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R-TYPE TACTICS在安卓版PSP模拟器上的初步测评

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哈哈,图就不截了,盗用下LSFY同学的图片


IP属地:江苏1楼2014-04-09 09:55回复
    首先先说下BUG,很遗憾,模拟器模拟的时候有一个巨大的BUG,而且是一个很恼人的BUG,那就是在你选择用战机突入亚空间的时候,无论是1代还是2代,无论是汉化版,日版还是美版都会黑屏(但可以看到附属的系统说明等),这种情况下,你只能盲打,让亚空间的战机从亚空间里出来才能恢复
    此外此BUG在PC上的PPSSPP和Jpcsp也一样会黑屏!!!
    我也做了很多画面等很多系统的不同设置来测试,都无法避免这个BUG...
    所以。。。。面对此BUG,如果没有同学发现可以有其他设置避免的话,大家只能放弃突入亚空间了,希望以后的模拟器可以改进


    IP属地:江苏2楼2014-04-09 10:01
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      然后就是存档,从网上下的存档是可以直接用的,不过建议自己从头打,要是觉着实在太难的话就用修改一下吧,把资源调成无数,再不行就锁定回合数,还是不行就把敌人行动也锁了。。。。不过这样玩实在是。。。。
      个人建议只调资源数(2代个别关锁回合数),一点点的刷矿很恼人的,而且对于爱好此系列的各位地球联合防卫军最为出色的骚年指挥官们,地球联邦怎么也得放电血多支持下吧,还等着各位保卫地球拯救全人类来,提供下9999点的资源应该不是难事吧。。。。。。。


      IP属地:江苏3楼2014-04-09 10:08
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        然后是模拟的设置,默认的就可以玩,建议再开开用多核运行,此外用1倍PSP分辨率,2倍以及以上会比较卡(估计好手机可以开的很高)


        IP属地:江苏4楼2014-04-09 10:10
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          1代我选的是美版,主要是汉化版有严重的死机BUG,玩到中后期正HIGH的时候,刚过关就死机的感觉实在是很遗憾(这个BUG可以在过关前存一个档,然后用日版过关,再换回汉化版)2代只有日版,等汉化是不现实了,看看IREM的现状,感觉英文版也不太现实,还是有空学学霓虹语吧,而且学会了,还有其他N多没有汉化的蝌蚪文游戏可以享受。。。。。。。。


          IP属地:江苏6楼2014-04-09 10:17
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            这游戏本身出在掌机上的,所以用手机模拟的话还是很不错的,建议自己再修改下按键布局,把那个摇杆修改的小一些,放在最左旁,这样不占画面的地方,而且左摇杆玩游戏的时候用处不大,就在开战舰和战机的三维图的时候旋转模型要用它,其他的操作十字键都可以代替


            IP属地:江苏8楼2014-04-09 10:33
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              2代的作弊代码
              资源
              _C0 capital
              _L 0x105F7520 0x000003DE
              _L 0x105F7524 0x000003DE
              _L 0x105F7528 0x000003DE
              锁定第一回合
              _C0 round1
              _L 0x004DEBD4 0x00000001
              跳过敌军回合,但是敌军波动炮依然会装填
              _C0 player1phaseonly
              _L 0x005588F8 0x00000000


              IP属地:江苏9楼2014-04-09 10:35
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                1代的
                _S ULJS-00111
                _G R-TYPE Tactics
                Code: Upgrade Points
                Cheat: 0x20368108 0x0000270F
                0x20368104 0x0000270F
                0x20368100 0x0000270F
                Code: Always Player Phase
                Cheat: 0x0028C534 0x0028C534
                _C0 1P Phase Only
                _L 0x0028C534 0x00000000
                _C0 Enemy Phase Only
                _L 0x0028C534 0x00000001


                IP属地:江苏10楼2014-04-09 10:36
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                  楼上的的应该是日版的1代代码,不过上面的1代和2代代码我都还没测试。。。。。
                  我现在用的1代是美版的,代码测试过,可以用,资源,回合数和锁定敌人都可以用,但代码在手机里,有空调出来再贴上


                  IP属地:江苏11楼2014-04-09 10:38
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                    关于修改方面的教程,这个帖子说的很清楚
                    转下
                    第一步、首先看看ppsspp文件夹里有没有“cheats”文件夹,没有的话就自己创一个。
                      第二步、文件夹创建好之后进入ppsspp,在主页先把设置里的“启用作弊码”打钩,注意是在主页,不是在游戏里,勾完后再进入游戏,有画面后就可以退出游戏。
                      勾选“启用作弊码”。
                      第三步、回到cheats文件夹就会发现多了个ini格式的文件,是自己生成的,以文本的方式打开是空白的
                    第四步、接下来就要改ppsspp金手指,首先金手指代码最开头都会有个C0,我们把它改为C1,C0为关闭,C1为开启,所以改为C1后直接复制到自动生成的ini文件里(用文本的形式)图为未改代码。
                      第五步、打开ppsspp,先别急着进去游戏,要确认一下是否在设置那里“启用作弊码”是否打了勾(在菜单,不是在游戏里),然后再进入游戏。
                      第六步、接下来进入游戏会有两种情况:
                      ----像往常一样,运行没什么异常,这就表明ppsspp能识别并运行刚才你复制的金手指代码;
                      ----黑屏卡退,这表明ppsspp暂时还不能运行你复制的金手指代码;
                      再举例,比如你把a金手指代码复制到ini中,进游戏后一切正常,然后把b代码复制到ini中,却发现卡退,就说明b代码不能识别,这时只要把ini文件中的b代码删去就ok,不会影响游戏和a代码,所以复制金手指时还是一个一个的测试好一点,加代码时要退出游戏再加,不然可能会没效。
                      第七步、进游戏后,就可以看到cheats这个选项里的金手指都是打钩的,记住千万不要去改动它,不然会闪退(这和C0(关闭)的代码再打钩闪退的原理一致)。
                      第八步、也就是说这时候金手指已经有效并开启,进去游戏后确认就ok。


