领军者吧 关注:2,568贴子:25,713

骑马与砍杀游戏手册【新手必读】

只看楼主收藏回复

鉴于最近新手不断涌入此吧,故整合出这一套新手游戏教程。简单的操作我就不说了,进去都会玩【除非你有小儿麻痹症或先天性疾病,建议早看医生】我直介绍一些与游戏安装方面的知识和提供一个下载链接。二楼开始


IP属地:湖北1楼2015-01-25 08:43回复
    第二项:【游戏MOD安装方法】解压放到主文件下Modules文件内,再打开游戏,出现一个框框----当前剧本----下拉----找到你的mod----进入游戏即可 还要注意你的游戏版本兼容mod版本


    IP属地:湖北3楼2015-01-25 08:46
    回复
      第一项,是游戏本体下载,被度娘删了,大家还是自行去中文站或者3DM那搜索吧。


      IP属地:湖北4楼2015-01-25 08:49
      回复
        第三项:骑马与砍杀战团的兵种介绍。
        萨兰德苏丹国:
        他们是卡拉迪亚残酷沙漠地区的主人,统治者是沙瑞兹城的哈基姆苏丹。
        萨兰德人和维吉亚人一样,拥有一个非常平衡的军队。
        不过两者强大的地方不同,
        维吉亚人以弓箭手为代表。
        萨兰德人倒以马穆里克重骑兵作代表。
        →萨兰德骑手→萨兰德马穆里克
        萨兰德新兵→萨兰德轻步兵→萨兰德资深轻步兵→萨兰德步兵→萨兰德卫士
        →萨兰德游击射手→萨兰德弓箭手→萨兰德精锐弓箭手
        兵种:
        萨兰德马穆里克:
        平原作战最强之二,他们和斯瓦迪亚骑士最大的分别便是……
        1:价格方面,马穆里克的工资要比斯瓦迪亚骑士要低。因为斯瓦迪亚骑士是贵族骑兵所以工资较贵,而马穆里克则是奴隶骑兵所以比起来工资较便宜。
        2:装备方面,马穆里克的装备均由国家统一配给(除了马匹)。而斯瓦迪亚骑士的装备就由骑士们自行准备,所以他们的装备较杂乱。
        不过在战场上的话,他们两者打起来的话互有胜负,各有千秋。
        萨兰德卫士:
        装备大多都是单手武器+盾,而且装备也较统一。那盾在攻城时很重要,用来攻守城的话也不错。因为自身属性值太差被誉为最渣顶级兵。
        萨兰德精锐弓箭手 :
        在所有使用弓箭手国家之中防护最好的,虽然火力当然比不上维吉亚神射手。但是最少防御力比他优胜,即使被迫要进行肉搏战也好,他也较维吉亚的来得安全。
        萨兰德的领主们相比起国家的领主来看,他们非常团结。要开战的话基本上都是一拥而上。
        和他们接壤的国家——库吉特汗国和斯瓦迪亚王国。他们都是以骑兵为作战主力。
        而沙漠地区由于大部分都是没有树木和草丛的平原的关系,萨兰德的低级步兵基本上也是以轻便和防护较差的盔甲为主。一旦和他们的骑兵开战的话,请让步兵组成密集阵形等待他们送上门。因为萨兰德的低等步兵大多都有竹矛——这是他们对付骑兵的唯一武器。
        和他们接壤的国家还有一个——那就是专门消灭骑兵的罗多克王国……
        用马穆里克和他们打的话,你的马穆里克绝对会被他们的长枪阵杀得死伤惨重。即使胜利了也只会是惨胜。
        用弓箭手和他们对射?也能,但是请别小看罗多克神射手那63刺的攻城弩(而且射程还很远)和他们的大盾。
        用步兵和他们肉搏?请别忘记他们的体格比起一般人强壮。也请别忘记他们的大盾。他们的大盾比起一般的盾有着更强的耐久度和更大的尺寸。
        虽然对面的国家理论上较能克制萨兰德的军队,但是萨兰德的领主们有着其他国家也没有的优点——他们军队中的马穆里克比例相当大(以1支100人的萨兰德领主军队来说的话,当中最少有20支以上的马穆里克)。和对面的国家开战的时候能多多考虑利用他们的军队当作你的炮灰,等他们两败俱伤的时候再来个渔人得利也不错。
        结论:
        虽然说萨兰德的兵种较全面,但是由于他的马穆里克过份强大造成了萨兰德的弓箭手和步兵的重要性相对降低了。不过新手依然不太适合加入这个国家——因为有很多骑着马,拿着标枪的沙漠强盗在这里。萨兰德是国内治安第三差劣的国家(第二是维吉亚的雪原强盗,第一是库吉特汗国内的响马。)
        联机模式下萨兰德的远程火力较弱(弓手自身技能值太低而且只有短弓和游牧弓)而且骑兵在买铁马之前没有性价比高的马可买。但萨兰德是唯一能买到短标枪的国家(这个东西如果给诺德的步兵甚至能一下扔死短袖衣的弓箭手),步兵也有能迅速打碎盾牌的单手斧和免费的200长度竹矛,配合默契的话近距离可以有非常恐怖的伤害输出。不过因为在比赛中远程的重要性,萨兰德在比赛中的上镜率并不高。


