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General
-Developed by Tango Gameworks, published by Bethesda. [1]
-Directed by Shinji Mikami, produced by Masato Kimura, with Art Direction by Naoki Katakai. [1]
-The Evil Within is a "Pure Survival Horror" game. [1]
-Will be released on the 26th (29th in EU) of August 2014 on PS3/PS4/X360/XB1/PC [27]
-Running on a highly modified version of Id tech 5. [1]
-Mikami wants the game to be more than 10 hours long. [2]
-The game will have Chapter System structure. [14]
-There will be 14 chapters in total. [30]
-You have the option to turn off the Health Bar, tutorial and interaction icons. [28]
-No multiplayer of any kind, its purely a single-player experience. [3]
-PS3 and Xbox 360 Versions will run at 720P, while PS4 and Xbox One will run at 1080P. [20]
-The game is planned to run at 30 FPS. [29]
-There will be a different UI for the PC version to suit the Mouse/KB control method. [20]


IP属地:云南1楼2014-06-05 14:10回复
    我下面翻译一下内容


    IP属地:云南2楼2014-06-05 14:11
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      前面制作发行就略了,水平有限有的可能不全面,不正确,从第八条开始吧。
      游戏一共14章;
      你可以关掉血条,游戏提示,互动(游戏)图标;
      没有多人模式;
      PS3 and Xbox 360 是720P画质; PS4 and Xbox One是1080P画质;Ps还是ps4好啊;
      游戏计划在30帧;
      Pc版将会有不同的用户界面?(PS不理解)来适应鼠标和键盘的操作;


      IP属地:云南3楼2014-06-05 14:11
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        第二段来自
        Gameplay
        -The game is in third person, there is no Tank Controls and you can move the camera freely around the character, similar to Vanquish. [19]
        -Aiming uses Over The Shoulder view. [1]
        -The player will have limited resources/ammunition. [1]
        -You can move while you shoot. [7]
        -Sebastian can also shoot while running, at the cost of massive accuracy penalty. [24]
        -There is a Sprint button which allows Sebastian to run fast. [24]
        -You can use Melee weapons such as an Axe or a Knife. [6]
        -Mikami wants there to be intervals between each shot from your gun, to heighten the sense of fear, similar to classic Resident Evil games. [8]
        -The game is supposed to be difficult, as making it easy will lessen the horror element. [14]
        -The game will use different types of Camera systems at some situations in the game, its not always going to be Over The Shoulder. [15]
        -No QTEs in the game. [17]


        IP属地:云南4楼2014-06-05 14:11
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          游戏是第三人称视角,你可以自由的改变在主角周围的镜头;
          过肩视角;
          玩家资源有限;
          可以移动射击;
          你也可以跑动射击,代价是敌人大量的精准的伤害;
          按有一个按键会快跑;
          你可以使用冷兵器如斧子和刀;
          三上想在射击时有一个间隔(PS延迟)来增加恐怖感,类似于经典的RE;
          游戏被认为是困难的,因为简单地话就减少了恐怖感;
          游戏会使用不同的视角在一些场景中,不总是第三过肩视角;
          没有QTE设计;


          IP属地:云南5楼2014-06-05 14:11
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            第三段
            -There is a crafting system in place, by collecting "Gears", you can craft things such as Bolts for your CrossBow [30]
            -You can only save in Save Points, however, there are checkpoints to return from when you die. [21]
            -There will be some backtracking within chapters, although most of time you will be advancing to new areas. [26]
            -You can swap weapons on the fly in real-time. [4]
            -Enemies react to where you shoot them, they also drop their weapons when you shoot their hands, like Resident Evil 4. [4]
            -Regular enemies won't always die by a headshot, sometimes they will shrug it off and keep coming at you, adding a sense of unpredictability. [18]
            -Enemies will have ragdoll physics applied to them, combined with regular death animations [22]
            -Some enemies will pretend to be dead after falling on the ground, they will get up and attack the player again. [18]
            -You can burn enemies with matches to conserve ammo. [18]
            -You will encounter enemies that cannot be defeated using guns, so you will have to run or use traps to beat them [25]


            IP属地:云南6楼2014-06-05 14:11
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              有升级系统,可以收集碎片升级武器,制作弓箭;
              只能在存档点存档;还有checkpoint;
              在一些章节会走回头路(就是绕路),大部分时候还是继续往前走;
              你能在游戏中任意切换武器;
              你射击敌人的手武器会掉落,和RE4有点像;
              一般敌人爆头不一定死,还会复活来收拾你,增加了不可预知感;
              敌人眼睛发光,还有死亡动画;
              一些敌人在倒地以后会装死,以后会站起来袭击你;
              你能用火柴烧,或者用枪打敌人;
              你会偶然遇到用枪打不死的敌人,你会逃跑或用陷阱打败他们;


