奇迹时代4吧 关注:5,966贴子:50,622

今天直播内容的官方总结

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简单机翻搬运一下~


IP属地:山东1楼2023-06-01 00:01回复

    官推


    IP属地:山东2楼2023-06-01 00:03
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      以下都是上面网址的内容:
      开发者日记#17:发布后
      开始日期今天16:00
      欢迎来到《奇迹时代4》发布以来的第一本开发日记。我的名字是Lennart Sas,凯旋的游戏总监/工作室经理。今天,我们将回顾发布会和招待会,我们将期待着大龙黎明DLC,特别是随之而来的免费Wyvern更新。
      发布会回顾
      哇!真是一次跃进。对我们来说,《奇迹时代4》的推出是一个梦想:无论是在评论上还是在商业上都取得了成功。Paradox发布了一份新闻稿,称该游戏是该系列中销量最快的游戏;发售第4天售出25万台。我们非常感谢所有使这成为可能的人。
      当然,这次发射在其他方面也像过山车一样;一些人可能在发布后直接看到了用户评论。这主要是由于人们在购买后无法推出游戏。这很不幸,我们开始调查并准备一个热修复程序,这缓解了一些问题。
      幸运的是,用户评论分数在发布后的几个小时内迅速攀升。从那时起,我们制作了许多补丁,以提高各种平台的稳定性和性能。我们还得到了一家显卡制造商的帮助,他们修复了他们的驱动程序。
      我们很高兴看到游戏的核心前提获得了巨大的吸引力。派系的创建和演变加上所有的新系统受到了粉丝们的广泛欢迎,但也吸引了新的观众。当然,我们也看到了对一部分粉丝的反馈和批评(实际上,在我们展示了我们所走的路线后就开始了),他们更喜欢更传统的方法(尤其是对派系)。在未来的更新中,我们将继续投资于派系内容,以便在游戏中有更多的区别,并增加可能的幻想数量。
      (民间)模组有了一个充满希望的开端,在撰写本文时,Steam Workshop已经拥有285个模组。我们看到人们添加了新的内容,比如富有创意的额外Tomes,但也对游戏流程进行了有趣的调整。这对团队来说非常鼓舞人心。
      总而言之,《奇迹时代4》有一个非常健康的开始,我们期待着通过您的反馈来扩大游戏。当然,我们已经为来年制定了DLC,但我们也希望在支持补丁和更新方面做很多工作。


      IP属地:山东3楼2023-06-01 00:06
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        Wyvern(飞龙)更新和龙之黎明
        Dragon Dawn内容包和随之而来的大规模免费Wyvern更新即将完成。我已经可以说,日期可能比你想象的要近。我们的目标是使这成为AoW游戏发布后最快的DLC/主要补丁。
        Wyvern更新
        随附的(免费)Wyvern更新已经有超过10页的补丁说明。以下是我可以与大家分享的一些临时亮点:(感谢Jordi和Filip总结了这份清单!)
        派系创建
        我们添加了一个创建派系按钮,可以直接进入派系创建流程。您可以从头开始创建一个新的派系,编辑现有派系,或使用新的随机标尺功能生成随机标尺。我们还添加了两个新特性;一个身体和社会特征。
        帝国发展
        帝国发展树已经重新平衡。早期技能将需要更多的累积亲和力,并增加帝权。有些技能被提前/推迟移动,有些则被全新的技能取代。
        我们还与他们讨论了几个问题,例如:
        野外扩张-将召唤大动物的几率从60%降低到20%,修复了吞并古代奇观或在城市之间交换省份时引发的漏洞。
        军事工程-现在授予工作营地而不是帕利塞德墙,前哨成本从50%降低到25%。
        知识提取-从每个英雄等级50个知识改为每个英雄150个知识。
        灵魂
        虽然在这次更新中会有几个Tomes被访问,但亡灵Tomes将重新平衡灵魂经济。以下变化应该会带来更高的一般灵魂收入,并有可能在投资时获得更多的灵魂。
        所有亡灵之汤:将每个英雄等级的灵魂收获收入从1/2/3/4/5和5改为2/3/4/5/6和6。
        灵魂之吻:替换灵魂之风军团:持续世界法术:灵魂收集:+6灵魂收入和30黄金维持。
        灵魂之火:灵魂之火从10个灵魂变成了10个魔法。
        死灵之术:将死灵法师的灵魂消耗从50个灵魂降低到70黄金和25个灵魂。
        亡灵种族转化:将威猛变身的成本从200灵魂改为300法力和100灵魂。
        骑兵和骑兵部队
        我们已经清楚地听到了你的声音。你想要更多的坐骑单位,所以我们在马、狼、野猪等上面放了几个单位。神秘魔咒破解者、猎犬大师和狂野扬声器单元现在被永久安装,而黑暗追击者、高黎明卫士和Glade Runner等单元在与异国山属性配对时将获得安装。
        由于单元面板百科全书中新的“可选骑兵”标签,这些单元也将更容易被识别。