        IP属地:湖北5楼2015-01-25 08:56
        回复
          库吉特汗国:
          他们占据了卡拉迪亚东南边界处的草原。他们的标志色是粉红色,领导人是塞加可汗。
          库吉特军队全部由骑兵组成。他们很容易利用机动性优势摆脱并消灭步兵。骑射手也可以利用这一点毫发无伤地将重装骑兵或者步兵射成刺猬。
          →库吉特骑枪兵
          库吉特族人→库吉特游击射手→库吉特骑手→库吉特射手→库吉特资深骑射手
          兵种:
          库吉特枪骑兵:
          战团中唯一可以用的库吉特兵种。无论在装甲和速度方面也有一定水准,不过最大的问题是马匹(虽然他们的马速度是很快血量和防御力较低而不适合作长时间作战)。而且一旦被打下马或者被步兵包围的话到时便会变得非常被动。
          库吉特资深骑射手:
          原版中很强大的骑射手到了战团因为AI问题而成了实用度超低的兵种。而且还要比枪骑兵升多一次级。在装备,武器和马匹方面都比不上其他国家的4级兵种。虽然说弓骑兵理论上是打游击战的兵种,但是在战团的AI问题下使得这个理论不能完全地实行。运气好的话的确是可以毫发无伤地将重装骑兵或者步兵射成刺猬。
          总结:
          库吉特的军队不适合攻城战(因为攻城战不能骑马,而且也没有跑动等步战技能),
          守城的话倒可以勉强使用(但是如果对上诺德等攻城专家的话请自求多福)。
          库吉特的优点不单止是全军都有马匹(因为即使是新兵也有大部分是骑马的,也因为如此使库吉特在初期对付盗贼等不法份子时都有一定优势,但海寇例外)。
          而是在其便宜和快速升级的优势上,在游戏早期只需要少量时间和金钱便能组织一支骑兵队。
          不过如果要和其他国家进行大规模作战的话最好士兵数量要多一点。因为库吉特军队的马匹和装备使得他们不适合打持久战。


