格挡公式与新增公式
physicalDamageDefenseEquationDGP,(sumProtectionDV * (1 - sumAbsorptionDV)) + (physicalDamageDV - sumProtectionDV),
physcialDamageDefenseEquationDLEP,physicalDamageDV * (1 - sumAbsorptionDV),
shieldDamageReductionEquationDGB,damageDV - (shieldDefenseDV * (( 100 - shieldAbsorptionDV) / 100))
与立方中未打BUG修复的格挡公式一致,所以超过格挡值要受到全额伤害,另外据说由同样团队开发的恐怖黎明的格挡公式也是如此。
poisonDamageEquation,poisonDamageDV * ((dexterityDV / 500) + 1),
毒素伤害:毒素伤害DV×((敏捷/ 500) + 1)
bleedingDurationDamageEquation,bleedingDamageDV * ((dexterityDV / 500) + 1),
流血伤害:流血伤害DV×((敏捷/ 500) + 1)
physicalDurationDamageEquation,physicalDamageDV * ((intelligenceDV / 500) +1),
撕裂伤害:撕裂伤害DV×((智力/ 500) + 1)
衰老伤害并没找到对应公式,据更新日志推断计算方式和撕裂伤害一致
physicalNonWeaponDamageEquation,physicalDamageDV * ((strengthDV/650)+1)
非武器点数物理伤害:物理伤害DV×((力量/650)+1)
pierceNonWeaponDamageEquation,pierceDamageDV * ((dexterityDV/1000) +1),
点数穿刺伤害:穿刺伤害DV×((敏捷/1000) +1)
lifeLeachDurationDamageEquation,lifeLeachDamageDV * (1 + (characterLevelDV / 40)),
点数生命吸取伤害:点数生命吸取伤害DV×(1 + (等级/ 40))
manaLeachDurationDamageEquation,manaLeachDamageDV * (1 + (characterLevelDV / 40)),
点数法力吸取伤害:点数法力吸取伤害DV×(1 + (等级/ 40))
retaliationDamageEquation,retaliationDamageDV * (1+ ((characterLevelDV^2) / 1250)),
反击伤害:反击伤害SV×(1+ ((等级^2) / 1250))『^是次方的意思』