                    IP属地:江苏12楼2014-04-09 10:41
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                      模拟器的地址
                      http://buildbot.orphis.net/ppsspp/
                      下最新的就可以,有PC和安卓的,选好下一个就可以了


                      IP属地:江苏13楼2014-04-09 10:43
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                        最后总结下,就是
                        除了黑屏BUG,不能开2倍(好机子应该可以)以上分辨率,R TYPE TACTICS的模拟还是很令人满意的,目前暂没有发现其他的BUG,通关应该不成问题,有条件的同学可以用自己的手机试试,当然手机玩模拟器的话,用电过快也是问题,玩游戏的话。。记着随身带个充电器。。


                        IP属地:江苏15楼2014-04-09 11:33
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                          RE: R-Type Command
                          Sorry for the delay. Now that I check the logs, it seems like the error code matches up pretty well with what is happening! Desynch shots (uncloaking enemies) works fine I
                          think, but desynching your ships (cloaking them) ALWAYS produces the following lines when it black screens.
                          The first red box is when I start fresh with a loaded state and preform the desynch, it actually has more yellow lines (including the "render to texture" line) which are not
                          included if I load the state AGAIN and preform the same bug. It's strange how starting PPSSPP fresh, loading a state, and preforming the bug gives more errors than loading the
                          state a second time and doing the same. Is this a common problem?
                          01-05-2014, 05:50 PM Post: #18
                          [Unknown]
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                          RE: R-Type Command
                          Certain warnings it logs only once per run of PPSSPP.
                          Those are just warnings. They may cause rendering problems but theoretically should not break emulation. It seems to be reusing the depth buffer as a framebuffer though, not
                          sure if that's a problem or not.
                          -[Unknown]
                          01-08-2014, 02:41 AM Post: #19
                          Black Wires
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                          RE: R-Type Command
                          (01-05-2014 05:50 PM)[Unknown] Wrote:
                          Certain warnings it logs only once per run of PPSSPP.
                          Those are just warnings. They may cause rendering problems but theoretically should not break emulation. It seems to be reusing the depth buffer as a framebuffer though, not
                          sure if that's a problem or not.
                          -[Unknown]
                          Please read some of the posts to see the problem I am talking about. In a nutshell on a action that causes those yellow warnings, the screen instantly goes black even though
                          everything else runs fine (you can still move/hear the interface noises etc). This buffer issue you are talking about very well may be the issue. Maybe it's trying to load a
                          visual that effectively does not exist? Kind of like trying to display a null value. Regardless, do you have any idea how I could fix this, or what more I could do to
                          troubleshoot the issue?
                          01-08-2014, 03:15 AM (This post was last modified: 01-08-2014 03:15 AM by [Unknown].) Post: #20
                          [Unknown]
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                          RE: R-Type Command
                          Well, if you try the software renderer, we can probably verify that theory. It will be very slow (you will not like it probably), but if it works there then it's probably
                          something like that (which would be useful to know.)
                          If it does the same thing there as with OpenGL, the issue is probably somewhere else.
                          -[Unknown]
                          01-08-2014, 10:39 PM Post: #21
                          Black Wires
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                          RE: R-Type Command
                          (01-08-2014 03:15 AM)[Unknown] Wrote:
                          Well, if you try the software renderer, we can probably verify that theory. It will be very slow (you will not like it probably), but if it works there then it's probably
                          something like that (which would be useful to know.)
                          If it does the same thing there as with OpenGL, the issue is probably somewhere else.
                          -[Unknown]
                          You are right! Software rendering worked flawlessly (if not looking horrid and displaying at 1 FPS.) There was nothing at all in the event log for the "bug action". What is the
                          next step in troubleshooting? Is there anything I can tweak to temporarily fix the issue for myself, or is this something that has to be patched by a developer?
                          01-09-2014, 01:28 AM (This post was last modified: 01-09-2014 01:28 AM by [Unknown].) Post: #22
                          [Unknown]
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                          RE: R-Type Command
                          It's something that will need to be changed in the code.
                          But it's not so simple as just changing something.
                          -[Unknown]


                          IP属地:江苏17楼2014-04-11 11:34
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                            经常来但是每次都不看置项的来了~!截图什么的随便用不用客气w 目前爪机是I9300,读取临时存档再开会卡,动画不晓得是否原本就那么慢,反正我关掉动画直接看地图上对射也一样爽(


                            18楼2014-05-25 04:42
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                              我记得以前的一代汉化版,用百度大军回攻地球的时候,要进入一个秘密研究室,里面有只以前就被消灭又复活的大怪。在那张地图上用汉 版进入就立刻死机,俺是用日文版过了,再切换汉化。。不过现在汉化啥米的都不需要了。。


                              IP属地:江苏20楼2015-08-12 01:41
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