A new update for Cuphead has addressed a myriad of issues plaguing the retro platformer, including the inexplicable controller disconnection/reconnection error.
"We've been hard at work over the last couple of months squashing bugs, fixing exploits, and even doing a little bit of gameplay balance tuning," states the update post. "Thank you all for your patience, kindness, and support. We wouldn't be here without you."
Here, check out the full patch notes below:
Fixed various freezes caused by controller disconnection/reconnection
Fixed infinite controller rumble bug
Fixed various freezes and soft-locks and crashes
Improvements to saving and loading
No longer possible to create a Mugman army
Fixed rapid-weapon-swap damage glitch
Slight charge weapon damage reduction
Charge weapon charge is now maintained during parry
Now possible to unequip secondary weapon, Super, and Charm from equipment menu (Press "Y" to unequip)
Mr. Chimes no longer gets stuck or goes off-screen
King Dice’s Start Over square will now only trigger once per attempt
Player 2 now appears in the King Dice board after being revived at the end of a mini-boss level
Dice Palace score now properly resets when retrying the level
Fixed improper hit boxes on the Devil's snake attack
Fixed Devil's goat attack so it hits ducking players
Elevator on Rugged Ridge no longer locks if Player 1 dies
A+ grade now possible on Funfair Fever and Treetop Trouble
No longer possible to damage bosses that are off-screen
Fixed rare crash when parrying on Carnival Kerfuffle
Fixed Roundabout shots not coming back on screen on select stages
Baroness Von Bon Bon death results now properly displays progress on phase 3
Dr. Kahl's Robot death results now properly displays progress on phase 1
Fixed various minor collision bugs
Various art and animation polish
Minor sound effect bug fixes and polish
Added spooky Mausoleum announcer
Touch fuzzy, get a little dizzy
"There’s not a whiff of cynicism about Cuphead: from its aesthetic to its systems, it’s wilfully off-trend, and utterly its own thing," we said in our Cuphead review, in which we awarded the game an impressive 86. "As tough as it gets, ultimately that’s what’s really worth shouting about."
YouTube channel 64 Bits recently reimagined many of Dark Souls' most memorable bosses with a Cuphead-esque animation style.
"We've been hard at work over the last couple of months squashing bugs, fixing exploits, and even doing a little bit of gameplay balance tuning," states the update post. "Thank you all for your patience, kindness, and support. We wouldn't be here without you."
Here, check out the full patch notes below:
Fixed various freezes caused by controller disconnection/reconnection
Fixed infinite controller rumble bug
Fixed various freezes and soft-locks and crashes
Improvements to saving and loading
No longer possible to create a Mugman army
Fixed rapid-weapon-swap damage glitch
Slight charge weapon damage reduction
Charge weapon charge is now maintained during parry
Now possible to unequip secondary weapon, Super, and Charm from equipment menu (Press "Y" to unequip)
Mr. Chimes no longer gets stuck or goes off-screen
King Dice’s Start Over square will now only trigger once per attempt
Player 2 now appears in the King Dice board after being revived at the end of a mini-boss level
Dice Palace score now properly resets when retrying the level
Fixed improper hit boxes on the Devil's snake attack
Fixed Devil's goat attack so it hits ducking players
Elevator on Rugged Ridge no longer locks if Player 1 dies
A+ grade now possible on Funfair Fever and Treetop Trouble
No longer possible to damage bosses that are off-screen
Fixed rare crash when parrying on Carnival Kerfuffle
Fixed Roundabout shots not coming back on screen on select stages
Baroness Von Bon Bon death results now properly displays progress on phase 3
Dr. Kahl's Robot death results now properly displays progress on phase 1
Fixed various minor collision bugs
Various art and animation polish
Minor sound effect bug fixes and polish
Added spooky Mausoleum announcer
Touch fuzzy, get a little dizzy
"There’s not a whiff of cynicism about Cuphead: from its aesthetic to its systems, it’s wilfully off-trend, and utterly its own thing," we said in our Cuphead review, in which we awarded the game an impressive 86. "As tough as it gets, ultimately that’s what’s really worth shouting about."
YouTube channel 64 Bits recently reimagined many of Dark Souls' most memorable bosses with a Cuphead-esque animation style.
