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【5-2 首次补丁1.01发布】

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才刚刚过了AMA,刚刚5月2日23:09就发布了1.01补丁。
不过看下内容,是程序方面的补丁与优化(读取速度什么的还没优化),内容上还没有怎么触及,毫无值得关注之处……
而且还已经发现1.01新bug 1.02马上就来了
P站原文:
https://forum.paradoxplaza.com/forum/index.php?threads/live-battletech-1-0-1-release-notes-updated.1094853/
Release 1.0.1 Notes, 5/2/2018
Trial fix for an issue where save games could sometimes fail to appear upon re-launching the game.
Trial fix for some occasional crashes when loading back into the sim-game scene.
We now immediately apply changes to the windowed mode and fullscreen monitor selection settings.
Added the ability to change the Callsign associated with your multiplayer profile.
Fixed issues with the Vsync setting sometimes not applying correctly.
Setting Vsync to be ON by default.
Capping framerate at 120 when Vsync is OFF.
Fixed an issue where redeeming a valid unlock code could cause a long loading screen.
Fixed an issue where 'Mech model variants unlocked using an access code could be seen clipping through other Argo UI screens, after selecting the unlocked 'Mech in the Mech Bay.
Fixed minor graphical issues with the pre-order Shadow Hawk Umbra skin.
Fixed an issue where enemy AI could sometimes act slowly during Defend Base contracts.
Improved loading sequence stability when alt-tabbed.
Support for non-standard Steam install directories (directory paths with special characters like "=" in them.)
Removing debug F6 pilot-injury hotkey.
Adding version number display to the Main Menu.
Adding protections for errors in the GOG Galaxy client when playing through GOG.
Making DirectX 11 a required component in Steam and GOG installers.
Known Issues
If you are fielding a Shadow Hawk with the Valhalla paint job, all combat missions will fail to load. This includes loading combat save games as well as dropping from your Dropship. To work around the issue in Skirmish, remove the Valhalla Shadow Hawk variant from your lance. To work around the issue in Campaign, change the Shadow Hawk paint job to one of the base options. We will fix this asap (v1.0.2).


IP属地:湖北1楼2018-05-03 12:05回复
    无边框窗口游戏什么时候有


    IP属地:广东2楼2018-05-03 12:31
    回复(1)
      修复崩溃 跳出 还可以


      IP属地:江西来自Android客户端3楼2018-05-03 12:57
      回复
        日后更新路线图
        BATTLETECH Post-Launch Roadmap
        1. Compatibility / Performance Investigations
        Our launch last week wasn't perfect. A subset of players are experiencing hardware/system compatibility and performance issues that our team is working hard to investigate. Solutions for critical issues are always our top priority, and will be released as soon as they're available and tested. Typically, we will release patches to our public_beta branch on Steam for a few days for testing before we push them to the default branch.
        On that note - last Friday we released our first patch to the public_beta branch for testing. Today, that 1.0.1 Patch went live - you can read the full changelog here. We expect to release more patches to public_beta in the coming days and weeks.
        2. General Bugfix (Late May) 截止5月下旬 至少还有一个 修复补丁
        We expect to release at least one general bugfix/improvements patch later in May.
        3. Localization (French, German, Russian) and Linux support 众筹承诺的法/德/俄语支持 以及LINUX系统支持
        These are both Kickstarter commitments and high priorities for our post-launch roadmap. (Along with a couple other Kickstarter commitments that didn't make it in for launch.) We don't have a more precise ETA yet for these items but will update you as soon as we do.
        4. Update #1: Customization & Player Options (June/July)大概6,7月的更新内容 第一个大型补丁
        We're already beginning work on our first larger free Update to BATTLETECH. This Update is all about customization and reacting to common pieces of feedback that we've received from you on the game. Here's a list of items we're currently looking at for Update 1 this summer:
        *Accelerated combat options - We're working on options for players who would like to accelerate the pace of combat missions.
        *MechWarrior customization - We know that many players would like to change the appearance, callsign, name, and voice of all their MechWarriors, not just their Commander. This didn't make it in for launch but we'll be adding it in Update 1.
        *Granular difficulty settings - A set of discrete options for players to customize the challenge level of the game in different areas.
        *MechLab / Store / Salvage quality-of-life improvements - Interface additions to reduce friction when buying and salvaging new items.
        *Tutorial-skip option - Allowing players who have already played the prologue missions to skip those missions when starting a new campaign, and get right to the Leopard.
        *Addressing difficulty spikes - We'll be working on smoothing out some issues with unexpectedly hard (or easy) content. Not to remove all difficulty variance, but to address clear outliers.
        *Live-streaming quality-of-life improvements - Audio persisting when alt-tabbed, for example.


        IP属地:江西4楼2018-05-03 14:57
        回复
          修复旧BUG,引入新BUG?


          IP属地:北京6楼2018-05-03 20:17
          收起回复
            不是1.01的“新”bug吧?


            IP属地:陕西来自Android客户端7楼2018-05-04 12:18
            回复