        IP属地:山东4楼2023-06-01 00:09
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          提高质量
          但是我们做了什么让玩家体验更顺畅呢?好,你现在有能力禁用“战斗动作相机”,赋予玩家完全的控制权。这应该有助于提高可访问性。
          “显示位置”按钮现在应该可以更好地指示相应事件位置所在的位置。现在有了一个动画序列,玩家可以直观地看到位置相对于当前位置的位置。
          状态效果现在也显示在单位能力面板中。在这里,您可以看到堆栈的数量和状态效果的持续时间。它们还包括工具提示;这样你就不必再进入“单位面板”来确定效果的作用了。
          如果你通过地下通道攻击,强化规则现在被禁用,所以这总是一场1军对1军的战斗
          为英雄面板屏幕添加了“下一步”和“上一步”按钮
          用于在城市中骑行的按钮现在处于固定位置。
          当然还有一系列错误修复
          修正了玩家城市不会派遣攻击部队或生成巡逻堆栈的附庸的问题
          修正了特定于战役的个性特征可以自动分配给统治者的问题。
          修正了当对玩家宣战时,玩家有时会因为违反条约而错误地受到对齐惩罚的问题,相反,宣战玩家现在会受到惩罚。
          修正了一个问题,即当一个城市成为附庸/拥有一个附庸城市时,对自由城市宣战的5回合延迟将不适用。
          修正了一个问题,即在任何时候,对一个曾经是自由城市的移民城市进行附庸,都会使该城市恢复到自由城市的原始种族。相反,它现在将产生一个新的自由城市作为城市的所有者。
          修正了在重新加载游戏时失去效果的魔法胜利法术。
          当前哨基地转换为城市时,前哨基地的维护现在被正确地移除。
          修正了蜘蛛网造成双重伤害的错误
          事件是可修改的。
          还有更多!
          我们理解您希望尽快获得这些修复,但我们恳请您在验证修复时多一点耐心。我们的计划是同时在所有平台上推出这些东西。
          前方的路
          我们才刚刚开始《奇迹时代4》,期待着比我们历史上任何一款游戏都更长的时间来扩展和改进游戏。您的反馈将是一个主要的驱动因素,因为我们努力获得更大的沉浸感、可重播性和乐趣!


          IP属地:山东5楼2023-06-01 00:11
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            飞龙和龙人


