No Label
Crash Time: 12/19/22 22:38:20
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 3117 MHz with 1023MB RAM
Video: Intel(R) Iris(R) Xe Graphics (1631)
UserName: Administrator
ComputerName: USER20220612IW
Application location: D:\GAME\Game\SWAT4\SWAT4\ContentExpansion\System\
SWAT Build Number: 1.0
IDirect3DVertexBuffer9::Lock failed(887A0005).
History: FD3DVertexStream::Cache <- FD3DRenderInterface::SetVertexStreams <- USkeletalMeshInstance::Render <- FDynamicActor::Render [Hands2] <- RenderSolidScenePass <- RenderSolidScenePasses <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop->GenerateExtraCrashInfo [(GLevel: 'myLevel' PendingLevel: '(NULL)' NetMode: 'NM_Client'] <- MainLoop
Crash Time: 12/19/22 22:38:20
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 3117 MHz with 1023MB RAM
Video: Intel(R) Iris(R) Xe Graphics (1631)
UserName: Administrator
ComputerName: USER20220612IW
Application location: D:\GAME\Game\SWAT4\SWAT4\ContentExpansion\System\
SWAT Build Number: 1.0
IDirect3DVertexBuffer9::Lock failed(887A0005).
History: FD3DVertexStream::Cache <- FD3DRenderInterface::SetVertexStreams <- USkeletalMeshInstance::Render <- FDynamicActor::Render [Hands2] <- RenderSolidScenePass <- RenderSolidScenePasses <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop->GenerateExtraCrashInfo [(GLevel: 'myLevel' PendingLevel: '(NULL)' NetMode: 'NM_Client'] <- MainLoop