大灾变参数
nst_zombie_scenario.ini
[Config Value]
ROUND_TIME =
FREE_TIME = 开局静止时间
ZOMBIE_WAKE_TIME = 僵尸静止时间
ZOMBIES_BOSS =
ZOMBIES_ZOMBIEBOMB =
MONEY_START = 初始资金
MONEY_KILL_ZOMBIE = 击毙僵尸给予金钱
RESPAWN_WAIT = 僵尸复活时间
PROTECTION_TIME = 僵尸复活保护时间
PROTECTION_COLOR = 僵尸复活保护颜色
HUMAN_KILLS_LEVELUP = 人类击毙多少僵尸提升等级
HUMAN_LEVELUP_HEALTHUP = 人类提升等级增加生命值
HUMAN_MAX_LEVEL = 人类等级上限
HUMAN_HEALTH = 人类初始生命值
HUMAN_ARMOR = 人类初始护甲
ZOMBIE_HEALTH_START = 僵尸初始生命值倍数
ZOMBIE_HEALTH_UP = 僵尸提升等级增加生命值倍数
ZOMBIE_HEALTH_MAX = 僵尸生命值最大值倍数
ZOMBIE_SPEED_START = 僵尸初始速度倍数
ZOMBIE_SPEED_UP = 僵尸提升等级增加速度倍数
ZOMBIE_SPEED_MAX = 僵尸速度最大值倍数
[Supply Box]
SUPPLYBOX_MAX = 补给箱最大值
SUPPLYBOX_MODEL = 补给箱模型
SUPPLYBOX_ITEM = 补给箱补给装备
SUPPLYBOX_ITEM_NADE = 补给箱补给装备
SUPPLYBOX_SOUND_PICKUP = 补给箱拾取音效
SUPPLYBOX_SOUND_DROP = 补给箱到达音效
[Zombie Bomb]
MODEL = 爆弹兽颅模型名称
RADIUS = 爆弹兽颅半径
POWER = 爆弹兽颅威力
SPRITES_EXP = 爆弹兽颅爆炸SPR
SOUND_EXP = 爆弹兽颅爆炸音效
[Sounds]
ZOMBIE_ATTACK = 僵尸抓人音效
ZOMBIE_HITWALL = 僵尸抓墙音效
ZOMBIE_SWING = 僵尸抓空音效
THUNDER = 雷声
ROUND_CLEAR = 成功通关音效
ROUND_FAIL = 通关失败音效
LEVELUP = 提升等级音效
MATCH_READY = 静止时间音乐
MATCH_START = 作战时间音乐
[Sprites Model]
[Weather Effects]
RAIN = 雨 "0" 关闭 "1" 开启
SNOW = 雪 "0" 关闭 "1" 开启
FOG = 雾 "0" 关闭 "1" 开启
FOG DENSITY = 雾密度
FOG COLOR = 雾颜色
[Custom Skies] (randomly chosen if more than one)
ENABLE = 独立天空 "0" 关闭 "1" 开启
SKY NAMES = 独立天空名称
[Lightning Lights Cycle]
LIGHTS = ijklmnonmlkjihgfedcb , klmlkjihgfedcbaabcdedcb , bcdefedcijklmlkjihgfedcb
[Knockback Power for Weapons] (use -1.0 to disable knockback power for the weapon)
[武器击退] (-1.0 禁止武器击退)
[Objective Entities] (and anything that would affect gameplay that needs to be removed)
CLASSNAMES = func_bomb_target , info_bomb_target , info_vip_start , func_vip_safetyzone , func_escapezone , hostage_entity , monster_scientist , func_hostage_rescue , info_hostage_rescue , item_longjump , func_vehicle