07:39:27.065 [Launcher] [Launch Game] [ShaderCacheBuilder] -o ${output_file/folder}
07:39:27.065 [Launcher] [Launch Game] [ShaderCacheBuilder] -i ${input_file/folder}
07:39:27.065 [Launcher] [Launch Game] [ShaderCacheBuilder] -b Build input folder into a cache {Default}
07:39:27.065 [Launcher] [Launch Game] [ShaderCacheBuilder] -v Validate input cache file
07:39:27.065 [Launcher] [Launch Game] [ShaderCacheBuilder] -c Compress input cache files and bundle them into a single file
07:39:27.065 [Launcher] [Launch Game] [ShaderCacheBuilder] -device-index Specify which adapter index to compile shaders for
07:39:27.065 [Launcher] [Launch Game] [ShaderCacheBuilder] Choosing adapter: NVIDIA GeForce RTX 3070
07:39:27.065 [Launcher] [Launch Game] [ShaderCacheBuilder] Validating Cache
07:39:27.065 [Launcher] [Launch Game] [ShaderCacheBuilder] Pipeline library is valid
07:39:27.065 [Launcher] [Launch Game] [ShaderCacheBuilder] Extracting shaders
07:39:27.785 [Launcher] [Launch Game] [ShaderCacheBuilder] Cache is valid
07:39:27.788 [Launcher] [Launch Game] Shader cache builder completed.
07:39:27.788 [Launcher] [Launch Game] Using EAC: False
07:39:27.838 [Launcher] [Launch Game] Game starting...