          IP属地:湖北6楼2015-01-25 08:56
          回复
            TXT修改第一章:导入导出大法:进入主角面板\统计\先导出角色\在进入游戏文档有个CharExport文档找到你的角色,修改其文档之后在进入主角面板\统计\先导入角色。OK
            如果是战团,就到我的文档下可以看到 Mount&Blade Warband 和 Mount&Blade Warband Savegames,这两个文件夹中的Mount&Blade Warband里面还有一个文件夹叫Characters,里面就是你导出的人物文件。
            如何修改:(切记要备份,省的丢失)
            charfile_version = 1→→→→→→→→→→好像是指它可以应用的剧本.不重要,略过.
            name = Arthas→→→→→→→→→→你的姓名
            xp = 198983→→→→→→→→→→你的经验
            money = 19876→→→→→→→→→→你的钱
            attribute_points = 0→→→→→→→→→→可分配属性点
            skill_points = 0→→→→→→→→→→可分配技能点
            weapon_points = 0→→→→→→→→→→可分配武器点
            strength = 25→→→→→→→→→→力量
            agility = 20→→→→→→→→→→敏捷
            intelligence = 30→→→→→→→→→→智力
            charisma = 35→→→→→→→→→→魅力
            trade = 5→→→→→→→→→→技能-交易
            leadership = 10→→→→→→→→→→技能-领导
            prisoner_management = 10→→→→→→→→→→技能-囚犯管理
            reserved_skill_1 = 0
            reserved_skill_2 = 0
            reserved_skill_3 = 0
            reserved_skill_4 = 0
            persuasion = 10→→→→→→→→→→技能-说服力
            engineer = 10→→→→→→→→→→技能-工程
            first_aid = 5→→→→→→→→→→技能-急救
            surgery = 5→→→→→→→→→→技能-手术
            wound_treatment = 5→→→→→→→→→→技能-疗伤
            inventory_management = 10→→→→→→→→→→技能-物品管理
            spotting = 5→→→→→→→→→→技能-侦查
            path-finding = 5→→→→→→→→→→技能-向导
            tactics = 5→→→→→→→→→→技能-战术
            tracking = 5→→→→→→→→→→技能-跟踪
            trainer = 10→→→→→→→→→→技能-训练
            reserved_skill_5 = 0
            reserved_skill_6 = 0
            reserved_skill_7 = 0
            reserved_skill_8 = 0
            looting = 5→→→→→→→→→→技能-掠夺
            horse_archery = 10→→→→→→→→→→技能-骑射
            riding = 10→→→→→→→→→→技能-骑术
            athletics = 10→→→→→→→→→→技能-跑动
            shield = 10→→→→→→→→→→技能-盾防
            weapon_master = 10→→→→→→→→→→技能-武器掌握
            reserved_skill_9 = 0
            reserved_skill_10 = 0
            reserved_skill_11 = 0
            reserved_skill_12 = 0
            reserved_skill_13 = 0
            power_draw = 10→→→→→→→→→→技能-强弓
            power_throw = 10→→→→→→→→→→技能-投掷
            power_strike = 10→→→→→→→→→→技能-强击
            ironflesh = 10→→→→→→→→→→技能-铁骨
            reserved_skill_14 = 0
            reserved_skill_15 = 0
            reserved_skill_16 = 0
            reserved_skill_17 = 0
            reserved_skill_18 = 0
            one_handed_weapons = 200→→→→→→→→→→武器熟练度-单手兵器
            two_handed_weapons = 100→→→→→→→→→→武器熟练度-双手兵器
            polearms = 220→→→→→→→→→→武器熟练度-长杆兵器
            archery = 300→→→→→→→→→→武器熟练度-弓箭
            crossbows = 60→→→→→→→→→→武器熟练度-弩
            throwing = 80→→→→→→→→→→武器熟练度-投掷
            firearms = 0→→→→→→→→→→武器熟练度-火枪
            face_key_1 = 3f003245→→→→→→→→→→面部特征(DNA)
            face_key_2 = 50d7497126d26fa→→→→→→面部特征(DNA)
            经验可以无限加,但是超过千万以上的或更多,等级就会变成1级;人物属性点可以无限增加(我加到过700只不过快的就像瞬移一样特别快)练度每种最多只能改到699;各种技能每种最多只能改到10上线;钱可以加到999999999(不到十亿),因为到十亿就变成负数了


            IP属地:湖北12楼2015-01-25 10:41
            回复
              第二章 本来是打开修改模式,但是系统在不断删除,没办法,大家自己去搜索吧


              IP属地:湖北16楼2015-01-25 10:47
              回复
                第三章:招降俘虏时间修改:需修改的文件:menus.txt
                把招俘虏的间隔改一下得了,比如由(24)小时改为1小时.
                打开MOD下的menus.txt.搜索camp_action可以找到下面以段,那个红色数字就是多长时间招一次.
                menu_camp_action 0 Choose_an_action: none 0 3
                mno_camp_recruit_prisoners 10 105 1 1 2270 1 1224979098644774912 2106 2 1224979098644774912 (24) 32 2 1224979098644774912 144115188075855995 4 0 32 2 144115188075855995 0 2133 2 144115188075855993 0 2133 2 144115188075855994 0 2133 2 144115188075855995 0 3 0 Recruit_some_of_your_prisoners_to_your_party. 1 2060 1 864691128455135250 . mno_action_read_book 0 Select_a_book_to_read. 1 2060 1 864691128455135252 . mno_camp_action_4 0 Back_to_camp_menu. 1 2060 1 864691128455135247
                俘虏是有一定几率同意加入,玩家的说服力可以提高几率. 初始为40%几率成功,每级说服提高4%的几率,最高80%


