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转:蔚蓝制作组新作《earthblade》取消开发

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以下:链接/原文/机翻
https://exok.com/posts/2025-01-22-earthblade-final-update/

不能只有我一个人难受


IP属地:北京1楼2025-01-23 11:20回复
    Hey everyone, I've got some sad news today to ring in 2025. Late last month, Noel and I made the difficult decision to cancel Earthblade. Yes, we are opening the year with a huge, heartbreaking, and yet relieving failure. I want to outline in this post what lead to this decision, and what it means for the future of EXOK.
    Before I get into it however, I want to acknowledge that this news will likely come as a shock to fans who have been eagerly anticipating the game. We made this decision in December and felt it best to wait until now to announce it. For us on the inside we've had some time to process, grieve, and work toward accepting this, although that process is nonlinear and still ongoing. For those only reading this now who might be emotionally invested in this project, we're sorry to disappoint you.
    Earthblade Map
    Caption: The earliest piece of concept art for Earthblade, by Amora. I drew a simple map, and then Amora redid it with much more detail and style. As much as Earthblade changed throughout development, the vibe of this image remained one of the game's anchors.
    What Happened
    Earlier this year, a fracture began forming in the team. Specifically, this was between us (Noel & I) and Pedro, a founding member of EXOK, longtime friend & collaborator, and art director of Earthblade and pixel/ui artist on Celeste and TowerFall. The conflict centered around a disagreement about the IP rights of Celeste, which we won't be detailing publicly - this was obviously a very difficult and heartbreaking process. We eventually reached a resolution, but both parties also agreed in the end that we should go our separate ways. Pedro is now working on his game Neverway, which you should check out - we've played it and it's very promising.
    Losing Pedro wasn't the only factor in cancelling the game, but it did prompt us to take a serious look at whether fighting through to finish Earthblade was the right path forward. The project had a lot going for it but, frustratingly,


    IP属地:北京2楼2025-01-23 11:20
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      嗨,大家好,今天我有一些悲伤的消息来迎接2025年。上个月底,诺埃尔和我做出了取消《大地之刃》的艰难决定。是的,我们以一场巨大的、令人心碎的、但又令人宽慰的失败拉开了新年的序幕。我想在这篇文章中概述一下是什么导致了这个决定,以及它对EXOK的未来意味着什么。
      然而,在我进入之前,我想承认这个消息可能会让那些热切期待比赛的球迷感到震惊。我们在去年12月做出了这个决定,觉得最好等到现在再宣布。对于我们内心的人来说,我们已经有了一些时间来处理、悲伤,并努力接受这一点,尽管这个过程是非线性的,仍在进行中。对于那些现在才读到这篇文章,可能对这个项目有感情投入的人,我们很抱歉让你失望了。
      Earthblade地图
      描述:《大地之刃》最早的概念艺术作品,由Amora制作。我画了一张简单的地图,然后Amora用更多的细节和风格重新制作了它。尽管《大地之刃》在整个开发过程中发生了很多变化,但这幅图像的氛围仍然是游戏的支柱之一。
      发生了什么事
      今年早些时候,团队内部开始出现裂痕。具体来说,这是我们(Noel & I)和Pedro (EXOK的创始成员,长期的朋友和合作者,《大地之刃》的艺术总监和《Celeste》和《TowerFall》的像素/ui美术师)之间的事。这场冲突主要是关于《Celeste》的知识产权的分歧,我们不会公开细节——这显然是一个非常困难和令人心碎的过程。我们最终达成了一项决议,但最后双方也同意分道扬镳。佩德罗现在正在制作他的游戏《Neverway》,你应该去看看——我们已经玩过了,它很有前途。
      失去佩德罗并不是取消游戏的唯一因素,但它确实促使我们认真考虑战斗完成《大地之刃》是否是正确的前进道路。这个项目有很多优点,但令人沮丧的是,在经历了如此漫长的开发过程后,它也没有像人们预期的那样进展顺利。我相信如果我们坚持下去,《大地之刃》仍然会是一款伟大的游戏。
      但这样的痛苦值得吗?Noel和我也开始思考这款游戏对我们日常工作的影响,并意识到这是一场长期的斗争。当然,长时间致力于一个项目肯定会变得很艰难,但这感觉像是一个更深层次的问题。塞莱斯特的成功给我们施加了压力,让我们制作出更大更好的《大地之刃》,而这种压力也是我们如此疲惫的主要原因。佩德罗不应该为此受到指责——事实上,与他的分手让我们清楚地看到,我们已经迷失了方向,并有机会承认失败。对此我有很多感觉,但最主要的感觉无疑是如释重负。
      因为这是互联网,我想在这里明确表示,取消《大地之刃》的决定和责任完全取决于我和诺埃尔。如果你对《大地之刃》感到兴奋,对它的取消感到愤怒,那么Pedro和Neverway团队并不是敌人,任何将他们视为敌人的人都不受任何EXOK社区的欢迎。
      什么下一个
      虽然这已经动摇了团队的其他成员也已经离开了。Noel和我现在想要吸取从《大地之刃》中学到的所有(许多!)教训,洗刷前尘,重新专注于小型项目。我们再次制作原型并按照自己的节奏进行探索,并尝试着以更接近于《Celeste》或《TowerFall》最初的方式重新探索游戏开发。当然,我们仍然希望在未来再次与Amora, Kyle, Chevy, Lena和powerup Audio合作。在celeste之后扩大核心团队最终是失败的,但这也没关系。我们尽了全力,生活还得继续。我们很高兴回到我们的根源,在我们的创作过程中重新获得一些快乐,看看这会把我们带到哪里。


      IP属地:北京3楼2025-01-23 11:20
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        进错吧了?


        IP属地:福建来自Android客户端4楼2025-01-23 19:19
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          补药啊


          IP属地:河南来自Android客户端5楼2025-01-23 20:05
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            IP属地:河南来自Android客户端6楼2025-01-24 10:30
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              犹如细胞停更般的心痛感


              IP属地:广东来自Android客户端7楼2025-01-24 17:58
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                蔚蓝制作组是什么小趴菜?


                IP属地:北京来自Android客户端8楼2025-01-24 23:06
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