LowLevelFatalError [File:F:\build\Live312Jenkins\Engine\Source\Runtime\Engine\Private\NetConnection.cpp] [Line: 513]
UNetConnection::ValidateSendBuffer: Out.IsError() == true. NumBits: 4046, NumBytes: 506, MaxBits: 4096
VERSION: 312.57
KERNELBASE.dll!UnknownFunction (0x00007ffb028ea799) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff74e7bca95) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!UNetConnection::ValidateSendBuffer() (0x00007ff74f093755) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\netconnection.cpp:515]
ShooterGame.exe!UNetConnection::WriteBitsToSendBuffer() (0x00007ff74f095747) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\netconnection.cpp:1349]
ShooterGame.exe!UNetConnection::SendRawBunch() (0x00007ff74f095e44) + 49 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\netconnection.cpp:1478]
ShooterGame.exe!UControlChannel::Tick() (0x00007ff74ef32e9f) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\datachannel.cpp:1227]
ShooterGame.exe!UNetConnection::Tick() (0x00007ff74f0965c2) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\netconnection.cpp:1723]
ShooterGame.exe!UNetDriver::TickFlush() (0x00007ff74f0985a8) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\networkdriver.cpp:353]
ShooterGame.exe!USteamNetDriver::TickFlush() (0x00007ff74ff1a47e) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\online\onlinesubsystemsteam\private\steamnetdriver.cpp:199]
ShooterGame.exe!UPendingNetGame::Tick() (0x00007ff74f0cc5ac) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\pendingnetgame.cpp:533]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff74f24cd77) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\unrealengine.cpp:9088]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff74ef969a3) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\gameengine.cpp:1155]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff74cb02c3c) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGame.exe!GuardedMain() (0x00007ff74cafd28c) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff74cb041ca) + 5 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff74cb04319) + 8 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff7502c0011) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffb04767bd4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb0538ce51) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb0538ce51) + 0 bytes [UnknownFile:0]
UNetConnection::ValidateSendBuffer: Out.IsError() == true. NumBits: 4046, NumBytes: 506, MaxBits: 4096
VERSION: 312.57
KERNELBASE.dll!UnknownFunction (0x00007ffb028ea799) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff74e7bca95) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!UNetConnection::ValidateSendBuffer() (0x00007ff74f093755) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\netconnection.cpp:515]
ShooterGame.exe!UNetConnection::WriteBitsToSendBuffer() (0x00007ff74f095747) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\netconnection.cpp:1349]
ShooterGame.exe!UNetConnection::SendRawBunch() (0x00007ff74f095e44) + 49 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\netconnection.cpp:1478]
ShooterGame.exe!UControlChannel::Tick() (0x00007ff74ef32e9f) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\datachannel.cpp:1227]
ShooterGame.exe!UNetConnection::Tick() (0x00007ff74f0965c2) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\netconnection.cpp:1723]
ShooterGame.exe!UNetDriver::TickFlush() (0x00007ff74f0985a8) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\networkdriver.cpp:353]
ShooterGame.exe!USteamNetDriver::TickFlush() (0x00007ff74ff1a47e) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\online\onlinesubsystemsteam\private\steamnetdriver.cpp:199]
ShooterGame.exe!UPendingNetGame::Tick() (0x00007ff74f0cc5ac) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\pendingnetgame.cpp:533]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff74f24cd77) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\unrealengine.cpp:9088]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff74ef969a3) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\engine\private\gameengine.cpp:1155]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff74cb02c3c) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\launchengineloop.cpp:2432]
ShooterGame.exe!GuardedMain() (0x00007ff74cafd28c) + 0 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff74cb041ca) + 5 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff74cb04319) + 8 bytes [f:\build\live312jenkins\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff7502c0011) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffb04767bd4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb0538ce51) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb0538ce51) + 0 bytes [UnknownFile:0]