                IP属地:湖北17楼2015-01-25 10:48
                回复
                  第四章:城镇和村庄建筑等的建设周期修改:需修改的文件:menus.txt
                  menu_center_improve 0 {s19}_As_the_party_member_with_the_highest_engineer_skill_({reg2}),_{reg3?you_reckon:{s3}_reckons}_that_building_the_{s4}_will_cost_you_{reg5}_denars_and_will_take_{reg6}_days. none 22 1 2 936748722493063445 144115188075856075 2133 2 1224979098644774912 72057594037927936 2320 2 4 0 2320 2 19 1 1 2 936748722493063443 1369094286720630792 2133 2 1224979098644774913 72057594037927936 2133 2 1224979098644774914 72057594037927937 2133 2 72057594037927938 1224979098644774913 2121 3 1224979098644774915 20 1224979098644774913 2107 2 1224979098644774912 1224979098644774915 2108 2 1224979098644774912 20 2123 3 1224979098644774916 1224979098644774912 (100) 2105 2 1224979098644774916 3 2133 2 72057594037927941 1224979098644774912 2133 2 72057594037927942 1224979098644774916 4 0 31 2 1224979098644774914 360287970189639680 2133 2 72057594037927939 1 5 0 2133 2 72057594037927939 0 2322 2 3 1224979098644774914 3 0 3
                  (100)可看作正常周期,改为1000的话,10级工程在建筑时,周期一般为一周


                  IP属地:湖北18楼2015-01-25 10:49
                  回复
                    第五章:城镇的税金修改:需修改的文件:triggers.txt
                    在triggers.txt中,找到
                    168.000000 55 6 3 1224979098644774912 648518346341351443 648518346341351591 521 3 1224979098644774913 1224979098644774912 47 2133 2 1224979098644774914 0 4 0 541 3 1224979098644774912 0 4 4 0 541 3 1224979098644774912 35 0 2133 2 1224979098644774914 400 3 0 5 0 541 3 1224979098644774912 0 2 2133 2 1224979098644774914 200 5 0 541 3 1224979098644774912 0 3 2133 2 1224979098644774914 800 3 0 521 3 1224979098644774915 1224979098644774912 50 2120 3 1224979098644774916 10 1224979098644774915 2107 2 1224979098644774914 1224979098644774916 2108 2 1224979098644774914 【110】 2105 2 1224979098644774913 1224979098644774914 501 3 1224979098644774912 47 1224979098644774913 3 0 6 3 1224979098644774912 648518346341351443 648518346341351591 521 3 1224979098644774917 1224979098644774912 7 2147483679 2 1224979098644774917 360287970189639680 33 3 1224979098644774917 360287970189639874 360287970189639984 521 3 1224979098644774913 1224979098644774912 47 521 3 1224979098644774918 1224979098644774912 48 520 3 1224979098644774919 1224979098644774917 11 4 0 2204 2 1224979098644774920
                    这段 这个【110】 就是要修改的地方 ,越小则税收越高,如改为11则为10倍收入。城镇城堡村庄通用,同时领主的钱也会相应增加


                    IP属地:湖北19楼2015-01-25 10:50
                    回复
                      第六章:NPC不吵架方法:集起了所有NPC不吵架的方法]
                      需修改的文件:script.txt
                      搜索
                      start_training_at_training_ground -1
                      163 2105 2 144115188075856114 ...
                      修改为
                      start_training_at_training_ground -1
                      164 2133 2 144115188075856295 1 2105 2 144115188075856114 ...
                      就是把163改成164,然后在163和2105之间插进 2133 2 144115188075856295 1
                      这样每次玩之前去训练场训练一下就可以让npc不互动了


