using UnityEngine;
using System;
using System.Collections;
using System.Data;
using System.Data.SqlClient;
public class ConnectSQL : MonoBehaviour
{
// Use this for initialization
void Start()
{
string connectionString = "Data Source=127.0.0.1;DataBase=Exercise;uid=sa;pwd=0309;";
SqlConnection con = new SqlConnection();
con.ConnectionString = connectionString;
con.Open();
if (con.State == ConnectionState.Open)
{
print("Connect success!");
}
else
{
print("Connect Failure!");
}
}
}
using System;
using System.Collections;
using System.Data;
using System.Data.SqlClient;
public class ConnectSQL : MonoBehaviour
{
// Use this for initialization
void Start()
{
string connectionString = "Data Source=127.0.0.1;DataBase=Exercise;uid=sa;pwd=0309;";
SqlConnection con = new SqlConnection();
con.ConnectionString = connectionString;
con.Open();
if (con.State == ConnectionState.Open)
{
print("Connect success!");
}
else
{
print("Connect Failure!");
}
}
}