按照官网教程使用草地工具,但当我把编好的材质应用到地形材质中,整个地图都变黑了..
直接用Texture Sample添加贴图然后连接基础颜色后是正常的,但当Texture Sample通过Layer Blend后应用到地图中整个地图都黑了
(蓝图中显示材质是完好的)
求助这是咋回事...还有为啥我这个Texture Sample相对教程中的多了个Tex..是版本问题?
对应教程地址:https://docs.unrealengine.com/latest/CHN/Engine/OpenWorldTools/Grass/QuickStart/4/index.html
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直接用Texture Sample添加贴图然后连接基础颜色后是正常的,但当Texture Sample通过Layer Blend后应用到地图中整个地图都黑了

求助这是咋回事...还有为啥我这个Texture Sample相对教程中的多了个Tex..是版本问题?

对应教程地址:https://docs.unrealengine.com/latest/CHN/Engine/OpenWorldTools/Grass/QuickStart/4/index.html

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