                      IP属地:湖北20楼2015-01-25 10:53
                      回复
                        第七章:领主战败逃跑几率修改:搜cf_check_hero_can_escape_from_player -1 逃跑80
                        这样不会搞错 原版默认的是80%逃跑率
                        一是指领主和非玩家战斗逃跑率为80%
                        二是领主和玩家战斗时的逃跑几率为80%
                        需修改的文件:scripts.txt
                        一.
                        game_event_simulate_battle -1
                        169 21 1 1224979098644774912 22 1 1224979098644774913 2133 2 1224979098644774914 0 4 0 1073741855 2 144115188075856097 1224979098644774912 31 2 144115188075856097 1224979098644774913 2133 2 144115188075856097 -1 2133 2 144115188075855969 144115188075856098 2133 2 1224979098644774914 1 5 0 4 0 1073742365 3 1224979098644774912 2 1 541 3 1224979098644774913 2 1 2133 2 1224979098644774914 1 3 0 501 3 1224979098644774913 2 0 1662 2 1224979098644774912 648518346341351440 1662 2 1224979098644774913 648518346341351439 1 2 936748722493063236 648518346341351440 2133 2 1224979098644774915 72057594037927936 1 2 936748722493063236 648518346341351439 2133 2 1224979098644774916 72057594037927936 2123 3 1224979098644774917 1224979098644774915 5 2110 2 1224979098644774915 50 2105 2 1224979098644774915 1224979098644774917 2123 3 1224979098644774917 1224979098644774916 5 2110 2 1224979098644774916 50 2105 2 1224979098644774916 1224979098644774917 4 0 1073742365 3 1224979098644774912 0 2 541 3 1224979098644774912 0 3 2107 2 1224979098644774915 2 2108 2 1224979098644774916 2 3 0 4 0 2147485921 0 1697 3 1224979098644774913 1224979098644774915 648518346341351428 1662 2 1224979098644774913 648518346341351439 3 0 1 3 936748722493063209 648518346341351439 0 2133 2 1224979098644774918 72057594037927936 4 0 32 2 1224979098644774918 0 2147485921 0 1697 3 1224979098644774912 1224979098644774916 648518346341351428 1662 2 1224979098644774912 648518346341351440 3 0 1 3 936748722493063209 648518346341351440 0 2133 2 1224979098644774919 72057594037927936 4 0 1073741855 2 1224979098644774918 0 31 2 1224979098644774919 0 4 0 31 2 1224979098644774918 0 2133 2 1224979098644774920 1224979098644774912 2133 2 1224979098644774921 1224979098644774913 2133 2 1224979098644774922 648518346341351439 5 0 2133 2 1224979098644774920 1224979098644774913 2133 2 1224979098644774921 1224979098644774912 2133 2 1224979098644774922 648518346341351440 3 0 1 2 936748722493063225 1224979098644774920 2133 2 1224979098644774923 72057594037927936 30 2 1224979098644774923 0 2204 2 1224979098644774924 1224979098644774923 2204 2 1224979098644774925 1224979098644774921 1650 2 1224979098644774926 1224979098644774922 6 3 1224979098644774927 0 1224979098644774926 1652 3 1224979098644774928 1224979098644774922 1224979098644774927 1507 1 1224979098644774928 500 3 1224979098644774928 8 0 500 3 1224979098644774928 10 -1 2136 3 1224979098644774929 0 100 2341 2 1 1224979098644774928 2343 2 2 1224979098644774924 2343 2 3 1224979098644774925 4 0 30 2 1224979098644774929 (80) 1652 3 1224979098644774930 1224979098644774923 0 33 3 1224979098644774930 360287970189639874 360287970189639984 1611 3 1224979098644774923 1224979098644774928 1 32 2 72057594037927936 0 500 3 1224979098644774928 