do a huge jump.
                  


                  IP属地:浙江9楼2012-03-13 12:39
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                    4.6 - Affect Music/Sound Codes
                    ------------------------------
                    These codes affect the game's audio.
                    ---Codes Created by: LuKaS X@aol.com
                    0137-4468
                    Strange noise and blackout when loading a save game.
                    FE69-3F67
                    No music, freezes game when you go to a different room.
                    BBBA-176F
                    After Nintendo logo the game blacks out but plays music from when you load a
                    saved game.
                    00BD-3705
                    After the title screen the game will black out and then play a really weird
                    sound over and over.
                    0162-3D67
                    Plays the title screen music over and over while you are playing the game.
                    A960-176C
                    After the title screen the game blacks out and a charge beam sound repeats.
                    4467-C4AC
                    Most sounds repeat over and over, can't change rooms unless GG is off.
                    


                    IP属地:浙江10楼2012-03-13 12:39
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                      4.7 - Alter Save Location Codes:
                      --------------------------------
                      Change where you appear in the game when loading saved game "A".
                      ---Codes Created by: LuKaS X@aol.com
                      Codes below require Galoob's master code!
                      Master Code: FA68-4760 + DD6A-C7DF
                      Note: Must use save game "A" for these codes to work!
                      Have your game saved in Crateria (I used Samus' ship to save) before using
                      these codes. You will warp from Crateria to an area in one of the places
                      below when you go to load saved game "A".
                      xxD1-93DD
                      Replace xx with the following:
                      DF Brinstar
                      D4 Norfair
                      D7 Wrecked Ship
                      D0 Maridia
                      D9 Tourian
                      D1 Colony
                      Trying any other than the ones above will most likely cause the game to
                      glitch and/or blackout.
                      Using "D1" you can revisit the Space Colony even after you have been there!
                      However, you can't get past that door that blew up while you were leaving the
                      first time.
                      These codes use the same method to work as the ones above. But, instead of
                      warping to another area, you can be warped to many different places in
                      different areas! Most of the time you will load on a save point or elevator,
                      but sometimes you may appear near a boss lair, etc. With the codes below, I
                      only tried possible combinations from when the game was last saved from
                      Samus' ship. If the game is saved elsewhere, one can warp to different
                      places. Try experimenting with this code.
                      xxD1-926D
                      Replace xx to warp from Samus' ship to:
                      DD - No change FD - No change
                      DF - Crateria save point FF - An area East of Wrecked Ship
                      D4 - Glitch F4 - Above Samus' ship
                      D7 - Glitch F7 - Norfair save point
                      D0 - Glitch F0 - Norfair save point
                      D9 - Glitch F9 - Norfair save point
                      D1 - Glitch F1 - Norfair save point
                      D5 - Glitch F5 - Norfair save point
                      D6 - Elevator to Maridia F6 - Glitch
                      DB - Elevator to Brinstar FB - Glitch
                      DC - Elevator to Brinstar FC - Glitch
                      D8 - Elevator to Brinstar F8 - Elevator to Brinstar
                      DA - Elevator to Tourian FA - Elevator to rest of Norfair
                      D2 - Glitch F2 - Elevator to rest of Norfair
                      D3 - Glitch F3 - Blackout
                      DE - Glitch FE - Glitch
                      4D - Glitch 7D - Blackout
                      4F - Glitch 7F - Glitch
                      44 - Glitch 74 - Glitch
                      47 - Elevator to Brinstar 77 - Glitch
                      40 - An area in Norfair 70 - Glitch
                      49 - Norfair-near boss lair 79 - Glitch
                      41 - Glitch/Blackout 71 - Blackout
                      45 - Area in Wrecked Ship 75 - Blackout
                      46 - Area in Wrecked Ship/Glitch 76 - Blackout
                      4B - Maridia save point 7B - An area in Maridia
                      4C - Maridia save point 7C - Maridia-near boss lair
                      48 - Maridia save point 78 - An area in Maridia
                      4A - Glitch 7A - An area in Maridia
                      42 - Glitch 72 - Space Colony-entrance
                      43 - Blackout 73 - Glitch
                      4E - Blackout 7E - Glitch
                      *Tried random codes for 0D thru EE, seems that all either blackout or glitch.
                      


                      IP属地:浙江11楼2012-03-13 12:40
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                        4.8 - Other Misc. Codes:------------------------Many strange codes that don't fit into the other categories can be foundhere. Some are definately worth trying.
                        ---Code Created by: TheSpook@nfinity.com
                        8F25-3005Samus dies in one hit.
                        ---Codes Created by: LuKaS X@aol.com
                        C3CA-19FDShoot beam to crumble invisible mid-air blocks...strange.
                        A4C5-C007Shoot beam to the right near a wall for a missle-type impact.
                        F46A-C4ACWeird effect on the brightness of the screen.
                        55BC-C567See around the borders of the screen. May be helpful for finding secretplaces. Change the first 2 digits of this code for different amount ofeffect. 336B-146FReveals the entire map in all areas and makes it pink. Load a saved game forit to work.
                        DEB1-356DRun to the left and you can charge up the space jump without actually goinganywhere (run in place). Charge up the space jump anywhere!
                        09BC-350FRun much faster.
                        DE6D-4FDDAnother version of Galoob's "select any area when loading a saved game"
                        6FB6-CFADRed Superbomb explosion.
                        9123-C7DCPixelizes screen when going into different rooms.
                        108F-40DDShoot a super missle and the menu bar at the top of the screen will vanish.Now you have more viewing space while in that room. However, the X-ray maynot work/look weird.
                        2BCD-1F64When you land from a jump or walk along uneven terrain the screen will scrolldownwards, allowing you to see any secrets that may be down below.
                        A9C8-C7AFScreen scrolls left. May cause room wrap-around. May be useful for findingsecret areas.
                        076A-C4DFWARNING! Displays the "Don't copy video games" message after the title screen and erases the saved games.
                        4560-3FDDGame runs MUCH faster, but may often glitch or freeze.
                        DEB6-4D04Screen flickers a lot and does other weird things.
                        9866-406DSamus has underwater animations (bubbles) in areas without water.
                        -END OF CODES-


                        IP属地:浙江13楼2012-03-13 12:54
                        回复
                          作弊码对原版和各种hack rom都有效


                          IP属地:浙江14楼2012-03-13 12:54
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                            IP属地:浙江18楼2012-03-14 14:54
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                              一大坨SNES工具 看描述说明 description 不懂去翻译


                              IP属地:浙江19楼2012-03-14 14:55
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