[0.85 ~ 0.857 version update]
* Mastery system is added.
新增精通系统。(每20级可以选择一次精通技能)
* Artifact slots are changed to unlimited.
无限文物槽。
* When acquiring a treasure chest, 3 artifact options are given.
获取宝箱时,会有三个文物选项。
* The research system has been reorganized.
研究系统重组。(增加了大量等级上限和大量属性值,研究系统从无足轻重一下成了重中之重)
* Difficulty and rewards for each zone will be adjusted.
副本难度调整。(难度时间曲线更平滑,萌新友好;放置play收益大幅减少,咸鱼噩梦;奖励极大幅度增加,对应等级上限提升)
* The stat increase per magic level is applied differently for each level.
魔法每次升级属性都有不同程度提升。(其实没啥区别,但是部分魔法变相惨遭削弱)
* Level 5 attributes of level 10 attack magic, except for magic bullets, will disappear.
这段话错的❌。原本二阶魔法移除一阶,二阶修改到10级觉醒,魔法弹不变;一阶魔法调整到最大等级觉醒。
* Mastery system is added.
新增精通系统。(每20级可以选择一次精通技能)
* Artifact slots are changed to unlimited.
无限文物槽。
* When acquiring a treasure chest, 3 artifact options are given.
获取宝箱时,会有三个文物选项。
* The research system has been reorganized.
研究系统重组。(增加了大量等级上限和大量属性值,研究系统从无足轻重一下成了重中之重)
* Difficulty and rewards for each zone will be adjusted.
副本难度调整。(难度时间曲线更平滑,萌新友好;放置play收益大幅减少,咸鱼噩梦;奖励极大幅度增加,对应等级上限提升)
* The stat increase per magic level is applied differently for each level.
魔法每次升级属性都有不同程度提升。(其实没啥区别,但是部分魔法变相惨遭削弱)
* Level 5 attributes of level 10 attack magic, except for magic bullets, will disappear.
这段话错的❌。原本二阶魔法移除一阶,二阶修改到10级觉醒,魔法弹不变;一阶魔法调整到最大等级觉醒。