8 1 1105 1 216172782113783965 5 0 1106 1 1585267068834414651 3 0 4 0 2173 2 1224979098644774931 1224979098644774928 542 3 1224979098644774931 7 1224979098644774928 2133 2 144115188075855920 1 3 0 3 0 1651 2 1224979098644774926 1224979098644774922 6 3 1224979098644774927 0 1224979098644774926 1656 3 1224979098644774928 1224979098644774922 1224979098644774927 1507 1 1224979098644774928 500 3 1224979098644774928 8 0 2173 2 1224979098644774931 1224979098644774928 2341 2 1 1224979098644774928 2343 2 2 1224979098644774924 2343 2 3 1224979098644774931 1105 1 216172782113783966 3 0 1617 1 648518346341351425 2133 2 144115188075855903 0 1 3 936748722493063219 648518346341351425 1224979098644774922 1 3 936748722493063220 648518346341351425 1224979098644774922 1698 2 648518346341351425 1224979098644774920 1 2 936748722493063224 1224979098644774921 2133 2 1224979098644774914 1 4 0 2133 2 144115188075855920 1 521 3 1224979098644774932 1224979098644774921 0 1073741855 2 1224979098644774932 3 31 2 1224979098644774932 2 2204 2 1224979098644774933 1224979098644774920 2204 2 1224979098644774925 1224979098644774921 2330 2 1 1224979098644774921 2335 2 2 1224979098644774933 2335 2 3 1224979098644774925 1105 1 216172782113783967 4 0 31 2 144115188075856131 1224979098644774921 1 6 936748722493063500 18 360287970189639680 144115188075856131 0 144115188075856312 3 0 4 0 1650 2 1224979098644774926 1224979098644774920 32 2 1224979098644774926 0 1652 3 1224979098644774934 1224979098644774920 0 33 3 1224979098644774934 360287970189639874 360287970189639984
                        501 3 1224979098644774921 28 1224979098644774934 5 0 501 3 1224979098644774921 28 -1 3 0 1 3 936748722493063303 1224979098644774921 0 1 3 936748722493063275 1224979098644774921 1224979098644774933 4 0 31 2 1224979098644774925 432345564227567629 1 4 936748722493063340 864691128455135406 1224979098644774921 1224979098644774933 3 0 1 3 936748722493063460 1224979098644774921 -5 1 3 936748722493063171 1224979098644774921 1224979098644774933 1 2 936748722493063286 1224979098644774921 1 2 936748722493063286 1224979098644774921 3 0 3 0 4 0 541 3 1224979098644774913 0 13 2136 3 1224979098644774935 0 100 2147483678 2 1224979098644774935 25 32 2 1224979098644774918 0 1 3 936748722493063453 1224979098644774913 1000 3 0 4 0 541 3 1224979098644774912 0 13 2136 3 1224979098644774935 0 100 2147483678 2 1224979098644774935 25 32 2 1224979098644774919 0 1 3 936748722493063453 1224979098644774912 1000 3 0 2136 3 1224979098644774935 0 100 4 0 2147483678 2 1224979098644774935 10 2133 2 1224979098644774914 1 3 0 3 0 2075 1 1224979098644774914
                        这个(80)是指领主和非玩家战斗逃跑率为80%
                        二.
                        cf_check_hero_can_escape_from_player -1
                        11 21 1 1224979098644774912 2133 2 1224979098644774913 0 4 0 200 1 504403158265495583 1073742370 3 504403158265495583 2 1224979098644774912 546 3 504403158265495583 4 1224979098644774912 2133 2 1224979098644774913 1 3 0 31 2 1224979098644774913 0 2136 3 1224979098644774914 0 100 2147483678 2 1224979098644774914 (80)
                        这个(80)是领主和玩家战斗时的逃跑几率为80%
                        按自己需要改小即可。


