人比较懒,作者写的文件介绍就不翻译了,而且英文更原汁原味,看不太明白的就机翻吧
Author:Stephen Caines——Posted on 10/15/04 @ 09:01 AM
File Details
Version: AoM: The Titans
This is basically a dump of most of what I've learnt over the last 6-7 months and hopefully it will help a lot of people avoid some of the many hours of frustration I spent trying to figure things out.
It is written for both Age of Mythology and The Titans Expansion.
It's a tad longer than the usual guide at 124 pages, but the first 80 of these are a quite detailed intro to the basics (where most of the frustrations occurs).
The Guide covers the following topics.
1. INTRODUCTION
2. GETTING STARTED
2.1 SETTING UP A WORK AREA
2.2 EXTRACTING THE SOURCE FILES
3. CHARACTER PROTO DEFINITIONS
3.1 CONVERTING THE PROTO(X) FILE
3.2 UNDERSTANDING CHARACTER DEFINITIONS
3.3 DEFINING DIFFERENT CHARACTER ACTIONS
3.4 CREATING A NEW CHARACTER
4. THE ROLE OF MODELS
5. ANIMATIONS
5.1 ANIM FILE SYNTAX
5.2 DETAIL OF AN ANIM FILE
5.3 MODIFYING AN ANIM FILE
5.4 MORE ADVANCED ANIM FEATURES
6. TEXTURES
6.1 CONVERTING TEXTURES TO BITMAPS
6.2 CREATING A NEW BODY TEXTURE
6.3 CREATING A NEW HEAD TEXTURE
6.4 CREATING A NEW SHIELD TEXTURE
6.5 ICONS
7. IN-GAME TEXT
7.1 ADDING NEW IN-GAME TEXT
8. HISTORIES
9. SOUNDS
10. CHECKING OUR NEW UNIT
11. BUILDINGS
11.1 ENABLING AN EXISTING BUILDING TO TRAIN A NEW CHARACTER
11.2 USING BULDING TO TRAIN UNITS
11.3 MODIFYING A BUILDING'S PROTO DEFINITION
11.4 CREATING A NEW BUILDING PROTO DEFINITION
11.5 CREATING A NEW BUILDING ANIM
11.6 CUSTOMISING THE BUILDING
11.7 ADDING THE BUILDING'S IN-GAME TEXT.
11.8 ADDING THE BUILDINGS HISTORY
11.9 CHECK THE NEW BUILDING
12. ENABLING PROTO UNITS
12.1 CONVERTING THE TECHTREE(X) FILE
12.2 ENABLING NEW PROTOUNITS
12.3 TESTING THE COMPLETED MOD
13. MAKING MORE NEW UNITS
14. TECHNOLOGIES
14.1 WHAT ARE TECHNOLOGIES?
14.2 GENERAL DETAILS
14.3 PREREQUISITES
14.4 EFFECTS
14.4.1 Type Effects
14.4.2 Amount Effects
14.4.3 Action Effects
14.4.4 Status Effects
14.4.5 Generator Effects
14.4.6 Culture Effects
14.5 EXCLUSIONS
14.6 CREATING A NEW TECHNOLOGY
14.6.1 Making the Technology Accessible.
14.6.2 Adding the In-Game Text
14.6.3 Technology Icons
14.7 TESTING THE TECHNOLOGY
14.8 CREATING MORE TECHNOLOGIES
15. RELICS
16. CIVILISATIONS
17. MINOR GODS
18. GOD POWERS
18.1 PLACEMENT GOD POWERS
18.2 UNIT SWAP GOD POWERS
18.3 EPIC GOD POWERS
18.4 CREATING YOUR OWN GOD POWERS
19. RANDOM MAPS
19.1 ENABLING A RANDOM MAP FOR NEW CIVILIZATIONS
20. ARTIFICIAL INTELLIGENCE
21. WHERE TO NEXT?
As a first draft I expect that it will need some corrections, but rather than getting them ad hoc via postings I would appreciate it if you could do a full review and post (or even better email) me the corrections (I promise to credit the editors in the next release).
The Guide also is lacking a section on Modelling (for non rocket scientists) (come of FlipBizCut just write a chapter or three) and the AI section is pretty weak, because to explain all the AI files I used for the LOTR stuff would add a couple of hundred pages and be irrelevant to another civilization.
Any way hope someone finds its useful.
Amended 17Oct04 15:25 - Word file replaced with .PDF.