比照一下原版的數據其實答案就出來了 Behavior = ConvertToCarBombCrateCollide ModuleTag_06 RequiredKindOf = VEHICLE ; we only give our bonus to VEHICLEs we collide with ;ForbiddenKindOf = TRANSPORT DOZER ; but not to TRANSPORTs or DOZERs! FXList = FX_MakeCarBombSuccess End