                        IP属地:湖北21楼2015-01-25 10:54
                        回复
                          第八章:野战增援和攻城增援次数修改:需修改的文件:mission_templates.txt
                          查找“charge”,会找到如下代码:
                          红色数字就是增援次数,这个只是野外遭遇战的。继续搜索 charge 会找到其他情况的代码,改动方法是一样的。
                          mst_lead_charge lead_charge 2 8
                          You_lead_your_men_to_battle.
                          4 1 4160 0 16 12 0
                          0 4160 0 16 0 0
                          4 8320 0 16 12 0
                          4 8320 0 16 0 0
                          17
                          -25.000000 0.000000 0.000000 0 2 2071 1 1224979098644774912 1 2 936748722493063424 1224979098644774912
                          -21.000000 0.000000 0.000000 0 10 4 0 31 2 144115188075856125 1 1 1 936748722493063456 1907 1 0 5 0 1 1 936748722493063271 1121 1 216172782113783944 5 0 1106 1 216172782113783948 3 0
                          -8.000000 0.000000 0.000000 0 11 2071 1 1224979098644774912 31 2 1224979098644774912 0 2133 2 144115188075856124 0 4 0 2370 1 1224979098644774913 32 2 1224979098644774913 20 2320 2 5 216172782113784167 1 3 936748722493063363 10 20 3 0 1 1 936748722493063456 1907 1 0
                          -19.000000 0.000000 0.000000 0 3 1796 3 0 2 1 1796 3 1 3 1 1 1 936748722493063483
                          0.000000 0.000000 100000000.000000 0 6 2133 2 144115188075856125 0 2133 2 144115188075856126 0 2133 2 144115188075856127 0 2133 2 144115188075856128 0 1 1 936748722493063482 1 1 936748722493063517
                          30.000000 0.000000 0.000000 0 1 1 1 936748722493063517
                          2.000000 0.000000 0.000000 0 1 1 1 936748722493063362
                          1.000000 0.000000 5.000000 5 2147483678 2 144115188075856126 (2) 2370 1 1224979098644774912 30 2 1224979098644774912 10 2385 2 1224979098644774913 0 2147483678 2 1224979098644774913 6 2 1930 2 0 7 2105 2 144115188075856126 1
                          1.000000 0.000000 5.000000 5 2147483678 2 144115188075856127 (2)2370 1 1224979098644774912 30 2 1224979098644774912 10 2385 2 1224979098644774913 1 2147483678 2 1224979098644774913 6 2 1930 2 3 7 2105 2 144115188075856127 1
                          1.000000 60.000000 100000000.000000 9 2370 1 72057594037927937 30 2 72057594037927937 10 1003 1 5 2147484654 1 0 1906 1 1 1106 1 216172782113783825 2133 2 144115188075856125 1 2133 2 144115188075856016 1 1 1 936748722493063518 2 1 1 936748722493063456 1907 1 1
                          攻城增援
                          mst_castle_attack_walls_ladder castle_attack_walls_ladder 2 -1
                          You_attack_the_walls_of_the_castle...
                          -25.000000 0.000000 0.000000 0 2 2071 1 1224979098644774912 1 2 936748722493063417 1224979098644774912
                          -19.000000 0.000000 0.000000 0 3 1796 3 0 2 1 1796 3 1 3 1 1 1 936748722493063378
                          -21.000000 0.000000 0.000000 0 10 4 0 31 2 144115188075856121 1 1 1 936748722493063444 1907 1 0 5 0 1 1 936748722493063266 1121 1 216172782113783897 5 0 1106 1 216172782113783901 3 0
                          -8.000000 0.000000 0.000000 0 6 2071 1 1224979098644774912 31 2 1224979098644774912 0 2133 2 144115188075856120 0 1 3 936748722493063356 0 30 1 1 936748722493063444 1907 1 0
                          0.000000 0.000000 100000000.000000 0 4 2133 2 144115188075856121 0 2133 2 144115188075856122 0 2133 2 144115188075856014 0 2133 2 144115188075856123 0
                          0.000000 0.000000 100000000.000000 10 2133 2 144115188075856012 0 2133 2 144115188075856013 1 1107 1 0 1790 3 144115188075856012 0 0 1790 3 144115188075856012 0 7 1790 3 144115188075856012 0 7 1790 3 144115188075856012 1 11 1780 2 10 10 1791 3 144115188075856012 10 10 1107 1 1 0
                          0.000000 2.000000 100000000.000000 0 3 12 1 1224979098644774912 505 3 1224979098644774912 5 1 3 0
                          3.000000 15.000000 5.000000 16 1700 1 1224979098644774912 1770 2 1224979098644774913 1224979098644774912 2147483679 2 1224979098644774913 144115188075856012 2147483678 2 144115188075856122 (15) 2370 1 1224979098644774914 30 2 1224979098644774914 10 2385 2 1224979098644774915 0 2147483678 2 1224979098644774915 10 1930 2 4 4 2105 2 144115188075856122 1 4 0 30 2 144115188075856122 2 1790 3 144115188075856012 0 2 30 2 144115188075856122 4 1790 3 144115188075856012 10 2 3 0 0
                          2.000000 0.000000 0.000000 1 32 2 144115188075856122 0 1 1 1 936748722493063398
                          1.000000 0.000000 5.000000 5 2147483678 2 144115188075856014 (2) 2370 1 1224979098644774912 30 2 1224979098644774912 10 2385 2 1224979098644774913 1 2147483678 2 1224979098644774913 6 2 1930 2 1 7 2105 2 144115188075856014 1
                          5.000000 0.000000 0.000000 0 6 12 1 1224979098644774912 1704 1 1224979098644774912 1702 1 1224979098644774912 2147485356 1 1224979098644774912 1737 2 1224979098644774912 1 3 0
                          2.000000 0.000000 0.000000 0 1 1 1 936748722493063355
                          1.000000 60.000000 100000000.000000 8 2370 1 72057594037927937 30 2 72057594037927937 10 1003 1 2 2147484654 1 0 1906 1 1 1106 1 216172782113783825 2133 2 144115188075856121 1 2133 2 144115188075856009 1 2 1 1 936748722493063444 1907 1 1
                          10.000000 0.000000 0.000000 0 2 31 2 144115188075856121 1 1106 1 216172782113783825
                          120.000000 0.000000 0.000000 0 8 1700 1 1224979098644774912 12 1 1224979098644774913 2147483679 2 1224979098644774913 1224979098644774912 1708 1 1224979098644774913 1702 1 1224979098644774913 1704 1 1224979098644774913 1728 1 1224979098644774913 3 0
                          1.000000 4.000000 100000000.000000 1 1006 0 6 2133 2 144115188075856120 1 1 3 936748722493063356 0 30 2133 2 144115188075856009 -1 1906 1 -1 1 1 936748722493063444 1907 1 0
                          0.000000 0.000000 0.000000 2 71 1 14 900 1 1513209474796486666 0
                          0.100000 0.000000 0.000000 2 31 2 144115188075856123 1 1 1 936748722493063408 0
                          -22.000000 0.000000 0.000000 1 1106 1 216172782113783871 0


