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estlive Patch Notes (25.04.2018)Conan Exiles - Community Manager (Jens Erik)There is a new patch out for the Testlive branch on Steam. If all goes well with these fixes and the version is stable we will consider moving this version to Live as soon as we can.
This patch contains a sizable update to the Purge, changing around which activities grant Purge points, how fast you accumulate these points, and how dangerous the Purge is. We’ve also fixed Purge NPCs spawning beneath and inside buildings.
Purge creators now do a lot more damage to buildings. As an example, a Frost Giant does 67 points of damage to a player, but will do 30x to 40x that against a building. Up against a 100k T3 structure, a single Frost Giant will need some time to destroy everything, but a 10k T1 structure will be knocked down in around 10 seconds.
The Purge now has 6 difficulty settings:
1,2 are used around the southern river (can be resisted with T1 buildings)
3,4 are used in the center of the map and the swamp (can be resisted with T2 buildings)
5,6 are used in highlands, frozen areas and volcano (you should have T3 buildings to resist them)
There’s also a new server commands for controlling the Purge:
“PurgeNPCBuildingDamageMultiplier” is a Purge damage modifier per difficulty level. The default setting for this will be 5x on levels 1 and 2, 20x on levels 3 and 4, and 30x on level 5 and 6.
Secondly, we’ve created a damage modifier for player weapons. This is to prevent regular weapons like swords, spears and arrows from doing too much damage against a building when wielded by players. From now on you’ll have a hard time breaking into someone’s base with a normal sword. The consequence of this is that orbs, explosive jars and trebuchets will be more important for sieging and raiding again.
The new server setting “PlayerBuildingDamageMultiplier” modifies in % the amount of damage a player does against a building. The default setting will be 0.01%.
Purge iteration 2
Changed which activities grant purge points
Changed the rate at which you accumulate purge points from 60 minutes to 15 minutes
Passive players will get a purge at least 1/week while very active players can get purged once per day
The purge is now better at analyzing the player base and finding spawn areas
Purge NPCs can now correctly detect and attack placeables (e.g. wooden barricades)
Purges should no longer spawn inside buildings
Purge NPCs now do considerably more damage to buildings and higher tier Purges can be very dangerous to sandstone T1 bases. You should be careful with rushing too fast to the North...
Optimization
Sanitized replication ranges and AI LOD for some crafting stations and corpses
Optimized stamina & health regeneration code
Weather system tickrate optimizations
Optimized basebpcombat blueprint
Fixed logspam due to land claim
Fixed game items being kept alive indefinitely (reducing memory usage)
AI
Thralls on PvE servers should no longer attack players from other clans on sight
Thralls have realized the futility of chasing the sandstorm if their owner takes damage
Gameplay balance
Outdoor world bosses now have significantly more hit points
Outdoor world bosses drop keys 50% instead of 100% of the time
Gaseous orbs are now enabled again and do finite amounts of damage (instead of % damage)
Player thralls have been buffed with respect to both hit points and damage output
