更新987-P1 1kgndRNl4132m5KiO6vtnFQ
987-P1
Many Minor fixes
Reduced costs of spikes, reflective and reactive
Changed cost of combat shields
Removed roguetech gear randomly showing up in salvage
Mechsorter updated to also sort the lance drop by cost
Added a marauder to the selection
Deployments minor fixes patch
2 New portraits by ChaoticTabris
RandomStart updated to use fork by Don Zappo and Gnivler
You now get your ancestral mech + 3-5 mechs between 100-130 tons up to 50 tons per mech
You also gain less starting funds dependent on the 1% of the chassis cost
0.987 HF2
Updated custom components in the hopes to fix duplicates issue
Sory for morph just removing it entirely
0.987 HF1
Broken/destroyed Advanced Materials, gyros and tsm invalidate a mech until repaired/replaced
Most items that cannot be stacked now will not replace itself anymore, giving a warning
Melee accuracy actuator restricted to 1
Alternative settings file with autoreplacealltrue is avaible
987更新内容:
Changed several icons
Fixed couple typos
Hopefully fixed morphyum appearance for old saves
Yang's evil pirate twin now in the portrait loader
Warlord buffed
Added 2 new turrets
Hopefully fixed not all turrets spawning
Many tweaks to all weapons
Weapons now can fire at Extreme Ranges, usually 2hexes(60units) above long range, at a penalty of -8 to hit
Spikes nerfed to melee only
Supercharger is now a CriticalComponent (if destroyed, destroys mech)
Plasma removed PPC Cap function
Increased evasion distance required slightly
Tactics Indirect fire abilities buffed
LRM Clustering tweaked
Woods changed
Affect accuracy
Lesser move penalty for lighter mechs
Added a Pirate Marauder II
Gladiator changed to account for Plasma nerf
Added a proto Sha Yu
Added New Elite Firestarter Goblin
Echidnae buffed to be on par to Royal Griffin
Added several more "half improved" Mechs and new gear
Added a proto wolfhound
Added a tiny mech for the Reactive plating
MRB shop rep raised to
100-250-500-800 per tier of special and elite gear
Special Munitions are tied to MRB
TTS be sold by the MRB
Exchangers and Heatbanks are now sold by MRB
Added more Ammo: Artemis SRM/LRM, ER LRM, Caseless AC, Tandem Charge SRM, Tracer MG, Hotloaded LRM, LiveFireTraining
Added Reactive and Reflective armour
Increased Max Shop items selection and default to account for MRB shop
Start inventory changed up, granting a selection of ammo and weapons
CompanyDifficulty Updated
Skulls on drop now show what your lance is capable off instead of its (tooltip not changed yet)
Deployments updated to 1.3.1
You will be warned that you should have power and mechs before tackling them
Contract variance 0 as option now
Starter Mech options reworked, default is Basic Enforcer now
New dll by Life
Armor Repair
You now HAVE to repair your mechs armour and structure after each mission!
This is scaled by tonnage, lighter mechs are easier repaired
This is adjusted by the armour speed difficulty setting
(this also means, early game, uparmouring is faster)
Drop costs have been halved to account for this
They still simulate you paying for ammo and fuel
Monthly maintenance cost cut in half to account for this as well
Increased Argo MechTech's from MechBays
Selection of starting funds has been increased to accommodate this early
New dll by Don Zappo
Pilot Fatigue (XCOM-LW的感觉)
After each mission a pilot gets fatigued, unable to be used for a small duration depending on their guts and tactics skills and you overall morale
High morale reduces these values
A fatigued pilot can be fielded at reduced effectivity
Now granting you the vanilla team and 3 random ronin (you may get them twice, dont know how to prevent it, yet)
AIM Updated
Replaces BTML colour los mod
Now enables melee to be affected by more penaltys like evasion and stood up
Melee is slightly more accurate then shooting still, but you shouldnt have free reign on the battlefield anymore
Added Replacement Mech Portraits
Uses colourcoded skulls for weight classes (some chassis dont have this)
Mechsorter patched and updated
Should now properly work in sorting your mechs by their approximate strength(cost)
Added CustomComponents by Denaden (first step of mechengineer integration)
Allows to refine and restrict items as intented
Ammo cannot be more then 1 special bin (excpetion for caseless)
Melee weapons are 1 per arm (不能做近战无双机了)
Shields autoreplace and restricted to 1
Arm actuators limited to 1 per arm(damage, acc and stab actuators treated differently)
DFA Actuators buffed but limited to 1 per leg of a type
Special single heatsinks limited to 1 per type
TTS limited to 1 per tier
LAMS,ECM,NSS,Supercharger Limited to 1
DamageVariance replaces Shotcountenabler and now works for Multishot AC's properly
Paperdollflip by Life
Flips the mech icons to be more intuitive