            IP属地:山东6楼2023-06-01 00:12
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              原文
              Welcome to the first Age of Wonders 4 development diary since release. My name is Lennart Sas, game director / studio manager at Triumph. Today we’ll be reflecting on the launch, the reception and we are going to be looking forward to the big Dragon Dawn DLC and specifically the free Wyvern Update that accompanies it.
              Reflecting on the Launch
              Wow! What a launch. For us the Age of Wonders 4 launch has been a dream: both a critical and commercial success. Paradox put out a press release the game is the fastest selling in the series; selling 250k units day 4 of release. We are very grateful to all the people making this possible
              The launch has been a rollercoaster in other ways too of course; some may have seen the user reviews directly after release. This was primarily caused by people not being able to launch the game after purchasing. This was unfortunate and we started investigating and preparing a hot fix which alleviated some of the issue
              Luckily the user review score quickly climbed up in the hours after launch. Since then we have made a number of patches to improve stability and performance in the various platforms. We also got help from one of the graphic card manufacturers who fixed their driver
              We were happy to see the core premise of the game gaining massive traction. The faction creation and evolution plus all the new systems were widely embraced by fans but also appealed to a new audience. Of course we have also seen feedback and criticisms for a subsection of the fan base (that actually started as soon as we showed the route we were taking) that preferred a more traditional approach (to factions especially). In future updates we’ll keep on investing in faction content allowing both for more distinction in gameplay and growing the number of possible fantasies
              Modding is off to a promising start, with the Steam Workshop already having 285 mods at the time of writing. We see people adding in new content like creative additional Tomes but also making interesting adjustments to game flow. This is very inspiring to the team
              All in all the Age of Wonders 4 has had a very healthy start and we are looking forward to expanding the game with your feedback. Of course we have mapped out the DLCs for the coming year but we also expect to do a lot in the supporting patches and updates.


              IP属地:山东7楼2023-06-01 00:14
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                The Wyvern Update
                The accompanying (free) Wyvern Update already has over 10 pages of patch notes. Here are some provisional highlights I can share with you: (thanks Jordi and Filip for summarizing this list!)
                Faction Creation
                We've added a Create Faction button which takes you directly into the Faction Creation Flow. You can create a new Faction from the ground up, edit an existing Faction or Generate a Random Ruler using the new Random Ruler Feature. We also added two new traits; one body and social traits.
                Empire Development
                The Empire Development Tree has been rebalanced. Early Skills will require more Accumulated Affinity and have an increased Imperium cost. Some Skills have been moved earlier/later and some are replaced with entirely new skills.
                We've also addressed several issues with them, such as:
                Wild expansion - Reduced chance of summoning a Greater animal from 60% to 20%, fixed a bug where it triggered on annexing ancient wonders or swapping provinces between cities.
                Military Engineering - now grants work camp instead of Palisade walls, Outpost cost reduction reduced from 50% to 25%.
                Knowledge Extraction - changed from 50 Knowledge per Hero level to 150 per Hero.
                Souls
                While several of the Tomes will be visited in this Update, Necromancy Tomes will have rebalanced Soul Economy. The following changes should result in a higher general soul income and the possibility to gain even more souls when investing in it.
                All Necromancy Tomes: Change Soul Harvest income from 1/2/3/4/5 and 5 per hero level to 2/3/4/5/6 and 6 for each Hero.
                Tome of Souls: Replace Soulbind Army: Sustained World Spell: Soul Collection: +6 Soul Income and 30 Gold upkeep.
                Tome of Souls: Soul Fire changed from 10 Souls to 10 Mana.
                Tome of Necromancy: Reduce Necromancer Soul cost from 50 Souls to 70 Gold and 25 Souls.
                Tome of Great Transformation: Change the cost of Wightborn Transformation from 200 Souls to 300 Mana and 100 Souls.
                Cavalry & Mounted Units
                We've heard you loud and clear. You wanted more mounted units, so we have put several units on top of Horses, Wolf, Boars and the likes. The Mystic Spellbreaker, Hound Master and Wild Speaker units are now permanently mounted, while units like the Dark Pursuer, High Dawn Defender and Glade Runner will get mounts when paired with a Exotic Mount Trait.
                These units will also be more easily recognized thanks to the new “Optional Cavalry” tag in the unit panel encyclopedia.
                Quality of Life Improvements
                But what have we done to make the player experience smoother? Well...
                You now have the ability to disable the “Combat Action Camera”, giving full control to the Player. This should help with accessibility.
                The “Show Location” button should now indicate way better where the corresponding event location resides. This now has an animated sequence so the Player can visually see where the location is relative to their current location.
                Status Effects are now also displayed in the Unit Abilities panel. Here, you can see the number of stacks and duration of a status effect. They also include tooltips; so you don’t have to enter the Unit Panel anymore to determine what an effect does.
                If you attack through an underground passage, the Reinforcement Rule is now disabled, so it’s always a 1 army vs 1 army battle
                Added a Next and Previous button for the Hero Panel screen
                Buttons for cycling through cities are now in a fixed position.
                And of course a list of misc fixes
                Fixed issue where vassals that where player cities would not send attack armies or spawn patrolling stacks
                Fixed issue where campaign specific personality traits could get automatically assigned to rulers.
                Fixed issue where players would sometimes incorrectly receive alignment penalties for breaking treaties when war was declared on them, instead the war declaring player now receives the penalties.
                Fixed an issue where the 5 turns delay for declaring war on a Free City would not be applied when vassalizing a city / having a vassal city.
                Fixed issue where vassalizing a migrated city, that at any point in time used to be a free city, would revert the city back to the original race of the free city. Instead it will now generate a new free city as owner of the city.
                Fixed magic victory spells losing their effect when reloading that game.
                Outpost upkeep is now correctly removed when the outpost is converted to a city.
                Fixed bug where Spider Webs were dealing double damage
                Events are moddable.
                And much more!
                We understand that you want to get your hands on these fixes ASAP but we kindly ask for a little more patience as we verify the fixes. Our plan is to roll these things out on all platforms simultaneously.
                The road further ahead
                We are just at the beginning for Age of Wonders 4 and look forward to expanding and improving the game longer than we have done any game in our history. Your feedback will be a major driving factor, as we strive for even greater immersion, replayability and fun!