Player character and human NPCs can now be damaged inside protection domes
Bugfixing
Fixed not being able to harvest corpses with ritual tools
RCON system should now work correctly
Encumberance icon should no longer disappear sometimes
Your character should no longer punch the air when placing down the last item in a stack
Fixed missing spawnable camera in Cursed Wall cinematics
Player should now be able to correctly save text on the Wall Sign
Tweaked global corpse limit per player to avoid clogging up server data
Fixed a problem with characters falling through ground
If you fall under the map you will now be correctly teleported away to a safe location
Fixed lifetime of corpses after reloading
Attacking while holding block key now correctly breaks block
Fixed a server crash related to summoning players
Fixed a crash related to deleting a clan with online members
Fixed a crash in the sky/time of day simulation
Fixed a bug where you could duplicate NPCs by knocking them out
Fixed a crash in the building system
Resource nodes should no longer spawn in a player's base after patching to a new version
Changed ceiling pieces to have unified collision on all tiers. As we changed the collision any placeables on tier 1 ceilings have likely been lost when the fix was rolled out. We're very sorry for the inconvenience this will cause. Players on PC live should move any placeables away from t1 ceilings and upgrade them to a different tier, then replacing the placeable until after this fix is rolled out for live.
柯南流亡者-社区经理(Jens Erik)
有一个新的补丁为TestLoor分行蒸汽。如果一切顺利,这些版本是稳定的,我们会考虑移动这个版本尽快生活。
这个补丁包含了一个相当大的更新,清除周围的活动,给予清除点,你积累这些点的速度,以及清除的危险性。我们还将净化NPC产卵在建筑物下面和内部。
净化的创造者现在对建筑物造成了更多的破坏。作为一个例子,一个霜巨人对玩家造成67点伤害,但是对一个建筑会造成30X到40X的伤害。与100K T3结构相比,单个冰冻巨人需要一些时间来摧毁一切,但是10K T1结构将在大约10秒内被击倒。
清除现在有6个困难设置:
1,2用于南部河流(可以抵抗T1建筑物)
3,4用于地图中心和沼泽(可以抵抗T2建筑物)
5,6在高地,冰冻地区和火山中使用(你应该有T3建筑物来抵抗它们)
还有一个新的服务器命令用于控制清除:
“PurGePoCudidIdAgMaultPLILER”是每个难度级别的清除伤害修改器。默认设置为1级和2级的5X,3级和4级的20X级,5级和6级的30X级。
第二,我们为玩家武器创建了一个伤害修正器。这是为了防止像剑、矛和箭这样的常规武器在玩家挥动时对建筑物造成太大伤害。从现在开始,你将很难用一把普通的剑闯入别人的基地。这样做的结果是,球体、炸药罐和推土机将更重要的是再次围攻和突袭。
新的服务器设置“PraveBuffdIdAgMaultPLILILE”修改了玩家对建筑物的伤害量。默认设置为0.01%。
清除迭代2
更改哪些活动授权清除点
将积聚点从60分钟累积到15分钟的速率发生了变化。
被动玩家将获得至少1 /周的清洗,而非常活跃的玩家可以每天清除一次。
吹扫现在更好地分析球员基地和发现产卵区。
清除NPC现在可以正确地检测和攻击可用性(例如木制路障)。
净化不再在建筑物内部产卵
清除NPC现在对建筑物造成更大的破坏,更高的层吹扫对砂岩T1基底可能非常危险。你应该小心冲得太快到北方…
优化
一些加工站和尸体的消毒复制范围和AIL LOD
优化耐力和健康再生码
天气系统滴度优化
优化BBP-作战蓝图
由于土地要求固定的垃圾邮件
固定的游戏物品被无限期地保存(减少内存使用)
人工智能
PvE服务器上的炫耀不再攻击其他部落的玩家
如果所有者遭受沙尘袭击,他们已经意识到追逐沙尘暴是徒劳的。
游戏平衡
户外世界的老板现在拥有更多的生命值
户外世界老板放弃50%的钥匙而不是100%的时间
气态的球体现在再次被启用并且做有限的伤害(而不是%的伤害)。
球员的守门员在两个命中点和伤害输出上都被击退了。
玩家角色和人类NPC现在可以在保护舱内被损坏。
补钉
固定不能用仪式工具收获尸体
RCON系统现在应该正确工作
阻碍图标有时不再消失
在堆栈中放置最后一个项目时,你的角色不应该再空洞了。
在诅咒墙电影中固定丢失的可复制相机
玩家现在应该能够正确地保存文字在墙上的符号上。
调整每个玩家的全球僵尸极限以避免服务器数据阻塞
修正了人物落地的问题
如果你掉到地图下面,你就会被正确地传送到一个安全的地方。
尸体再装后的固定寿命
在保持块键攻击时正确地断开块
修正了与召唤玩家相关的服务器崩溃
修正了与在线会员删除家族相关的崩溃
修正了天空中的崩溃/白天的模拟
修正了一个bug,你可以通过复制它们来复制NPC。
修复建筑系统中的坠毁
资源节点在补丁到新版本之后不再在玩家的基础上产生。
改变天花板,在所有层上有统一的碰撞。当我们改变了碰撞时,1层天花板上的任何可容纳物都可能在修复的时候丢失。我们很抱歉给您带来的不便。在PC现场的玩家应该将任何可放置的物品从T1天花板移开,并将它们升级到不同的层,然后替换可放置的位置,直到修复完成后才开始使用。


IP属地:广东1楼2018-04-27 02:53回复
    都是机翻的 看不太明白,有没有懂行的 准确翻译一下


    IP属地:广东2楼2018-04-27 02:53
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      什么时候更新呀


      来自iPhone客户端3楼2018-04-27 23:21
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        稳定版也更新啦~~~


        IP属地:上海4楼2018-04-27 23:47
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