                          IP属地:湖北22楼2015-01-25 10:57
                          回复
                            第十章:修改村庄任务刷新时间:需修改的文件:scripts.txt
                            查找get_random_quest
                            get_random_quest -1
                            459 21 1 1224979098644774912 2171 2 1224979098644774913 360287970189639680 2173 2 1224979098644774914 1224979098644774912 520 3 1224979098644774915 1224979098644774912 10 2133 2 1224979098644774916 -1 4 0 32 2 1224979098644774915 0 1694 2 1224979098644774916 1224979098644774915 5 0 33 3 144115188075856158 648518346341351458 648518346341351552 2133 2 1224979098644774916 144115188075856158 3 0 4 0 540 3 1224979098644774912 2 2 4 0 30 2 144115188075855948 0 2133 2 1224979098644774917 504403158265495552 2133 2 1224979098644774918 504403158265495564 5 0 2133 2 1224979098644774917 504403158265495563 2133 2 1224979098644774918 504403158265495564 3 0 5 0 33 3 1224979098644774912 360287970189640050 360287970189640110 2133 2 1224979098644774917 504403158265495569 2133 2 1224979098644774918 504403158265495571 5 0 33 3 1224979098644774912 360287970189640036 360287970189640050 2133 2 1224979098644774917 504403158265495564 2133 2 1224979098644774918 504403158265495569 3 0 2133 2 1224979098644774919 -1 6 3 1224979098644774920 0 20 31 2 1224979098644774919 -1 2133 2 1224979098644774921 -1 2133 2 1224979098644774922 -1 2133 2 1224979098644774923 -1 2133 2 1224979098644774924 -1 2133 2 1224979098644774925 -1 2133 2 1224979098644774926 -1 2133 2 1224979098644774927 -1 2133 2 1224979098644774928 -1 2133 2 1224979098644774929 -1 2133 2 1224979098644774930 -1 2133 2 1224979098644774931 -1 2133 2 1224979098644774932 1 2133 2 1224979098644774933 0 2133 2 1224979098644774934 0 2133 2 1224979098644774935 0 2133 2 1224979098644774936 0 2133 2 1224979098644774937 0 2136 3 1224979098644774938 1224979098644774917 1224979098644774918 2147483848 1 1224979098644774938 2147484214 3 1224979098644774938 25 1 4 0 31 2 1224979098644774938 504403158265495569 4 0 33 3 1224979098644774916 648518346341351492 648518346341351552 1 3 936748722493063396 1224979098644774912 288230376151711789 31 2 72057594037927936 0 2147484209 3 1224979098644774916 50 40 2133 2 1224979098644774922 1224979098644774916 2136 3 1224979098644774929 4 8 2133 2 1224979098644774936 30 2133 2 1224979098644774937 (20) 2133 2 1224979098644774919 1224979098644774938 3 0 5 0 31 2 1224979098644774938 504403158265495570 4 0 33 3 1224979098644774916 648518346341351492 648518346341351552 521 3 1224979098644774939 1224979098644774916 45 2147483678 2 1224979098644774939 50 2133 2 1224979098644774922 1224979098644774916 2136 3 1224979098644774929 5 10 2133 2 1224979098644774936 30 2133 2 1224979098644774937 (20) 2133 2 1224979098644774919
                            两个20就是村庄任务刷新时间,修改的越小时间间隔越短


                            IP属地:湖北24楼2015-01-25 11:01
                            回复
                              第十八章:物品属性被度娘无故系统删除,故放弃。


                              IP属地:湖北28楼2015-01-25 11:11
                              回复