              IP属地:云南7楼2014-06-05 14:12
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                第四段
                -The lantern is a key item in the game, you can switch between your weapon and the lantern by a press of a button on the D-Pad. [5]
                -Common enemies include slow, shambling, zombie-like monsters, who can behave similarly to RE4's Ganados, they wield weapons such as Axes or Sickles and can climb windows to surround the player. [10]
                -There will be enemies that are invisible but can be heard. [5]
                -Traps are an important part of the game, you can strategically set traps yourself, or turn the enemies' traps against them. [11]
                -Traps include a "Nail Mine". [5]
                -You can activate traps by shooting them, too. [9]
                -You can plant traps on the ground, walls, and on enemies' backs by sneaking behind them. [9] [12]
                -Although traps are very important in the game, it is possible to beat the game without using them. [9]
                -You can sneak around enemies by pressing the bumper (X360 pad) to crouch. [4]
                -You can hide in Lockers, under beds and partitions, there are a lot of places to hide, and you will need to hide a lot. [14]
                -You can stick to walls to hide from enemies. [23]


                IP属地:云南8楼2014-06-05 14:12
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                  提灯是重要的,你能在提灯或者武器之间切换;
                  一般的敌人包括缓慢的,走路蹒跚的像僵尸一样的敌人,想RE4的村名,他们拿着斧子,镰刀爬窗子来包围你;
                  会有看不见但是能听见声音的敌人(所以有自动瞄准)
                  陷阱很重要;
                  陷阱包括,"Nail Mine;
                  你能射击陷阱来触发陷阱;
                  你能在地上墙上,悄悄滴在敌人背上设置陷阱;
                  陷阱重要到没有他可能无法通关;
                  你能弯腰从敌人身边走过;
                  你可以藏在柜子,床底,隔墙?又很不多地方可以隐藏,你需要隐藏的时候很多;
                  你能靠着墙来躲避敌人;


                  IP属地:云南9楼2014-06-05 14:12
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                    -Sneaking behind enemies allows you to instantly kill them by snapping their necks. [33]
                    -Sebastian opens the doors very slowly, he sees what's in the room before you do, you can kick the doors too, but that will alert the enemies. [14]
                    -Sebastian animations will change if enemies are around. [1]
                    -You can throw objects to draw enemies attention, like glass bottles for example. [1]
                    -You can pick up objects in the environment and rotate them around to look for clues (similar to Shenmue). [4]
                    -Objects you can inspect lend a bit of text that shows off Sebastian’s inner monologue. [16]
                    -The environment sometimes morphs or switch suddenly without prior notice, enhancing the player's fear. [1]
                    - There are wide, open spaces and very narrow and confined spaces, one of the reasons behind this is to let the player build up a lot of tension and then break free into a wide open space with a sense of relief, the cycle is then repeated. [1]
                    -Although you will meet up with other characters and work together at some point in the game, most of the time you are alone. [5]
                    -There is minimal HUD in the game, just a health bar, and an ammo count that appears when you aim. [1]
                    -There will be On-Screen prompts for the player to interact with the environment, for example, when you are close to a glass bottle, a button prompt to pick it up will appear. [1]
                    -The inventory is circular/ring-shaped. [3]
                    -You can assign weapons/items to the D-Pad for quick switching. [3]


                    IP属地:云南10楼2014-06-05 14:12
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                      可以暗杀;
                      猪脚慢慢滴开门可以在你之前看见屋里的敌人,快速开门会引起敌人的警觉;
                      主角动画会改变,当周围有敌人的时候;
                      你能用玻璃瓶吸引敌人的注意;
                      你会捡到一些东西,旋转他们会发现新的线索(很像《莎木》);
                      调查物品有提示;
                      环境会在毫无提示的情况下突然改变,为了增加恐怖;
                      有很宽广的空间,也有很狭窄的空间,原因之一就是增加紧张感,这种紧张和轻松的情况会重复出现;
                      有朋友和你一起战斗,但是多数情况你是一个人;
                      血槽和子弹只在你瞄准时出现;
                      靠近物品时有提示;
                      物品栏是圆的;


                      IP属地:云南11楼2014-06-05 14:13
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                        Aesthetics
                        -There is a "Grain" effect on the graphics, though not as strong as some games like Silent Hill. [4]
                        -The game will be displayed in a 2.35:1 aspect ratio, meaning if you have 16:9 TV, you will get black bars/letterboxes. [1]
                        -Lightning is an important element in the game. [5]
                        -Some enemies are wrapped in barbed wire, others with glass shards, according to Mikami, they have undergone mutation and are expressing the evil that permeates them. [13]


                        IP属地:云南12楼2014-06-05 14:13
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                          游戏的美学
                          只翻译最后一段,
                          意思是有的敌人是被铁丝网围住的,一些身上插着玻璃,据三上说他们正在经历变异,恶魔在他们身上体现;


                          IP属地:云南13楼2014-06-05 14:13
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                            Weapons
                            -Revolver [1]
                            -Shotgun [1]
                            -Sniper Rifle [31]
                            -Crossbow (W/ Explosive and Freezing Bolts) [32]
                            -Stick Grenades [24]
                            -Axe [6]
                            -Knife [6]


                            IP属地:云南14楼2014-06-05 14:13
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                              游戏的武器
                              左轮;
                              霰弹;
                              狙击;
                              弓箭;
                              手榴弹;
                              斧子;
                              刀;


                              IP属地:云南15楼2014-06-05 14:13
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