                IP属地:山东8楼2023-06-01 00:15
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                  修复bug一段被吞了


                  IP属地:山东来自Android客户端9楼2023-06-01 00:21
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                    IP属地:安徽来自Android客户端10楼2023-06-01 00:27
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                      官网上有DD
                      很宽泛的说法,主要在于复述一下发售1个月内的工作,没有谈到具体的改进方案
                      最有价值的应该是——【我们才刚刚开始《奇迹时代 4》,我们期待着比我们历史上任何一款游戏更长久地扩展和改进这款游戏。您的反馈将是一个主要的驱动因素,因为我们力求更好的沉浸感、可重玩性和乐趣!】这句话
                      其实游戏是不是存在设计问题制作组应该很清楚。说是首周卖出25W,只要现在回头看看在线人数他们心里就应该有数了
                      大家有空多去反应就完事了


                      IP属地:上海11楼2023-06-01 00:33
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                        感谢搬运,看来官方还是很上道的


                        IP属地:山东来自Android客户端12楼2023-06-01 01:01
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                          关于骑兵这块改动影响估计比较大,能玩骑乘的兵种变多了,这块机翻不太好,贴原文吧:
                          ————————————————
                          Cavalry & Mounted UnitsWe've heard you loud and clear. You wanted more mounted units, so we have put several units on top of Horses, Wolf, Boars and the likes. The Mystic Spellbreaker, Hound Master and Wild Speaker units are now permanently mounted, while units like the Dark Pursuer, High Dawn Defender and Glade Runner will get mounts when paired with a Exotic Mount Trait.
                          These units will also be more easily recognized thanks to the new “Optional Cavalry” tag in the unit panel encyclopedia.
                          ————————————————
                          变为永久骑马(哪怕身体特性没选坐骑):神奥T3战法-破法者、族群T2远程-猎犬领主(狗弩)、野兽T2支援-狂野语者;
                          身体特性选择骑乘后变为骑马:黑暗T1远程-追寻者、至高T1持盾-黎明守卫、林苑T3远程-林苑射手;
                          ————————————————
                          狗弩和狂野语者变成固定骑马,不知道是不是48移动,能跟上英雄速度的兵都是好兵
                          黑暗T1弓骑,能同时吃到 T1和骑乘加成,看来要超过怒汉成为新的香饽饽啊


                          IP属地:广东13楼2023-06-01 01:06
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                            还有其他吗


                            IP属地:广东来自iPhone客户端14楼2023-06-01 01:35
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                              骑兵覆盖面这么广,感觉变得一团糟。本来想做出骑马 步行 飞行差距,现在好了几乎人人有马骑那差别呢


                              IP属地:湖南来自Android客户端15楼2023-06-01 02:10
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